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von Geoff Rodkey

This highly anticipated sequel to Rodkey's much-praised debut is funny, heartfelt, and action-packed. Don't miss it! After a narrow escape from Deadweather Island, Egg and his slightly deranged partner Guts head for the remote New Lands. They're in search of the lost Okalu tribe, who hold the key to the mysterious treasure map that Egg can't decipher. But the ruthless Roger Pembroke is hard on Egg's trail, and the New Lands are full of new enemies--against which our heroes' only weapons are their brains, their courage...and the two dozen swear words Guts just memorized in the local tongue. They're going to need help. But who can they trust? Is Kira, the beautiful and heavily armed Okalu refugee, their ally...or their enemy? Is Pembroke's daughter Millicent on Egg's side...or her father's? Why on earth is the notorious pirate Burn Healy being so nice to them? And the biggest question of all: what shocking secret is Egg about to discover in the shadow of an ancient Okalu temple?

von Jason Lethcoe

The action-packed conclusion to the Mysterious Mr. Spines trilogy! Edward McLeod is almost at the end of his journey. He has battled his way through the afterlife, mastered his Guardian powers, and even learned how to fly. Now he must take on the Jackal and fight for all of the trapped souls in the Woodbine. But the Jackal and his formidable army will not be easy to defeat. Is Edward really the destined "Bridge Builder" or will he too fall to the Jackal's evil forces?

von Matthew Woodring Stover

A man shouldn’t die with no understanding of why he’s been murdered Renowned throughout the land of Ankhana as the Blade of Tyshalle, Caine has killed his share of monarchs and commoners, villains and heroes. He is relentless, unstoppable, simply the best there is at what he does. At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet—and bound to keep his rage in check. But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds . . .

von David Clement-Davies

In this sequel to "The Sight," Larka is dead, and her twin brother Fell must face life without his sister and the rest of his pack. He's an outcast who shares his sisters fatal gift for seeing the future. But the gift leads Fell to befriend another outcast. Together, they fight to free their land from a tyrannical ruler.

von Adam Blade

The war for Avantia has reached its terrifying conclusion!Tanner, Gwen, Castor, and Rufus have collected three pieces of the ancient mask that bestows the power to control all of Avantia's Beasts to the wearer. Only one final portion remains and it is being held in Derthsin's fiery volcanic lair.As the group travels toward the furious showdown, Tanner is plagued by the desire to put on the powerful Mask of Anoret. His struggle is amplified by the constant arguing between his friends. Only a united front of these four warriors and their powerful Beasts will be strong enough to defeat Derthsin and his army. The fate of all of Avantia is at stake and Tanner is determined to see that all of their sacrifice has not been in vain. But an unsettling premonition has been following Tanner's progress and the losses may have just begun.

von Peter Newman

The thrilling conclusion to an epic trilogy of dynastic struggles in a world of crystal castles, winged knights, and savage wilderness. THE BATTLEHouse Sapphire has a new leader, but High Lord Vasinidra cannot stand still for a moment. The monsters of the Wild are hunting with a new intelligence and purpose, and one Deathless family is already on the brink of extinction. THE BETRAYERSIn the forests of the Wild, Chandni faces a choice that will transform her or destroy her. Far above, her two sons are reunited at last and forced to confront their true origins. AND THE BOUNDLESSPari Tanzanite has never stayed within the rules. On a desperate journey to the source of her world’s magic, Pari will discover secrets even she could never have imagined – secrets that will change the rules completely. A NEW POWER IS APPROACHING

von Matthew Woodring Stover

SOME LAWS YOU BREAK. SOME BREAK YOU. AND THEN THERE'S CAINE'S LAW. From the moment Caine first appeared in the pages of Heroes Die, two things were clear. First, that Matthew Stover was one of the most gifted fantasy writers of his generation. And second, that Caine was a hero whose peers go by such names as Conan and Elric. Like them, Caine was something new: a civilized man who embraced savagery, an actor whose life was a lie, a force of destruction so potent that even gods thought twice about crossing him. Now Stover brings back his greatest creation for his most stunning performance yet. Caine is washed up and hung out to dry, a crippled husk kept isolated and restrained by the studio that exploited him. Now they have dragged him back for one last deal. But Caine has other plans. Those plans take him back to Overworld, the alternate reality where gods are real and magic is the ultimate weapon. There, in a violent odyssey through time and space, Caine will face the demons of his past, find true love, and just possibly destroy the universe. Hey, it's a crappy job, but somebody's got to do it.

von Clint McElroy, Carey Pietsch, Griffin McElroy, Travis McElroy, Justin McElroy

Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you’ll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting― along with their lives―comes to an abrupt end.But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)

von Marcus Abshire

When hell breaks loose, heaven needs a bounty hunter. James Thomas kills demons, cavorts with imps and doesn't let Heaven tell him what to do. To pay the bills he works as a bounty hunter, bringing in scum bags who fail to show up at their court dates. It's bad enough that he has to try and keep his quasi apprentice and secretary, Rainah, from sticking her nose in business where it doesn't belong, but it seems that a quiet neighborhood has been primed with demonic shrines whose only purpose is to blow everything to hell and back. James, once again, must figure out who and what is trying to unleash hell on earth while keeping Rainah from falling under the power of a demonic sword and her own inner demons. Sometimes it just doesn't pay to get out of bed in the morning. Perfect for fans of The Dresden Files and the Iron Druid Chronicles. If you enjoy action-packed urban fantasy at its best, and a flawed but determined hero, then you'll love this second book in the Demon Hunter Series.

von Simon R. Green

While the human race once again stands on the verge of intergalactic war, Owen Deathstalker helps a leper colony fight for survival while awaiting the right opportunity to rescue his beloved Hazel d'Ark from the clutches of an evil cult. Original.