Empfehlungen basierend auf "The Bridge to Never Land (Peter and the Starcatchers)"

Based on your reading history, we think you will also enjoy the following books.

von Derek Landy

Meet Skulduggery PleasantAce DetectiveSnappy DresserRazor–tongued WitCrackerjack SorcererandWalking, Talking,Fire-throwing Skeleton—as well as ally, protector, and mentor of Stephanie Edgley, a very unusual and darkly talented twelve-year-old.These two alone must defeat an all-consuming ancient evil.The end of the world?Over his dead body.

von Megan Hopkins

Astrid has lived in the rhubarb shed her whole life. The outside world is dangerous, Mama explains; she will understand when she’s older, but she cannot set foot beyond the door. Astrid longs to see the world; to meet other children; to live in the farmhouse with Mama. But what she longs for most of all is to see the stars. Then one night, a stranger unlocks the a stranger with wings. She has come to take Astrid to a secret city in the sky called London Overhead, far above the highest peak of the Shard. For Astrid, like her, is a Librae – and will soon grow wings of her own . . . Astrid is swept into a breathtaking and magical world of new friendships, sweeping adventures and unimaginable discoveries at the ancient, beautiful school for Librae Starminster. But quickly she learns that all is not well in the glimmering city. And when rumours abound of missing children in London Underfoot, she begins to realise that Mama may have been right about the dangers waiting for Astrid all along . . .

von Pseudonymous Bosch

Beware!Dangerous secrets lie between the pages of this book.OK, I warned you. But if you think I'll give anything away, or tell you that this is the sequel to my first literary endeavor, The Name of This Book is Secret, you're wrong.I'm not going to remind you of how we last left our heroes, Cass and Max-Ernest, as they awaited intiation into the mysterious Terces Society, or the ongoing fight against the evil Dr. L and Ms. Mauvais. I certainly won't be telling you about how the kids stumble upon the Museum of Magic, where they finally meet the amazing Pietro!Oh, blast! I've done it again. Well, at least I didn't tell you about the missing Sound Prism, the nefarious Lord Pharaoh, or the mysterious creature born in a bottle over 500 years ago, the key to the biggest secret of all.I really can't help myself, now can I? Let's face it - if you're reading this, it's too late.

von Patricia C. Wrede

Those wicked wizards are back--and they've become very smart. (Sort of.) They intend to take over the Enchanted Forest once and for all . . . unless Cimorene finds a way to stop them. And some people think being queen is easy.

von Eoin Cofler

FOR USE IN SCHOOLS AND LIBRARIES ONLY. With help from the fairy council and his old friend, Captain Holly Short, Artemis Fowl, teenage criminal mastermind, must stop a lost demon colony, which has been trapped by a time spell for centuries, from escaping Limbo and waging war on Earth.

von T. A. Barron

Long ago, the great wizard Merlin planted the seed that would become the peaceful world of Avalon. Now, though, Avalon is suffering from mysterious droughts. Then the very stars begin to lose their light, and it seems that the Lady of the Lake's dire predictions are about to come true. The fate of Avalon now rests with Tamwyn, a wandering wilderness guide; Elli, an apprentice priestess; and Scree, a young eagleman. One of them is the true heir of Merlin, the only person who can save Avalon . . . and one of them is the dreaded child of the Dark Prophecy, fated to destroy it. As in his acclaimed epic The Lost Years of Merlin, T. A. Barron has created a radiant, richly imagined world, full of high adventure and un-forgettable characters.

von Chris Colfer

Fairy tales are just the beginning. The Masked Man is on the loose in the Land of Stories, and it's up to Alex and Conner Bailey to stop him . . . except Alex has been thrown off the Fairy Council, and no one will believe they're in danger. With only the help of the ragtag group of Goldilocks, Jack, Red Riding Hood, and Mother Goose and her gander, Lester, the Bailey twins discover the Masked Man's secret scheme: he possesses a powerful magic potion that turns every book it touches into a portal, and he is recruiting an army of literature's greatest villains! So begins a race through the magical Land of Oz, the fantastical world of Neverland, the madness of Wonderland, and beyond. Can Alex and Conner catch up to the Masked Man, or will they be one step behind until it's too late? Fairy tales and classic stories collide in the fourth adventure in the bestselling Land of Stories series as the twins travel beyond the kingdoms!

von B. B. Alston

The hardcover box set of the blockbuster New York Times bestseller Amari and the Night Brothers and its sequel, Amari and the Great Game--two exhilarating fantasy novels, perfect for fans of Percy Jackson and Artemis Fowl. AMARI AND THE NIGHT BROTHERS: Amari Peters has never stopped believing her missing brother, Quinton, is alive. So when she discovers a ticking briefcase in his closet containing a nomination for a tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real. Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their scrutiny and doubt--especially when her own supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't pass the tryouts, she may never find out what happened to Quinton. AMARI AND THE GREAT GAME: After finding her brother and saving the entire supernatural world, Amari is convinced her first full summer as a Junior Agent will be a breeze. But between the new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?

von Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

von Michael Grant

Time is short for Mack MacAvoy and the Magnifica! Mack hates doing homework (that's what golems are for), but it seems that the only way to defeat the Pale Queen and her evil daughter, Risky, is to learn the magical language of Vargran. If only ancient, magical languages came with cheat sheets . . . . . . Oh! But they do! (Or at least, this one does. We can't speak for any other ancient, magical languages.) Mack, Jarrah, Xiao, Dietmar, and Stefan travel to Europe to find the Key, an engraved stone that unlocks the power of Vargran. But can they locate the invisible castle of William "BlisterthÖng" MacGuffin, who guards the Key? (Yeah, we said "Blisterthong." Yeah, it's as painful as it sounds.) Mack has less than thirty days to master Vargran, round up the rest of the Magnifica, and defeat Princess Risky. Will the Key be enough? Or is there something else Mack must find in order to save the world? The Magnificent 12: The Key is another fast-paced episode in bestselling Michael Grant's hysterically funny fantasy adventure.