Empfehlungen basierend auf "The Hidden Kingdom (Wings of Fire #3) (3)"
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von Django Wexler
The King of Vordan is dying, and his daughter, Raesinia, is destined to become the first Queen in centuries. But politics knows no loyalties, especially for Duke Orlanko, Minister of Information and spymaster of the empire. The most feared man in the Vordan will bow his knee to no Queen, unless she is firmly under his influence. Freshly returned from their recent victories in the colonies, Colonel Janus, Marcus and Winter must play a new and far deadlier game than the open warfare of the front, using all their talents, earthly or supernatural.
von Robin Hobb
Return to the world of the Liveships Traders and journey along the Rain Wild River in the second instalment of high adventure from the author of the internationally acclaimed Farseer trilogy. The dragon keepers and the fledgling dragons are forging a passage up the treacherous Rain Wild River. They are in search of the mythical Elderling city of Kelsingra, and are accompanied by the liveship Tarman, its captain, Leftrin, and a group of hunters who must search the forests for game with which to keep the dragons fed. With them are Alise, who has escaped her cold marriage to the cruel libertine Hest Finbok in order to continue her study of dragons, and Hest's amanuensis, Bingtown dandy, Sedric. Rivalries and romances are already threatening to disrupt the band of explorers: but external forces may prove to be even more dangerous. Chalcedean merchants are keen to lay hands on dragon blood and organs to turn them to medicines and profit. Their traitor has infiltrated the expeditionand will stop at nothing to obtain the coveted body parts. And then there are the Rain Wilds themselves: mysterious, unstable and ever perilous, its mighty river running with acid, its jungle impenetrable and its waterways uncharted. Will the expedition reach their destination unscathed? Does the city of Kelsingra even exist? Only one thing is certain: the journey will leave none of the dragons nor their human companions unchanged by the experience.
von Janny Wurts
The long-awaited second book of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Lysaer’s unstable integrity lies under threat of total downfall, and as his determined protector, Daliana will face the most frightening decision of her young life.Arithon, Master of Shadow, is marked for death and still hunted, when his critical quest to recover his obscured past entangles him in a web of deep intrigue and ancient perils beyond his imagining.Elaira’s urgent pursuit of the Biedar Tribes’ secret embroils her in the terrible directive of the Fellowship Sorcerers, while Dakar — the Mad Prophet — confronts the hard reckoning for the colossal mistake of his misspent past, and Tarens is steered by a destiny far from his crofter’s origins.The penultimate volume of The Wars of Light and Shadow will touch the grand depths of Athera’s endowment, and deliver the thrilling finale of arc IV, the Sword of the Canon.War, blood, magic, mystery – and the most hidden powers of all – will stand or fall on their hour of unveiling.
von Kathryn Lasky
The second book in the GUARDIANS OF GA'HOOLE series continues this classic hero mythology about the battle between good and evil. This book chronicles Soren's quest for nobility. In the second book in the GUARDIANS OF GA'HOOLE series, Soren, Gylfie, Twilight, and Digger travel to the Great Ga'Hoole Tree, a mythical place where an order of owls rises each night to perform noble deeds. Soren and his group are seeking help to fight the evil they discovered in the owl world (in GUARDIANS #1). After a harrowing journey, they arrive at the Great Ga'Hoole Tree and learn they will need to stay to receive training from the Ga'Hoolian elders. During his time at the Great Ga'Hoole Tree, Soren finds (and then loses) a great mentor and he is reunited with his beloved sister.
von Emily Rodda
Deltora is a land of monsters and magicLief, Barda, and Jasmine have almost reached their goal. Six gems gleam in the Belt of Deltora. Now the last one must be found before Deltora can be freed from the evil Shadow Lord.The companions have faced many terrors before. But the worst is yet to come. They are about to confront dark mysteries that strength and courage alone cannot defeat. If they fail, their quest will be destroyed . . . and they will remain forever trapped in the swirling mists of The Valley of the Lost.
von R. A. Salvatore
From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons & Dragons' Forgotten Realms. After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark. And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves. Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls. And no matter the outcome of either journey, the Realms will never be the same again.
von Adam Blade
One boy's journey to save his village becomes a quest to save the Kingdom. Tom and Elenna must journey on to face the last of the Beasts enslaved by the evil wizard Malvel: the Winged Flame, a phoenix of terrible power. It has been been slowly awakening a long-dead volcano. If Tom and Elenna cannot stop the Beast in time, it could mean a deadly eruption.
von Cinda Williams Chima
Read the complete Heir Chronicles in this omnibus edition! Three boys, three talismans, one destiny. In this page-turning collection featuring The Warrior Heir, The Wizard Heir, The Dragon Heir, The Enchanter Heir, and The Sorcerer Heir, Cinda Williams Chima explores what it means to be different, what's worth fighting for, and what's worth dying for.... Dark forces are after a boy who is heir to a dangerous legacy. A girl grapples with evil within. A seventeen-year-old is a deadly assassin, and a wild child uncovers a mystery. The Wizards and Warriors, Seers, Enchanters, and Sorcerers must keep their fragile peace despite all that would break it. The answers they need lie buried in the tragedies of the past -- the question is whether they can survive long enough to unearth them.
