Empfehlungen basierend auf "The Boom Bands"

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von Tim Powers

Enchantingly dark and compellingly real, the World Fantasy Award-winning novel Last Call is a masterpiece of magic realism from critically acclaimed author Tim Powers.Set in the gritty, dazzling underworld known as Las Vegas, Last Call tells the story of a one-eyed professional gambler who discovers that he was not the big winner in a long-ago poker game . . . and now must play for the highest stakes ever as he searches for a way to win back his soul.

von Jonathan Stroud

The first volume in the brilliant, bestselling Bartimaeus sequence, now adapted into a stunning graphic novel format - this is Bartimaeus as you've never seen him before! Nathaniel, a young magician's apprentice, has revenge on his mind. Desperate to defy his master and take on more challenging spells, he secretly summons the 5000-year-old djinni, Bartimaeus. But Bartimaeus' task is not an easy one - he must steal the powerful Amulet of Samarkand from Simon Lovelace, a master magician of unrivalled ruthlessness and ambition. Before long, Bartimaeus and Nathaniel are caught up in a terrifying flood of intrigue, rebellion and murder. Set in modern-day London controlled by magicians, this brilliant adaptation of Jonathan Stroud's bestselling novel will enthral readers of all ages.

von Terry Brooks

“That is Brooks’ way of casting spells—transporting his readers into plausible realms where sorcery is alive, whether those places are in other ages or right in the middle of our own. As a result, he's reaped more than a few magical moments . . .”—Seattle Times As a Knight of the Word, John Ross has struggled against the dark forces of the Void and his minions for twenty-five years.  The grim future he dreams each night—a world reduced to blood and ashes—will come true, unless he can stop them now, in the present.   The birth of a gypsy morph, a rare and dangerous creature that could be an invaluable weapon in his fight against the Void, brings John Ross and Nest Freemark together again. Twice before, with the fate of the world hanging in the balance, the lives of Ross and Nest have intersected. Together, they have prevailed.  But now they will face an ancient evil beyond anything they have ever encountered, a demon of ruthless intelligence and feral cunning.  As a firestorm of evil erupts, threatening to consume lives and shatter dreams, they have but a single chance to solve the mystery of the Gypsy morph—and their own profound connection. “Superior to most of the fantasy fiction being published today.”—Rocky Mountain News 

von Joel Rosenberg

When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .

von S. J. Kincaid

The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test.Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process.Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone—that matters to him?Filled with action and intelligence, camaraderie and humor, the second book in S. J. Kincaid's futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.

von John Ringo

"After five years of battling the Humans, the Posleen are tired and angry. Humans don't fight fair. They hide and borrow like the pestiferous abat. They strike from above with their hated artillery and from behind with their long range reconnaissance. After five years of hammering their crocodilian heads on the Appalachian Wall, the Army Corps of Engineers, the armored combat suits of Fleet Strike and the steel-hard veterans of the Ten Thousand, even the Posleen are ready for a change. And the name for that change is Tulostenaloor. He was beaten in Aradan V. But he has learned. And this is his day."--BOOK JACKET.

