Empfehlungen basierend auf "The Conqueror's Shadow"

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von Michael J. Sullivan

Two Men Who Hate Each Other. One Impossible Mission. A Legend In The Making. Hadrian Blackwater, A Warrior With Nothing To Fight For, Is Paired With Royce Melborn, A Thieving Assassin With Nothing To Lose. Hired By An Old Wizard, They Must Steal A Treasure That No One Can Reach. The Crown Tower Is The Impregnable Remains Of The Grandest Fortress Ever Built And Home To The Realm's Most Prized Possessions. But It Isn't Gold Or Jewels That The Wizard Is After, And If He Can Just Keep Them From Killing Each Other, They Just Might Succeed. Chronological Order The Crown Tower (riyria Chronicles #1) The Rose And The Thorn (riyria Chronicles #2) Theft Of Swords (riyria Revelations #1 & #2): Contains The Crown Conspiracy & Avempartha Rise Of Empire (riyria Revelations #3 & #4): Contains Nyphron Rising & The Emerald Storm Heir Of Novron (riyria Revelations #5 & #6): Contains Wintertide & Percepliquis *** Fantasy Faction's Top 10 Anticipated Books For 2013 ****** Bestfantasybooks.com Most Anticipated Books Of 2013 ****** Ranting Dragon's 50 Fantasy & Sci-fi Novels To Look Forward To In 2013 ***

von Lian Hearn

When Kaede arrives at Shirakawa, she learns her sisters have been taken to Lord Fujiwara's house--and soon she too becomes a prisoner there. And neither Takeo nor Kaede know that Takeo's old teacher, Muto Kenji, has grievances and schemes of his own. As Takeo and Kaede face disaster at the hands of their enemies, the forces of nature are also conspiring. Are Takeo's skills of magic and his desire for revenge enough to outwit two armies? And will he and Kaede ever find a peaceful way to live their lives together?'Blood-splashed combat alternates with contemplative stillness, and the writing is extraordinary. Hearn's trilogy ends as it began, virtually pitchperfect' - Francis Spufford, " Evening Standard"

von Joe Abercrombie

A fragile peace gives way to conspiracy, betrayal, and rebellion in this sequel to the New York Times bestselling A Little Hatred from epic fantasy master Joe Abercrombie.Peace is just another kind of battlefield . . .Savine dan Glokta, once Adua's most powerful investor, finds her judgement, fortune and reputation in tatters. But she still has all her ambitions, and no scruple will be permitted to stand in her way.For heroes like Leo dan Brock and Stour Nightfall, only happy with swords drawn, peace is an ordeal to end as soon as possible. But grievances must be nursed, power seized, and allies gathered first, while Rikke must master the power of the Long Eye . . . before it kills her.Unrest worms into every layer of society. The Breakers still lurk in the shadows, plotting to free the common man from his shackles, while noblemen bicker for their own advantage. Orso struggles to find a safe path through the maze of knives that is politics, only for his enemies, and his debts, to multiply.The old ways are swept aside, and the old leaders with them, but those who would seize the reins of power will find no alliance, no friendship, and no peace lasts forever.For more from Joe Abercrombie, check out:The Age of MadnessA Little HatredThe Trouble With PeaceThe First Law TrilogyThe Blade ItselfBefore They Are HangedLast Argument of KingsBest Served ColdThe HeroesRed CountryThe Shattered Sea TrilogyHalf a KingHalf a WorldHalf a War"A master of his craft." —Forbes"No one writes with the seismic scope or primal intensity of Joe Abercrombie." —Pierce Brown

von James Islington

A young man with forbidden magic finds himself drawn into an ancient war against a dangerous enemy in book one of the Licanius Trilogy, the series that fans are heralding as the next Wheel of Time.As destiny calls, a journey begins.It has been twenty years since the godlike Augurs were overthrown and killed. Now, those who once served them -- the Gifted -- are spared only because they have accepted the rebellion's Four Tenets, vastly limiting their powers.As a Gifted, Davian suffers the consequences of a war lost before he was even born. He and others like him are despised. But when Davian discovers he wields the forbidden power of the Augurs, he and his friends Wirr and Asha set into motion a chain of events that will change everything.To the west, a young man whose fate is intertwined with Davian's wakes up in the forest, covered in blood and with no memory of who he is. . .And in the far north, an ancient enemy long thought defeated begins to stir.The Licanius Trilogy is a series readers will have a hard time putting down -- a relentless coming-of-age epic from the very first page."Storytelling assurance rare for a debut . . . Fans of Robert Jordan and Brandon Sanderson will find much to admire."" -- Guardian