von Lou Anders
For fans of Lloyd Alexander and Brandon Mull comes Book 2 in the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves. Meet Desstra. She's in training to join the Underhand--the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be. Everyone is chasing after the horn of Osius, an ancient artifact with the power to change the world. The lengths to which Karn will go in the name of friendship will be sorely tested. Who knew that solving a riddle could be so deadly? The novel includes instructions for playing the board game Charioteers. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for Nightborn "Anders presents a captivating world." --Kirkus Reviews "[A]n adventure story with good pacing, well-drawn characters, and engaging action scenes." --Booklist Praise for Frostborn "Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series." --Kirkus Reviews "A fun, fast-paced, and highly enjoyable tale." --Garth Nix, bestselling author of the Abhorsen trilogy "A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount." --Publishers Weekly, Starred "An excellent choice for readers new to the genre. The themes of staying true to oneself, teamwork, and individuality will resonate with readers." --School Library Journal "The most delightful fantasy I have read in ages. . . . Put me on the waiting list for book two!" --Amy Plum, international bestselling author of the Die for Me series
von Tad Williams
Product Description New York Times-bestselling Tad Williams’ landmark epic fantasy saga of Osten Ard begins an exciting new cycle! “One of my favorite fantasy series.” —George R. R. Martin • “Groundbreaking.” —Patrick Rothfuss • “One of the great fantasy epics of all time.” —Christopher Paolini Tad Williams introduced readers to the incredible fantasy world of Osten Ard in his internationally bestselling series Memory, Sorrow, and Thorn. The trilogy inspired a generation of modern fantasy writers, including George R.R. Martin, Patrick Rothfuss, and Christopher Paolini, and defined Tad Williams as one of the most important fantasy writers of our time. BOOK TWO: STONE OF FAREWELL It is a time of darkness, dread, and ultimate testing for the realm of Osten Ard, for the wild magic and terrifying minions of the undead Sithi ruler, Ineluki the Storm King, are spreading their seemingly undefeatable evil across the kingdom. With the very land blighted by the power of Ineluki’s wrath, the tattered remnants of a once-proud human army flee in search of a last sanctuary and rallying point—the Stone of Farewell, a place shrouded in mystery and ancient sorrow. An even as Prince Josua seeks to rally his scattered forces, Simon and the surviving members of the League of the Scroll are desperately struggling to discover the truth behind an almost-forgotten legend, which will take them from the fallen citadels of humans to the secret heartland of the Sithi—where near-immortals must at last decide whether to ally with the race of men in a final war against those of their own blood. After the landmark Memory, Sorrow, and Thorn trilogy, the epic saga of Osten Ard continues with the brand-new novel, The Heart of What Was Lost. Then don’t miss the upcoming trilogy, The Last King of Osten Ard, beginning with The Witchwood Crown! Praise for Osten Ard: "Inspired me to write my own seven-book trilogy.... It’s one of my favorite fantasy series." —George R. R. Martin, New York Times-bestselling author of A Game of Thrones "Groundbreaking...changed how people thought of the genre, and paved the way for so much modern fantasy. Including mine." —Patrick Rothfuss, New York Times-bestselling author of The Name of the Wind "Tad Williams is a master storyteller, and the Osten Ard books are his masterpiece." —Brandon Sanderson, New York Times-bestselling author of Mistborn"Memory, Sorrow, and Thorn is one of the great fantasy epics of all time." —Christopher Paolini, New York Times-bestselling author of Eragon From Publishers Weekly In this panoramic, vigorous, often moving sequel to The Dragonbone Chair , the scattered allies opposing the pirate Elias, high king of Osten Ard, and Ineluki, the Storm King, struggle toward a meeting at the Stone of Farewell in the ancient, deserted city of Enki-e-Shao'saye. The boy Simon, the troll Binabek and their companions carry Thorn, one of three swords critical to the defeat of the forces of evil. After surviving many perils, Simon becomes the only mortal to enter Jao e-Tinukai'i, last refuge of the elven Sithi, seeking their support. A small band follows Prince Josua, leader of the resistance against his brother Elias; they are betrayed by the chieftain of the nomadic Thrithings-folk. As Elias consolidates his power with the aid of the Norns, the Storm King brings permanent winter to a stricken land. Williams adroitly weaves together the tales of these journeys, heralding a suitably epic and glorious conclusion. Copyright 1990 Reed Business Information, Inc. From Library Journal The advancing might of Ineluki the Storm King and his undead minions threatens to lock the world in eternal winter unless the tattered forces ranged against him can discover the secrets of the League of the Scroll and unite humans, Sithi elves, and Qanuc trolls. Continuing the story begun in The Dra gonbone Chair (LJ 9/15/88), Williams fleshes out the familiar themes of epic fantasy with vivid, likab