Empfehlungen basierend auf "The Earth Kingdom Chronicles: The Tale of Aang"
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von Paul Stewart
The spectacular story of Nate Barkwater, part of the bestselling Edge Chronicles series.Five hundred years into the the third age of flight and mighty phraxships steam across the immensity of the Deepwoods, plying their lucrative trade between the three great cities. Nate Quarter,a young Lamplighter from the mines of the eastern woods is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.This is the final tale in the Edge Chronicles sequence and it's a fabulous climax to the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the 'history' of Twig, Rook and Quint.Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.
von Peter V. Brett
Prepare For The Final Descent Into Darkness. Sunday Times And New York Times Bestselling Author Peter V. Brett Brings One Of The Most Imaginative Fantasy Sagas Of The Twenty-first Century To An Epic Close.
The Dark Tower - The Dark Tower VII - The Epic Journey Draws to a Close: Complete the Quest (The Dar
von Stephen King
At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.
von Brent Weeks
In the stunning conclusion to the epic, New York Times bestselling Lightbringer series by Brent Weeks, kingdoms clash as Kip must finally escape his family's shadow in order to protect the land and people he loves.Gavin Guile, once the most powerful man the world had ever seen, has been laid low. He's lost his magic, and now he is on a suicide mission. Failure will condemn the woman he loves. Success will condemn his entire empire.As the White King springs his great traps and the Chromeria itself is threatened by treason and siege, Kip Guile must gather his forces, rally his allies, and scramble to return for one impossible final stand.The long-awaited epic conclusion of Brent Weeks's New York Times bestselling Lightbringer series.LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorThe Burning WhiteFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsThe Night Angel Trilogy: 10th Anniversary EditionNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel NovellaThe Way of Shadows: The Graphic Novel
von Derek Landy
A shot of Skulduggery action for free. It isn’t easy to take over the world. First you need the scheme. Then you need the muscle. Then you need to come up with a system for ruling six billion people and keeping them from revolting. It takes a certain kind of man to take over the world. Scaramouch Van Dreg, however, is not that man. But he has one thing going for him. He has his arch enemy, Skulduggery Pleasant, chained up in his dungeon, and the only person who is coming to save him is the skeleton detective’s 13 year old sidekick. What could possibly go wrong? All the following Skulduggery Pleasant novels are available in ebook now:• Skulduggery Pleasant• Skulduggery Pleasant: Playing with Fire• Skulduggery Pleasant: The Faceless Ones• Skulduggery Pleasant: Dark Days• Skulduggery Pleasant: Mortal Coil
von Paul Stewart
Only one person can save the Edgelands from disaster - Twig, the young sky pirate captain who had dared to sail over the Edge but returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. This means a journey back into the Deepwoods - and beyond!
von Adam Blade
New Beasts. Old Magic. Tom is going home. Throughout his quest, he's imagined the day he'd finally get to return to Errinel, safe in the knowledge that he'd kept the kingdom safe. But Malvel has other ideas. Eager for revenge, the Dark Wizard has unleashed his latest Beast, Soltra the Stone Charmer, into the marshes that border Tom's own village. And as he races forward to meet the next Beast, all Tom can think about is his family--which is exactly what Malvel wants . . .
von Brandon Sanderson
The fourth and final book in the fabulously funny Alcatraz Smedry series! Alcatraz Smedry, the boy with the incredible Talent for breaking things, has a lot to prove and little time in which to do it. In this final adventure, Alcatraz faces an army of librarians--and their giant robots--as they battle to win the kingdom of Mokia. If the librarians win the war, everything that Alcatraz has fought so hard for could end in disaster. Alcatraz must face the robots, the evil librarians, and even his own manipulative mother! But will he be able to save the kingdom of Mokia and the Free Kingdoms from the wrath of the librarians before everything comes crashing down?
von Garth Nix
The fantastic conclusion to Garth Nix's NEW YORK TIMES bestselling series! Seven days. Seven keys. Seven virtues. Seven sins. In this thrilling conclusion to Garth Nix's Keys to the Kingdom series, Arthur Penhaligon must complete his quest to save the Kingdom he is heir to...and Arthur's world.
von Chris Archer
When George and his friends find an ancient map hidden in his house, they think they're in for a modern-day treasure hunt -- but they soon discover that there's more at stake than buried riches. Now that George and his friends have explored the mysterious tunnels beneath his house and discovered the journal of the pirate Captain Kidd, they begin to believe there really is a treasure. But the only truly real thing is the danger. There is still a lot they don't know. They know there are 4 maps, but they don't know what they lead to. They know there are weird guys hanging out in the tunnels. And it looks like someone's been digging, but why? They know the tunnels are lined with booby traps. But who set them? They know the truth is hidden down there. But is it worth it?