Empfehlungen basierend auf "Starclimber"

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von Dan Simmons

“State of the art science fiction . . . a landmark novel.”—Isaac Asimov's Science Fiction MagazineNow, in the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. On the world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing—nothing anywhere in the universe—will ever be the same.Praise for The Fall of Hyperion“One of the finest SF novels published in the past few years.”—Science Fiction Eye“A magnificently original blend of themes and styles.”—The Denver Post

von Ernest Cline

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment WeeklyA world at stake. A quest for the ultimate prize. Are you ready?In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club“Delightful . . . the grown-up’s Harry Potter.”—HuffPost“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

von Chelsey Furedi

For fans of Kiss Number 8 and On a Sunbeam, this debut graphic novel is a fast-paced time travel adventure with a hint of romance that has garnered 1.5 million views as a Tapas webcomic.Ren Mittal's last memory in the year 1996 is getting on a bus to visit his mystery pen pal Georgia. When he wakes up in 2122, he thinks he might be hallucinating…he’s not!Tech conglomerate Chronotech sponsors a time-travel program to help students in 2122 learn what history was really like…from real-life subjects who’ve been transported into the future…and Ren is one of them.In 2122, Ren’s life in the 1990s is practically ancient history—and Ren’s not sure how to feel about that. On top of it all, he learns that his memory will be wiped of all things 2122 before he’s sent back to the '90s. Adding to Ren’s complicated feels, he's forming a crush on his student guide, Mars.And when he crosses paths with the absolute last person he expected to see in the future, he has a bigger problem on his hands: What if Chronotech isn't the benevolent organization they claim to be, and he and his fellow subjects are in great danger?

von Peter F. Hamilton

All the best in humanity rises to meet a powerful alien threat in the sequel to Salvation—part of an all-new trilogy from “the owner of the most powerful imagination in science fiction” (Ken Follett).   The comparative utopia of twenty-third-century Earth is about to go dreadfully awry when a seemingly benign alien race is abruptly revealed to be one of the worst threats humanity has ever faced. Driven by an intense religious extremism, the Olyix are determined to bring everyone to their version of God as they see it. But they may have met their match in humanity, who are not about to go gently into that good night or spend the rest of their days cowering in hiding. As human ingenuity and determination rise to the challenge, collective humanity has only one goal—to wipe this apparently undefeatable enemy from the face of creation. Even if it means playing a ridiculously long game indeed. But in a chaotic universe, it is hard to plan for every eventuality, and it is always darkest before the dawn.

von Neal Asher

Sable Keech is a walking dead man, and the only one to have been resurrected by nanochanger. Did he succeed because he was infected by the Spatterjay virus, or because he came late to resurrection in a tank of seawater? Tracing the man's last-known seaborne journey, Taylor Bloc wants to know the truth. He also wants so much else - adulation, power, control - and will go to any lengths to achieve them. An ancient hive mind, almost incomprehensible to the human race, has sent an agent to this uncertain world. Does it simply want to obtain the poison 'sprine' that is crucial to immortality - and, if so, maybe Janer must find it and stop it. Meanwhile, still faced with the ennui of immortality, Erlin has her solitude rudely interrupted by a very angry whelkus titanicus, and begins the strangest of journeys. Deep in the ocean the Spatterjay virus has wrought a terrible change that will affect them all. Something dormant for ten years is breaking free, and once again the aftershocks of an ancient war will focus on this watery world. And Sniper, for ten years the Warden of Spatterjay, finally takes delivery of his new drone shell. It's much better than his old one: powerful engines, more lethal weapons, thicker armour. He's going to need them.

von unknown author

"Earth is not well. The promise of starting life anew somewhere far, far away--no climate change, no war, no Twitter--beckons, and settling the stars finally seems within our grasp. Or is it? Critically acclaimed, bestselling authors Kelly and Zach Weinersmith set out to write the essential guide to a glorious future of space settlements, but after years of research, they aren't so sure it's a good idea. Space technologies and space business are progressing fast, but we lack the knowledge needed to have space kids, build space farms, and create space nations in a way that doesn't spark conflict back home. In a world hurtling toward human expansion into space, A City on Mars investigates whether the dream of new worlds won't create nightmares, both for settlers and the people they leave behind. In the process, the Weinersmiths answer every question about space you've ever wondered about, and many you've never considered: Can you make babies in space? Should corporations govern space settlements? What about space war? Are we headed for a housing crisis on the Moon's Peaks of Eternal Light--and what happens if you're left in the Craters of Eternal Darkness? Why do astronauts love taco sauce? Speaking of meals, what's the legal status of space cannibalism? With deep expertise, a winning sense of humor, and art from the beloved creator of Saturday Morning Breakfast Cereal, the Weinersmiths investigate perhaps the biggest questions humanity will ever ask itself--whether and how to become multiplanetary. Get in, we're going to Mars"--

von Michael Mammay

From the author of Planetside, a Best Book of 2018 (Library Journal) A military legend is caught in the web between alien intrigue and human subterfuge… Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack. As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives. If he hasn’t signed his own death warrant.

von James S. A. Corey

The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs

von Drew Karpyshyn, William C. Dietz

Picking up where the bestselling videogames left off, the Mass Effect novels take readers into the far reaches of outer space. From the prequel novel, Revelation, to the series capstone, Deception, these original adventures weave together a science fiction epic as they follow Starship Alliance commander David Anderson and his young protégée, scientist Kahlee Sanders, in their battle to save humanity. Packaged together for the first time, this exhilarating eBook bundle includes:   REVELATION ASCENSION RETRIBUTION DECEPTION   Since discovering a cache of Prothean technology on Mars in 2148, humanity has spread to the stars. Now, on the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered? Sanders is now the prime suspect, but finding her creates more problems than it solves. Partnered with a rogue alien agent he can’t trust and pursued by an assassin he can’t escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy—one he won’t live to tell about. Or so the enemy thinks.

von Kekla Magoon

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. On the fourth planet, Infinity, the Voyagers journey deep underground, through a complex maze of tunnels. The tunnels are full of alien life--and danger. And before they can escape, one of their own will be taken from them. . . . Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.