Empfehlungen basierend auf "The Adventure Zone: Petals to the Metal"
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The Dark Tower - The Dark Tower VII - The Epic Journey Draws to a Close: Complete the Quest (The Dar
von Stephen King
At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.
von Greg Weisman
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
von Clive Barker
Clive Barker, author of The Thief of Always, delivers an epic battle filled with fantasy and adventure that readers won't want to put down!A journey beyond imagination is about to unfold...It begins in Chickentown, USA. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold.When the answer comes, it’s not one she expects.Welcome to the Abarat, a vast archipelago where every island is a different hour of the day. Candy has a place in this extraordinary land: She is here to help save the Abarat from the dark forces that are stirring at its heart—forces older than Time itself, and more evil than anything Candy has ever encountered. She’s a strange heroine, she knows. But this is a strange world.And in the Abarat, all things are possible.Don't miss this first book in Clive Barker's New York Times bestselling Abarat series.
von Eliot Schrefer
A heart-pounding new adventure from the New York Times bestselling series. In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world. Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.
von Jim Butcher
For one thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the Furies--elementals of Earth, Air, Fire, Water, and Metal. But now, the unity of the Alerians hangs in precarious balance. The First Lord of Alera has fallen in his efforts to protect his people from the vicious attacks of their enemies. Now, the fate of the Alerians lies in the hands of Tavi, a young man who must use all of his courage and resourcefulness to save his people--and himself.
von A. L. Tait
Quinn Freeman may have won the race around the world, but when a new enemy appears he must travel beyond the edge of the map once more. Quinn is back! He finished his race around the world and is living a quiet life on the family farm, until he discovers that the King's enemies want to capture him. Quinn is forced to go on the run, taking to the high seas once more. Can he survive when he is double-crossed and left for dead? BEYOND THE EDGE OF THE MAP is another thrilling adventure from A. L. Tait in the bestselling Mapmaker Chronicles. 'Not since Emily Rodda's DELTORA QUEST series has there been such an exciting adventure tale from an Australian author. Echoes of Robinson Crusoe make this feel like a classic with a new twist, and it's perfect for readers aged 8 to 12 who are looking for some escapism in the sea of contemporary stories.' - Readings on THE MAPMAKER CHRONICLES 1: RACE TO THE END OF THE WORLD themapmakerchronicles.com
von Sean Fay Wolfe
The quest continues... Follow Stan, Kat and Charlie in the second action-packed instalment of The Elementia Chronicles: an unofficial MINECRAFT-fan adventure series, inspired by the bestselling game. President Stan has led his people through an epic battle and brought peace to the Republic of Elementia. But dissent is rippling through the countryside. King Kev’s loyal followers are still at large and a new organization, the Noctem Alliance, is poised to strike terror throughout the land. With new threats on the horizon, and citizens of the Republic dividing between two loyalties, Stan must stop the Noctem Alliance before it destroys them all. Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
von Sean Fay Wolfe
Introducing an unofficial Minecraft-fan adventure series inspired by the bestselling game!Fans of the bestselling video game Minecraft, middle grade readers, and action-adventure story enthusiasts of all ages are about to embark on an exciting journey that will take them far beyond the world they know.Dark forces are at work on the Elementia server, and when new players Stan, Kat, and Charlie arrive on the scene, they quickly find themselves in peril. Targeted by more experienced players, the noobs must band together against the king, battle the natural forces of the game, and unravel the mysteries of Elementia in the name of justice.Written when he was sixteen, Sean Fay Wolfe's Quest for Justice is the debut novel by an unstoppable young storyteller and the first book in The Elementia Chronicles trilogy.Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
von SHAUN F. MESSICK
With the enslavement of the human race and all faith lost, the only hope humanity has is hidden in a prophecy on a planet 22-light-years from Earth! After the initial attack by the Gnols, Earth lies in ruins with most of the cities destroyed and the majority of its population dead. Adrian Palmer remains in the custody of the Gnols who have established their capital in Washington D.C. as they await the arrival of their savior, Koroan Chast, to claim his new world. Knowing full well of their forthcoming execution, Adrian and Kevin find help from a group of rebels gathering in Missouri. Adrian knows that he needs to return to Terrest. But before he can escape, he and Kevin must face an old enemy, which may turn out to be futile. Meanwhile, on Terrest, Jake and Scott are left to lead what's left of the Terrestrian military. Defeated and desperate, Jake and Celeste embark on an insurmountable journey to Gnolom to discover the true origins of Koroan Chast's power. At the same time, Skip discovers new and old allies to help him in his escape from the slave camp of Zikf. Will he escape to continue his quest for the prophecy given by Jesus Christ? Or, is Koroan Chast the fulfillment of that prophecy? The story continues as old and new enemies collide in a saga of faith, love, power, and war. A story that stretches across the galaxy in search of the key that will free mankind or enslave him for eternity!
von Michael Grant
Michael Grant, author of the New York Times bestselling Gone books, shows his funny side in this fantasy-adventure series, which concludes with this fourth book.Monty Python–like humor makes the Magnificent 12 perfect for fans of funny, action-filled series like Dan Gutman's Genius Files. The characters travel across the world, which also makes this series a great pick for readers and teachers with an interest in geography.In The Magnificent 12: The Power, time is running out for Mack MacAvoy and the Magnificent Twel—er—Seven! In just a few short days, the Pale Queen will emerge from her earthly prison to destroy the world.If Mack and the Magnificent Twel—er—Seven can convince the traitor Valin to switch sides, and then assemble the other four Magnifica, the Pale Queen won't stand a chance. It will all be over!Maybe.