von RJ Barker

A cynical assassin struggles to keep his magic a secret as he navigates a world torn apart by a war in this thrilling sequel to RJ Barker's fantasy debut, Age of Assassins In a desperate bid to escape the bounty on his head, assassin Girton Club-Foot has returned to Maniyadoc, but the kingdom he knew no longer exists. Three kings battle for supremacy in a land ravaged by war-and one of them is his old friend Rufra. With threats inside and outside the war encampment, Girton races to find the traitor behind an assassination plot. But his magic can no longer be contained and Girton may not be able to save even himself. It's assassin versus assassin for the life of a king... ​ Praise for The Wounded Kingdom:  "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships

von RJ Barker

Twenty years ago, Girton began his journey to become the Tired Land's finest assassin and now he'll face his greatest challenge yet in the riveting conclusion to RJ Barker's debut epic fantasy trilogy. Assassin Girton Club-Foot has lived in relative peace for many years, but now his king, Rufra ap Vthyr, eyes the vacant High-King's throne and will take his court to the capital. In a viper's nest of intrigue, the endgame of twenty years of politics and murder will be played out in the bid to become the King of all Kings. Friends become enemies, enemies become friends, and the god of death stands closer than ever, casting his shadow over everyone Girton holds dear. It's assassin versus assassin for the fate of a kingdom... Praise for The Wounded Kingdom:  "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships

von Mark A. Latham

An out-of-practice wizard and an outcast soldier are thrust into the heart of a mystery that threatens to unravel their kingdom's fragile peace in this gripping epic fantasy from a standout new voice. ★ "A wonderful tale set within a well-drawn fantastical world. I loved it." — John Gwynne, New York Times bestselling author★ "A page-turning mix of mystery and epic fantasy.” — Anthony Ryan, New York Times bestselling author★ "This book crawled out of the deepest, darkest woods with violence in its heart." — Jackson Ford, author of The Bone Raiders War between once-peaceful nations is on the horizon, and the child of a powerful ally is missing. Now Holt Hawley, an outcast soldier, has been sent to find a myth: a Vigilant, one of the last survivors of an ancient and powerful order whose magic could be key to finding the child. But the Vigilants disappeared long ago. No one truly expects him to succeed. Then, in a fabled forest, he stumbles upon a woman who claims to be the last Vigilant. Enelda Drake is wizened and out of practice, and she seems a far cry from the heroes of legend. But they will need her powers, and each other, to survive. For nothing in their kingdom is as it seems. Corrupt soldiers and calculating politicians thwart their efforts at every turn. And there are dark whispers on the wind, threatening the arrival of a primordial and powerful enemy. The Vigilant is not the only myth returning from the dead.The Last Vigilant begins an epic fantasy trilogy where legends are forged and reforged, where the line between ally and enemy is razor thin, and where the only people holding the darkness of monsters and men at bay are the few who choose to stand fast.

von Terry Brooks

The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’ s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .

von Janny Wurts

Where there is light, there must always be shadow... The fourth volume in Janny Wurts's spectacular epic fantasy, now re-released with a striking new cover design along with the rest of the series. The curse that hangs over the Master of Shadow, Arithon, and Lord of Light, Lysaer, is drawing the two half-brothers ever closer towards direct conflict. For the Natural Balance to be maintained, the two must never fight. If they do, one is sure to perish and the Mistwraith will regain its evil power over their world. Even now, Lysaer - convinced of his own godhead and aided by the treacherous Koriani Sisterhood - is tracking Arithon the Masterbard through the snows and wastes of the winter-locked mountains and the Barrens of Daon Ramon. Arithon is tortured by the knowledge that for the sake of future generations he must not be killed, no matter the cost of others' lives now. Fighting valiantly to prevent unnecessary suffering, he strikes out on his own; but he is injured and failing fast. Meanwhile, the ancient Paravians are stirring, summoned by trespassers on their sacred domain; and the Fellowship of Seven are battling on many other fronts, as the Mistwraith's wards begin to break, and khadrim and free wraiths roam the land...

von Janny Wurts

The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon's recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon's relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith's curse as their own private weapon to break the world's order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences.