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von Derek Landy

The thirteenth thrilling novel in the internationally bestselling Skulduggery Pleasant series, SEASONS OF WAR will test the Skeleton Detective and Valkyrie like never before…War is coming. To avert catastrophe, Skulduggery and Valkyrie are sent on a secret mission that takes them away from everything they know, to a forsaken land of magic and grim, unrelenting terror. It is here that Valkyrie will have to fight the hardest ― not only against the enemies who want her dead, but also against her own self-destructive impulses. It's only by crawling through darkness that she'll be able to once again stand in the light…

von James Islington

"Love The Wheel of Time? This is about to become your new favorite series." - B&N SF & Fantasy Blog"Storytelling assurance rare for a debut . . . Fans of Robert Jordan and Brandon Sanderson will find much to admire." - Guardian"Islington has built a world with all the right genre elements: complex magic, terrifying threats out of legend, political intrigue, and a large cast of characters whose motivations are seldom clear. Fans of doorstop epic fantasy will not be disappointed." - Publishers Weekly"Ingeniously plotted...Islington's natural storytelling ability provides incessant plot twists and maintains a relentless pace...A promising page-turner from a poised newcomer." - Kirkus"Wonderful worldbuilding and terrific characters." - Boing Boing"Will appeal to anybody looking for a coming-of-age fantasy tale with likeable characters and strong world building." - Fantasy FactionAs destiny calls, a journey begins.It has been twenty years since the god-like Augurs were overthrown and killed. Now, those who once served them - the Gifted - are spared only because they have accepted the rebellion's Four Tenets, vastly limiting their powers. As a Gifted, Davian suffers the consequences of a war lost before he was even born. He and others like him are despised. But when Davian discovers he wields the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the west, a young man whose fate is intertwined with Davian's wakes up in the forest, covered in blood and with no memory of who he is... And in the far north, an ancient enemy long thought defeated begins to stir.The Licanius TrilogyThe Shadow of What Was LostAn Echo of Things to Come

von RJ Barker

"You fear the forest.. It is not foolish." His words rang like bells in the clearing, each face reacting to their din. "But the forest does not hate you, it does not hunt you. It simply does not care about you."From British Fantasy Award-winning author RJ Barker comes the second installment in a new epic fantasy trilogy set in a forest straight out of darkest folklore with outlaws fighting an evil empire and warring deities.The Forester known as Cahan led the village of Harn in rebellion against the all-powerful, oppressive forces of the Rai. A great victory was won, but to avoid retaliation he must lead the people of Harn into the Wyrdwood.Cahan never wanted this responsibility, but fate has its eye on him, and without him the people will be helpless against the terrors of the forest. But in the ground of Crua, a dark god is growing in power using the strength of decay. It is something new, something worse than the magics of the Rai, and it has its claws in Cahan. The people of Harn need him, and they will need new allies if they are to have any hope of surviving in the depths of the Wyrdwood.Especially if the man they consider a hero, the Forester, Cahan Du-Nahere, is as lost to them as he believes.Praise for Gods of the Wyrdwood"An experienced novelist at the top of his game—this is Avatar meets Dune, on shrooms." —SFX"A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read." —Daily MailFor more from RJ Barker, check out:The Wounded KingdomAge of AssassinsBlood of AssassinsKing of AssassinsThe Tide Child TrilogyThe Bone ShipsCall of the Bone ShipsThe Bone Ship's Wake

von Peter F. Hamilton

Deploying invulnerable twenty-fifth-century soldiers called Skins, Zantiu-Braun's corporate starships loot entire planets. But as the Skins invade bucolic Thallspring, Z-B's strategy is about to go awry, all because of: Sgt. Lawrence Newton, a dreamer whose twenty years as a Skin have destroyed his hopes and desires; Denise Ebourn, a school teacher and resistance leader whose guerrilla tactics rival those of Che Guevara and George Washington and Simon Roderick, the director who serves Z-B with a dedication that not even he himself can understand. Grimly determined to steal, or protect, a mysterious treasure, the three players engage in a private war that will explode into unimaginable quests for personal grace...or galactic domination

von Richard Swan

Critically acclaimed author Richard Swan returns to the world of his beloved Empire of the Wolf trilogy in this epic, bloodthirsty new fantasy series set in an empire undergoing an industrial revolution, where sorcery and arcane practices are outlawed – and where an ancient prophecy threatens the coming end of days. Perfect for fans of John Gwynne and Andrzej Sapkowski.Blood once turned the wheels of empire. Now it is money.A new age of exploration and innovation has dawned, and the Empire of the Wolf stands to take its place as the foremost power in the known world. Glory and riches await.But dark days are coming. A mysterious plague has broken out in the pagan kingdoms to the north, while in the south, the Empire’s proxy war in the lands of the wolfmen is weeks away from total collapse.Worse still is the message brought to the Empress by two heretic monks, who claim to have lost contact with the spirits of the afterlife. The monks believe this is the start of an ancient prophecy heralding the end of days—the Great Silence.It falls to Renata Rainer, a low-ranking ambassador to an enigmatic and vicious race of mermen, to seek answers from those who still practice the arcane arts. But with the road south beset by war and the Empire on the brink of supernatural catastrophe, soon there may not be a world left to save...

