Empfehlungen basierend auf "The Encyclopedia of Early Earth"
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von Becky Chambers
National Bestseller!A Hugo and Locus Award Nominee!“Extraordinary . . . A future sci-fi masterwork in a new and welcome tradition.” -- Joanne Harris, author if ChocolatA stand-alone science fiction novella from the award-winning, bestselling, critically-acclaimed author of the Wayfarers series.At the turn of the twenty-second century, scientists make a breakthrough in human spaceflight. Through a revolutionary method known as somaforming, astronauts can survive in hostile environments off Earth using synthetic biological supplementations. They can produce antifreeze in subzero temperatures, absorb radiation and convert it for food, and conveniently adjust to the pull of different gravitational forces. With the fragility of the body no longer a limiting factor, human beings are at last able to journey to neighboring exoplanets long known to harbor life.A team of these explorers, Ariadne O’Neill and her three crewmates, are hard at work in a planetary system fifteen light-years from Sol, on a mission to ecologically survey four habitable worlds. But as Ariadne shifts through both form and time, the culture back on Earth has also been transformed. Faced with the possibility of returning to a planet that has forgotten those who have left, Ariadne begins to chronicle the story of the wonders and dangers of her mission, in the hope that someone back home might still be listening.
von Becky Chambers
National Bestseller! Return to the sprawling, Hugo Award-winning universe of the Galactic Commons to explore another corner of the cosmos—one often mentioned, but not yet explored—in this absorbing entry in the Wayfarers series, which blends heart-warming characters and imaginative adventure. With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has going for it is a chance proximity to more popular worlds, making it a decent stopover for ships traveling between the wormholes that keep the Galactic Commons connected. If deep space is a highway, Gora is just your average truck stop. At the Five-Hop One-Stop, long-haul spacers can stretch their legs (if they have legs, that is), and get fuel, transit permits, and assorted supplies. The Five-Hop is run by an enterprising alien and her sometimes helpful child, who work hard to provide a little piece of home to everyone passing through. When a freak technological failure halts all traffic to and from Gora, three strangers—all different species with different aims—are thrown together at the Five-Hop. Grounded, with nothing to do but wait, the trio—an exiled artist with an appointment to keep, a cargo runner at a personal crossroads, and a mysterious individual doing her best to help those on the fringes—are compelled to confront where they’ve been, where they might go, and what they are, or could be, to each other.
von M. R. Carey
From the author of the bestselling The Girl With All the Gifts comes the thrilling conclusion to the spectacular Pandominion duology, an exhilarating science fiction story perfect for fans of The Space Between Worlds, The Long Earth and Children of Time. Two mighty empires are at war - and both will lose, with thousands of planets falling to the extinction event called the Scour. At least that's what the artificial intelligence known as Rupshe believes. But somewhere in the multiverse there exists a force - the Mother Mass - that could end the war in an instant, and Rupshe has assembled a team to find it. Essien Nkanika, a soldier trying desperately to atone for past sins; the cat-woman Moon, a conscienceless killer; the digitally recorded mind of physicist Hadiz Tambuwal; Paz, an idealistic child and the renegade robot spy Dulcimer Coronal. Their mission will take them from the hellish prison world of Tsakom to the poisoned remains of a post-apocalyptic Earth, and finally bring them face to face with the Mother Mass itself. But can they persuade it to end eons of neutrality and help them? And is it too late to make a difference? Because the Pandominion's doomsday machines are about to be unleashed - and not even their builders know how to control them.
von Clive Staples Lewis
This striking one-volume edition marks the 75th anniversary of Lewis's classic SF trilogy featuring the adventures of Dr Ransom on Mars, Venus and Earth. It includes an exclusive Foreword compiled from letters by J.R.R. Tolkien, who inspired Lewis to write the first volume. The Space Trilogy is a remarkable work of fantasy, demonstrating the powerful imagination of C.S..Lewis. This new one-volume edition marks the 75th Anniversary of the first publication of Out of the Silent Planet with an exclusive Foreword by J.R.R. Tolkien, on whom the main character of Ransom was largely based. OUT OF THE SILENT PLANET Dr Ransom, a Cambridge academic, is abducted and taken on a spaceship to the red planet of Malacandra, which he knows as Mars. His captors are plotting to plunder the planet's treasures and offer Ransom as a sacrifice to the creatures who live there... PERELANDRA Having escaped from Mars, Dr Ransom is called to the paradise planet of Perelandra, or Venus. When his old enemy also arrives and is taken over by the forces of evil, Ransom finds himself in a desperate struggle to save the innocence of this Eden-like world... THAT HIDEOUS STRENGTH Investigating the truth about her prophetic dreams, Jane Studdock encounters the fabled Dr Ransom, who is in great pain after his travels. A sinister society run by his old adversaries intends to harness the ancient powers of a resurrected Merlin in their ambition to subjugate the people of Earth...
von Ann Leckie
Space opera's sharpest mind returns to the world of the Imperial Radch in this brilliant standalone fromaward-winning author Ann Leckie.The Temporal Location of the Radiant Star has always been a source of both conflict and hope for the people of Ooioiaa. However, the imperial Radch see it only as an inconvenience, an antiquated religious site soon to be absorbed into their own, superior culture. But local politics is complicated, and the Radch have made one last concession: One last man will be allowed to join the mummified bodies in the temporal location to become a "living saint".But this one decision will ripple out to affect every part of the city. Amidst a slowly worsening food shortage, riots, and a communication blackout from the rest of the Radch Empire, a religious savant will entertain visions of his own sainthood, a socialite will discover zer comfortable life upended, and a young man sold into servitude will find unlikely escape.
von Patrick Carman
In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth.When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose.Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.
von Richard Garriott, David Fisher
The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.
von Kevin Emerson
"Thrillingly ambitious and imaginative." —Soman Chainani, bestselling author of The School for Good and Evil, about Last Day on Mars It is Earth year 2223, but the Earth, along with the entire solar system, is gone. Liam and Phoebe, having barely escaped our exploding sun with their lives, are in stasis for the decade-long journey to the rogue planet Delphi, where they hope to meet up with the rest of the human refugees, find help for their injured parents, and pass along the devastating things they discovered on Mars: that someone destroyed their world intentionally, and that that someone might still be after them, trying to finish the job. Phoebe is carrying her own dark secret. One that finds her waking up secretly at various points in their journey, changing their path through space. One that will decide the fate of the human race, and many more besides. One that, very soon, she must reveal to Liam, whether he’s ready for the truth or not. The second volume in Kevin Emerson's thrilling sci-fi epic is a bold and terrifying quest into the outer reaches of time and space—one that will change our heroes, and their friendship, forever.
von Jamie Simons, E. W. Scollon
The debut of an exciting and hilarious new science fiction series for middle-grade readers, in which four galactic adventurers deal with the strange customs on Planet RU1:2, better known to its residents as Earth.Xela, Arms Akimbo, Rubidoux, and Gogol are students on Planetoid Roma. They discover a wormhole leading to Planet RU1:2 (known to its inhabitants as Earth). To their surprise, it's a fascinating place with strange customs. Long ago, RU1:2 was the target of a secret diplomatic mission, but something went wrong, and now the specialists have disappeared, scattered through time all over the planet. They're Goners -- and it's up to four galactic travelers to find them again.
von Eleanor Cameron
On their second flight to the planet of Basidium, two boys find that they have a would-be scientist as a stowaway. Sequel to The wonderful flight to the Mushroom Planet.