von S. M. Stirling

ALL-NEW STORIES OF THE EMBERVERSEby S.M. Stirling, Harry Turtledove, Walter Jon Williams, John Birmingham, John Barnes, Jane Lindskold, and more... " A] vivid portrait of a world gone insane,"* S. M. Stirling's New York Times bestselling Novels of the Change have depicted a vivid, utterly persuasive, and absorbingly unpredictable postapocalyptic wasteland in which all modern technology has been left in ashes, forcing humankind to rebuild an unknowable new world in the wake of unimaginable--and deliberate--chaos. Now, in this startling new anthology, S. M. Stirling invites the most fertile minds in science fiction to join him in expanding his rich Emberverse canvas. Here are inventive new perspectives on the cultures, the survivors, and the battles arising across the years and across the globe following the Change. In his all-new story "Hot Night at the Hopping Toad," Stirling returns to his own continuing saga of the High Kingdom of Montival. In the accompanying stories are fortune seekers, voyagers, and dangers--from the ruins of Sydney to the Republic of Fargo and Northern Alberta to Venetian and Greek galleys clashing in the Mediterranean. These new adventures revisit beloved people and places from Stirling's fantastic universe, introduce us to new ones, and deliver endlessly fascinating challenges to conquer, all while unfolding in a "postapocalyptic landscape that illuminates both the best and the worst of which our species is capable,"** "a world you can see, feel, and touch." *** Contributors to The Change: Tales of Downfall and Rebirth IncludeIntroduction: The Change as Setting and Secondary World by S. M. StirlingHot Night at the Hopping Toad by S. M. StirlingRate of Exchange by A. M. DellamonicaTight Spot by Kier SalmonAgainst the Wind by Lauren C. TeffeauThe Demons of Witmer Hall by M. T. ReitenBernie, Lord of the Apes by John Jos. MillerThe Seeker: A Poison in the Blood by Victor MilanGrandpa's Gift by Terry D. EnglandFortune and Glory by John BirminghamThe Venetian Dialectic by Walter Jon WilliamsThe Soul Remembers Uncouth Noises by John BarnesTopanga and the Chatsworth Lancers by Harry TurtledoveThe Hermit and the Jackalopes by Jane LindskoldThe New Normal by Jody Lynn NyeA Missed Connection by Emily Mah TippettsDeor by Diana Paxson *Statesman Journal (Salem, OR)**Science Fiction Weekly***Otherwhere Gazette

von Richard Austin

Two months after the one-day war, America still in the grip of anarchy. The cities are in ruin and the countryside belongs to the scavengers and cannibals. The job of the Guardians, the crack four-man team armed with space-age weaponry, is to put into action the Blueprint for Renewal, the top-secret contingency plan devised before the holocaust. But the Blueprint has vanished with the President, with only parts of it known to key experts.

von Bill Myers

Some doors are better left unopened. Some doors, you don't want to find out what lies behind them. In the Forbidden Doors series by bestselling author Bill Myers, teenager Rebecca 'Becka' Williams, her younger brother Scott, and her friend Ryan Riordan are swept into heart-stopping encounters with an all-too-real invisible world---a world fraught with deception and spiritual adversaries that promise goodness and enlightenment but will stop at nothing to destroy life, sanity, and human souls. Witchcraft. Reincarnation. Ouija Boards. UFOs. Shamanism. Counterfeit spiritualities are widespread and popular with spiritually searching young adults such as Becka's peers. What's the harm? Find out. Join Becka, Scott, and Ryan as they head for mind-bending clashes between the forces of darkness and the kingdom of God. Combining meticulous research, realistic settings, and masterful storytelling, the Forbidden Doors novels take you from the mountains of New Mexico to the inner workings of a secret society---and into the truth of God's Word, which exposes lies and reveals the reality of spiritual warfare. Each volume in the series contains three books that center around a particular kind of Forbidden Door. Book One: Dark Powers contains The Society, The Deceived, and The Spell; Book Two: Invisible Terror contains The Haunting, The Guardian, and The Encounter; Book Three: Deadly Loyalty contains The Curse, The Undead, and The Scream; Book Four: Ancient Forces contains The Ancients, The Wiccan, and The Cards

von Derek Landy

Discover the world of Skulduggery Pleasant in this prequel to the bestselling series. So many enemies, so little time . . . Italy, 1703. As the war with Mevolent rages on, the Dead Men are dispatched to a walled town in the Tuscan hills - not to assassinate the Lord of the Dark Sorcerers, but to save him. A rift has opened to a hellish dimension where a being of devastating power awaits, and only Mevolent is strong enough to seal it and save the world. A simple mission, then, which turns ever-so-slightly trickier when Skulduggery is presented with the opportunity to finally get revenge on Nefarian Serpine, the man who murdered him and killed his family thirteen years earlier. Return to the world of Skulduggery Pleasant in a short novel set hundreds of years before Valkyrie Cain is even born, and follow Skulduggery, Ghastly, Shudder, Ravel, Saracen, Dexter and Hopeless as they argue, bicker and battle their way through an army of their most hated enemies in order to save their oldest enemy so they can stop another, brand new, enemy... And that's when things get complicated.