Empfehlungen basierend auf "The Lion of Comarre and Other Stories: The Collected Stories of Arthur C. Clarke, 1937-1949"
Based on your reading history, we think you will also enjoy the following books.
von Michael Mammay
In this thrilling, action-packed fourth installment in the Planetside series from acclaimed science fiction author Michael Mammay, retired Colonel Carl Butler gears up for another military investigation, full of danger, corporate intrigue, and tech people would kill for—perfect for fans of John Scalzi and Craig Alanson. Colonel Butler has paid his dues and just wants to enjoy his retirement on a remote planet. But the galaxy has had other plans. He has been roped into searching for a politician’s missing son and an industry magnate’s missing daughter. He has been kidnapped, violated numerous laws, and caused the destruction of colonial facilities. He’s famous—or infamous, depending on who you ask—praised and reviled in equal measure across the galaxy for his exploits. And he is determined to never let the government drag him into another investigation. But when a runaway twelve-year-old girl whose father has gone missing asks him for help, well…it’s a lot harder to say no. The girl’s father, Jorge Ramiro, was supposed to have been on Taug, a moon orbiting the gas giant Ridia 5, working on a dig with a famous archaeologist. But now there’s no sign of him and no record of him being there. Mining operations on the moon are run by two different consortiums, Caliber and Omicron—both of which have tried to kill Butler in the past. Butler doesn’t believe in coincidence. Landing on Taug with his right-hand man Mac, computer genius Ganos, and an elite security squad, Butler soon finds that they’ve charged back into the crosshairs—because Ramiro is not the only who has disappeared, and the perpetual darkside of this moon is hiding more than the truth about a missing archeologist…
von Neal Asher
Most of Neal Asher's stories are set in a galactic future-scape called 'The Polity', and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont. Through these stories, welcome to a universe of unbridled imagination, each one of them a delight in itself.Contents:Softly Spoke the Gabbleduck [Polity Universe] (2005) / novelette by Neal AsherPutrefactors [Polity Universe] (1999) / novelette by Neal AsherGarp and Geronamid [Polity Universe] (2005) / novelette by Neal Asher (variant of Garp & Geronamid)The Sea of Death [Polity Universe] (2001) / short story by Neal AsherAlien Archaeology [Polity Universe] (2007) / novella by Neal AsherAcephalous Dreams [Polity Universe] (2005) / novelette by Neal AsherSnow in the Desert [Polity Universe] (2002) / novelette by Neal AsherChoudapt [Polity Universe] (2000) / novelette by Neal AsherAdaptogenic [Polity Universe] (1994) / short story by Neal AsherThe Gabble [Polity Universe] (2006) / novelette by Neal Asher.
von Neal Asher
In charge of an old cargo spaceship, the Old Captain Orbus flees a violent and sadistic past, but he doesn’t know that the lethal war drone, Sniper, is a stowaway, and that the past is rapidly catching up with him. His old enemy the Prador Vrell, mutated by the Spatterjay virus into something powerful and dangerous, has seized control of a Prador dreadnought, murdering its crew, and is now seeking to exact vengeance on those who tried to have him killed. Their courses inexorably converge in the Graveyard, the border realm lying between the Polity and the Prador Kingdom, a place filled with the ruins left by past genocides and interplanetary war. But this is the home of the Golgoloth, monster to a race of monsters, the place where a centuries-long cold war is being fought. Meanwhile, the terrifying Prador King is coming, prepared to do anything to ensure Vrell’s death and keep certain deadly secrets buried... and somewhere out there something that has annihilated civilizations is stirring from a slumber of five million years. The cold war is heating up, fast.
von Kate Fillion, Chris Hadfield
Encouraging Readers To Dream The Impossible, The Darkest Dark Follows A Young Boy Intrigued By Space, But Afraid Of The Dark, Inspired By The Childhood Of Real-life Astronaut Chris Hadfield And Brought To Life By Terry And Eric Fan's Lush, Evocative Illustrations. Chris Loves Rockets And Planets And Pretending He's A Brave Astronaut, Exploring The Universe. Only One Problem. At Night, Chris Doesn't Feel So Brave. He's Afraid Of The Dark. When He Watches The Groundbreaking Moon Landing On Tv, Chris Learns That Space Is The Darkest Dark There Is, And Through That Lesson Discovers That The Dark Isn't Just Scary, But Beautiful And Exciting—especially When You Have Big Dreams To Keep You Company.