von Brian McClellan

As war rages, both sides are in a race to find the one thing that could turn the tides to their favor -- a stone with the power to turn humans into gods -- in the second book of Brian McClellan's epic fantasy tale of magic and gunpowder. The country is in turmoil. With the capital city occupied, half a million refugees are on the march, looking for safety on the frontier, accompanied by Lady Flint's soldiers. But escaping war is never easy, and soon the battle may find them, whether they are prepared or not. Back in the capital, Michel Bravis smuggles even more refugees out of the city. But internal forces are working against him. With enemies on all sides, Michel may be forced to find help with the very occupiers he's trying to undermine. Meanwhile, Ben Styke is building his own army. He and his mad lancers are gathering every able body they can find and searching for an ancient artifact that may have the power to turn the tides of war in their favor. But what they find may not be what they're looking for. Continue the pistol-packing fantasy series by the author whose debut novel Brandon Sanderson called "just plain awesome!" Gods of Blood and PowderSins of EmpireWrath of Empire For more from Brian McClellan, check out: Powder MagePromise of BloodThe Crimson CampaignThe Autumn Republic

von Jackson Ford

The start of a no‑holds‑barred, action‑packed fantasy series from the always irreverent Jackson Ford where a group of charmingly-named Bone Raiders harness the power of gigantic, fire-breathing lizards to defend their homeland from an invading enemy. You don't mess with the Rakada. The people living in the Great Grass call them the Bone Raiders, from their charming habit of displaying the bones of those they kill on their horses and armor. But being a raider is tough these days. There's a new High Chieftain ruling the Grass. He's had it with the raider clans, and plans to use his sizeable military to do something about it. And then there are the araatan: fire-breathing lizards the size of elephants - one of which happens to turn up in a cute little settlement the Rakada are in the middle of raiding. Sayana is a Rakada scout, and in the chaos of the raid-gone-wrong, she finds herself on the back of a rampaging araatan. Whoops. In a panic, she discovers she can steer it, like you would a horse. It's frankly amazing she survives any of this. Once Sayana gets an idea into her head, it's awful hard to dislodge. And now she has a doozy: what if the Rakada could swap their horses for araatan? Train the lizards to act as mounts? That would even the odds against the High Chieftain, no?

von Bernard Cornwell

The fourth installment of Bernard Cornwell’s bestselling series chronicling the epic saga of the making of England, “like Game of Thrones, but real” (The Observer, London)—the basis for The Last Kingdom, the hit BBC America television series.The year is 885, and England is at peace, divided between the Danish kingdom to the north and the Saxon kingdom of Wessex in the south. Uhtred, the dispossessed son of a Northumbrian lord—warrior by instinct, Viking by nature—has finally settled down. He has land, a wife and two children, and a duty given to him by King Alfred to hold the frontier on the Thames. But then trouble stirs: a dead man has risen, and new Vikings have arrived to occupy the decayed Roman city of London. Their dream is to conquer Wessex, and to do it they need Uhtred’s help.Alfred has other ideas. He wants Uhtred to expel the Viking raiders from London. Uhtred must weigh his oath to the king against the dangerous turning tide of shifting allegiances and deadly power struggles. And other storm clouds are gathering: Alfred’s daughter is newly married, but by a cruel twist of fate, her very existence now threatens Alfred’s kingdom. It is Uhtred—half Saxon, half Dane—whose uncertain loyalties must now decide England’s future.Sword Song is Cornwell’s finest work yet—vivid with period detail, this breathtaking adventure throroughly reimagines one of the most fascinating tales in all of history—the birth of England—and breathes life into the brilliant king who made it possible: Alfred the Great.

von Brent Weeks

Gavin Guile is missing, leaving Kip and his allies to face the White King's horde in the fourth novel of the NYT bestselling Lightbringer series by Brent Week's. When does an empire fall?The Seven Satrapies have collapsed into four-and those are falling before the White King's armies.Gavin Guile, ex-emperor, ex-Prism, ex-galley slave, formerly the one man who might have averted war, is now lost, broken, and trapped in a prison crafted by his own hands to hold a great magical genius. But Gavin has no magic at all. Worse, in this prison, Gavin may not be alone.Kip Guile will make a last, desperate attempt to stop the White King's growing horde. Karris White attempts to knit together an empire falling apart, helped only by her murderous and possibly treasonous father-in-law Andross Guile.Meanwhile, Teia's new talents will find a darker use-and the cost might be too much to bear.Together, they will fight to prevent a tainted empire from becoming something even worse. Devour this blockbuster epic fantasy series that had Peter V. Brett saying, "Brent Weeks is so good, it's starting to tick me off!"LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel Novella (e-only)The Way of Shadows: The Graphic Novel

von Janny Wurts

The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon's recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon's relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith's curse as their own private weapon to break the world's order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences.