Empfehlungen basierend auf "The Fire Eternal"

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von R.A. Salvatore

Dark elf Drizzt Do’Urden fights for his survival in the labyrinthine tunnels of the UnderdarkTen years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home.As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went—indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. They begin their own search of the Underdark tunnels with murder on their minds, forcing Drizzt to watch his back at every turn.Exile is the second book in the Dark Elf Trilogy and the Legend of Drizzt series.

von Simon R. Green

I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…

von Simon R. Green

“Simon Green’s Nightside is a macabre and thoroughly entertaining world.”—#1 New York Times bestselling author Jim ButcherJohn Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…

von Daniel Suarez

The New York Times bestseller Daemon unleashed a terrifying technological vision of an all-powerful, malicious computer program. Now, our world is the Daemon's world—unless someone stops it once and for all...The Daemon is in absolute control, using an expanded network of shadowy operatives to tear apart civilization and build it anew. Even as civil war breaks out in the American Midwest in a wave of nightmarish violence, former detective Pete Sebeck—the Daemon's most powerful, though reluctant, operative—must lead a small band of enlightened humans in a movement designed to protect the new world order.But the private armies of global business are preparing to crush the Daemon once and for all. In a world of shattered loyalties, collapsing societies, and seemingly endless betrayal, the only thing worth fighting for may be nothing less than the freedom of all humankind.

von Brom

In Lost Gods, Brom, the artist and author of The Child Thief and Krampus, brings readers into a dark, fantastical, masterful mix of brilliant illustrations and dazzling prose.A young man descends into Purgatory to save his wife and unborn child in this gorgeous, illustrated tale of wonder and terror from the mind of master storyteller and acclaimed artist Brom.Fresh out of jail and eager to start a new life, Chet Moran and his pregnant wife, Trish, leave town to begin again. But an ancient evil is looming, and what seems like a safe haven may not be all it appears . . .Snared and murdered by a vile, arcane horror, Chet quickly learns that pain and death are not unique to the living. Now the lives and very souls of his wife and unborn child are at stake.To save them, he must journey into the bowels of purgatory in search of a sacred key promised to restore the natural order of life and death. Alone, confused, and damned, Chet steels himself against the unfathomable terrors awaiting him as he descends into death’s stygian blackness.With Lost Gods, Brom’s gritty and visceral writing takes us on a haunting, harrowing journey into the depths of the underworld. Thrust into a realm of madness and chaos, where ancient gods and demons battle over the dead, and where cabals of souls conspire to overthrow their masters, Chet plays a dangerous game, risking eternal damnation to save his family.

von Tim Willocks

Malta, May 1565 - From the shores of the Golden Horn, Suleiman the Magnificent, Emperor of the Ottomans, has sent the greatest armada since antiquity to wipe out Islam's most implacable foe, the Knights of Saint John of Jerusalem. Meanwhile, in Sicily, a disgraced and exiled Maltese noblewoman, Carla La Penautier, has been trying to return to the doomed island in an attempt to find the bastard son who was taken from her at his birth. The Religion have refused her every plea and a tormented Roman Inquisitor, Ludovico Ludovici, seeks to imprison her. But Carla recruits a notorious adventurer and arms merchant - Mattias Tannhauser - to help her evade the Inquisition and to escape on the last galley to run the Turkish blockade. As the ensuing apocalyptic conflict between Islam and Christianity becomes the most brutal and harrowing siege in military history, Tannhauser and Carla must survive the bloody inferno and track down a twelve-year-old boy whose face they have never seen and whose name they do not know. And neither of them reckon on the return of the avenging Inquisitor, Ludovico Ludovici.

von Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.

von Eliot Schrefer

Deep in the desert there sits a beautiful oasis, ruled by a monarch unlike any other in Erdas. His name is Cabaro, the Great Lion, and he reigns over a kingdom of animals, jealously guarding his golden talisman. No human has ever set foot in the Great Beast's territory. The journey to his oasis is impossible.As a team, Conor, Abeke, Meilin, and Rollan have achieved the impossible before. But now that team is broken—the friends scattered by a devastating betrayal.The young heroes and their spirit animals have already sacrificed much in their quest for the talismans. But with the world crumbling all around them—and a ruthless enemy opposing their every move—their greatest sacrifices are yet to come.

von Paolo Bacigalupi

Set in a dark future devastated by climate change, Tool of War is the third book in a major adventure series by a bestselling and award-winning science fiction author and starring the most provocative character from the acclaimed novels Ship Breaker and The Drowned Cities.In this gripping, eerily prescient sci-fi thriller that Kirkus described as "masterful," Tool--a half-man/half-beast designed for combat--proves himself capable of so much more than his creators had ever dreamed. He has gone rogue from his pack of bioengineered "augments" and emerged a victorious leader of a pack of human soldier boys. But he is hunted relentlessly by someone determined to destroy him, who knows an alarming secret: Tool has found the way to resist his genetically ingrained impulses of submission and loyalty toward his masters... The time is coming when Tool will embark on an all-out war against those who have enslaved him. From one of science fiction's undisputed masters comes a riveting and all-too-timely page-turner that explores the intricate relationships connecting hunter and prey, master and enslaved, human and monster."Suzanne Collins may have put dystopian literature on the YA map with 'The Hunger Games'...but Bacigalupi is one of the genre's masters, employing inventively terrifying details in equally imaginative story lines." --Los Angeles Times

von Adam Blade

New Beasts. Old Magic. Tom is going home. Throughout his quest, he's imagined the day he'd finally get to return to Errinel, safe in the knowledge that he'd kept the kingdom safe. But Malvel has other ideas. Eager for revenge, the Dark Wizard has unleashed his latest Beast, Soltra the Stone Charmer, into the marshes that border Tom's own village. And as he races forward to meet the next Beast, all Tom can think about is his family--which is exactly what Malvel wants . . .