von Arkady Strugatsky, Boris Strugatsky
Maxim Kammerer is given a high-priority assignment as a security officer: track down Lev Abalkin, whose unorthodox, individualistic way of living threatens the status quo
von Aldous Introduction by David Bradshaw Huxley
Brave New World is a novel written in 1931 by Aldous Huxley and published in 1932. Set in London in the year AD 2540 (632 A.F.—"After Ford"—in the book), the novel anticipates developments in reproductive technology, sleep-learning, psychological manipulation, and classical conditioning that combine profoundly to change society. Huxley answered this book with a reassessment in an essay, Brave New World Revisited (1958), and with Island (1962), his final novel. In 1999, the Modern Library ranked Brave New World fifth on its list of the 100 best English-language novels of the 20th century. In 2003, Robert McCrum writing for The Observer included Brave New World chronologically at number 53 in "the top 100 greatest novels of all time", and the novel was listed at number 87 on the BBC's survey The Big Read. What if the future was a tyranny, but one cleverly person intended to keep the mass of society unaware of this? The people would be provided with several distractions, daily life would be ruled by sex and drugs, and pervasive mass media would suppress the possibility of any original thought: in such a society the ruling elite would not need to fear any kind of rebellion. If you think that Huxley's vision seems to be the way things are in fact turning out, you're not the only one!
von Walter Tevis
“Beautiful science fiction . . . The story of an extraterrestrial visitor from another planet is deigned mainly to say something about life on this one.”—The New York Times“Those who know The Man Who Fell to Earth only from the film version are missing something. This is one of the finest science fiction novels of its period.”—J.R. Dunn, author of Full Tide of NightT. J. Newton is an extraterrestrial who goes to Earth on a desperate mission of mercy. But instead of aid, Newton discovers loneliness and despair that ultimately ends in tragedy.Praise for The Man Who Fell to Earth“An utterly realistic novel about an alien human on Earth . . . Realistic enough to become a metaphor for something inside us all, some existential loneliness.”—Norman Spinrad“Tevis writes . . . with power and poetry and tension.”—The Washington Post Book World“Terrific . . . The Man Who Fell to Earth can be seen as the story of a very hip, space-age Passion—about a savior who comes to Earth not to save us but hos own people and who is, in effect, crucified dead and buried.”—Vincent Canby
von James S. A. Corey
NOW A PRIME ORIGINAL SERIESThirteen hundred gates have opened to solar systems around the galaxy. But as humanity builds its interstellar empire in the alien ruins, the mysteries and threats grow deeper.In the dead systems where gates lead to stranger things than alien planets, Elvi Okoye begins a desperate search to discover the nature of a genocide that happened before the first human beings existed, and to find weapons to fight a war against forces at the edge of the imaginable. But the price of that knowledge may be higher than she can pay.At the heart of the empire, Teresa Duarte prepares to take on the burden of her father's godlike ambition. The sociopathic scientist Paolo Cortázar and the Mephistophelian prisoner James Holden are only two of the dangers in a palace thick with intrigue, but Teresa has a mind of her own and secrets even her father the emperor doesn't guess.And throughout the wide human empire, the scattered crew of the Rocinante fights a brave rear-guard action against Duarte's authoritarian regime. Memory of the old order falls away, and a future under Laconia's eternal rule - and with it, a battle that humanity can only lose - seems more and more certain. Because against the terrors that lie between worlds, courage and ambition will not be enough . . .The Expanse series:Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathPraise for the Expanse:'The science fictional equivalent of A Song of Ice and Fire' NPR Books'As close as you'll get to a Hollywood blockbuster in book form' io9.com'Great characters, excellent dialogue, memorable fights' wired.com'High adventure equalling the best space opera has to offer, cutting-edge technology and a group of unforgettable characters . . . Perhaps one of the best tales the genre has yet to produce' Library Journal'This is the future the way it's supposed to be' Wall Street Journal'Tense and thrilling' SciFiNow
von James S. A. Corey
The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
von Orson Scott Card
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.