Empfehlungen basierend auf "Starchild Awakenings"
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von Luke Arnold
Welcome back to the streets of Sunder City, a darkly imagined world perfect for readers of Ben Aaronovitch and Jim Butcher.In a city that lost its magic, an angel falls in a downtown street. His wings are feathered, whole—undeniably magical—the man clearly flew, because he left one hell of a mess when he plummeted into the sidewalk.But what sent him up? What brought him down? And will the answers help Fetch bring the magic back for good?Working alongside necromancers, genies, and shadowy secret societies, through the wildest forests and dingiest dive bars, this case will leave its mark on Fetch's body, his soul, and the fate of the world.Praise for the Fetch Phillips novels:"Superb... With a lead who would be at home in the pages of a Raymond Chandler or James Ellory novel and a nicely twisty plot, this installment makes a strong case for Arnold's series to enjoy a long run." ―Publishers Weekly"Arnold's universe has everything, including the angst of being human. The perfect story for adult fantasy fans—a tough PI and a murder mystery wrapped around the mysticism of Hogwarts, sprinkled with faerie dust." ―Library Journal (starred review)Fetch Phillips NovelsThe Last Smile in Sunder CityDead Man in a DitchOne Foot in the Fade
von Tim Powers
Enchantingly dark and compellingly real, the World Fantasy Award-winning novel Last Call is a masterpiece of magic realism from critically acclaimed author Tim Powers.Set in the gritty, dazzling underworld known as Las Vegas, Last Call tells the story of a one-eyed professional gambler who discovers that he was not the big winner in a long-ago poker game . . . and now must play for the highest stakes ever as he searches for a way to win back his soul.
von Eoin Colfer, Giovanni Rigano, Paolo Lamanna, Andrew Donkin
Now In E-book Form For The First Time: A Stunning Graphic-novel Adaptation Of The Megaselling Artemis Fowl And The Eternity Code! This Adaptation Of His Genre-busting, Award-winning Artemis Fowl Series Has Been A Labour Of Love For Lifelong Graphic Novel Fan Eoin Colfer, And Andrew Donkin. Art By Giovanni Rigano And Colour By Paolo Lamanna. Thirteen-year-old Criminal Mastermind Artemis Fowl Has Constructed A Supercomputer From Stolen Fairy Technology. In The Wrong Hands It Could Be Fatal For Humans And Fairies Alike. But No Need To Worry, Artemis Has A Brilliant Plan. He's Not Going To Use The Computer; He's Just Going To Show It To A Ruthless American Businessman With Mafia Connections. His Bodyguard, Butler, Will Be With Him. What Could Possibly Go Wrong . . . ? 'reads Like The Fastest, Punchiest Comic Strip You've Ever Come Across' - Daily Telegraph 'artemis Is A Brilliant Creation' - Anthony Horowitz 'fast-paced, Tongue-in-cheek, With Some Laugh-out-loud Jokes. Smart And Page-turning' - The Sunday Times
von Neil Gaiman
National BestsellerSelected as one of NPR’s Top 100 Science Fiction and Fantasy Books of All TimeThe #1 New York Times bestselling author’s ultimate edition of his wildly successful first novel featuring his “preferred text”—and including his new Neverwhere tale, “How the Marquis Got His Coat Back.”Richard Mayhew is a young man with a good heart and an ordinary life, which is changed forever when he stops to help a girl he finds bleeding on a London sidewalk. His small act of kindness propels him into a world he never dreamed existed. There are people who fall through the cracks, and Richard has become one of them. And he must learn to survive in this city of shadows and darkness, monsters and saints, murderers and angels, if he is ever to return to the London that he knew.“A fantastic story that is both the stuff of dreams and nightmares” (San Diego Union-Tribune), Neil Gaiman’s first solo novel has become a touchstone of urban fantasy, and a perennial favorite of readers everywhere.“Delightful … inventively horrific.”—USA Today
von Paul Stewart, Chris Riddell
SANCTAPHRAX WILL BE destroyed by the energy of the Mother Storm. . . .Far over the Edge, the Mother Storm is brewing—a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax, a magnificent city built on a floating rock and tethered to the land by a massive chain. Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who dared to sail over the Edge—and returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods, and beyond. . . .“As before, Stewart’s descriptions are brilliant; Riddell’s line drawings are exquisitely detailed and notably grotesque. . . . Altogether this series is so exceptional that if I had any chance of collecting, I’d bet good money on it still being in print a century from now. . . . When’s the next book coming?”—Interzone“Fabulously illustrated. . . .”—The Sunday Times“Richly inventive. . . .”—Literary Review
von Steven Brust
The first to be published, this is actually the fourth novel in the timeline of the VLAD TALTOS series. The books recount the adventures of the wisecracking hired killer Vlad, a human on a planet mainly inhabited by the long-lived, extremely tall sorcerers known as the Dragaerans. One of the most powerful bosses in the Jhereg--Dragaera's premier criminal organization--hires Vlad, one of their guild members, to assassinate Mellar, who stole millions from the Jhereg leadership and fled. Unfortunately, this thief turns out to be protected in a way that makes it difficult for Vlad to do his job without gaining the permanent enmity of a friend. The reader also learns more about Vlad's past in this, and in other, lives.
von Sam Copeland
The hilarious new fantasy adventure from the author of Charlie Changes Into a Chicken. Alex is a normal, everyday kid, living in a normal, everyday city. Axel is a monster-slaying hero, living in a world of magic. Unfortunately, when the two boys mysteriously swap places, each of them ends up being mistaken for the other. With zero experience of heroism, Alex is thrust into an epic quest to defeat the evil Felonius Gloam, who has stolen the Book of Lifetales and is using it to unravel the very fabric of the world of Aërth. Meanwhile, Axel is faced with double maths, a gran who's six months behind on the rent, and a crucial chess tournament he's got to win – when he doesn't even know how to play. Can the two boys complete their Impossible Quests and find a way back to their own lives, or will they both discover they don't have a life to come back to . . . ?
von Jason Lethcoe
After escaping the clutches of Whiplash Scruggs with the help of Mr. Spines, Edward McLeod is now in a section of the Afterlife known as the Woodbine. Now Edward must master his Guardian powers and set off on his journey to rescue his mother's soul from the Jackal.
von Josiah Bancroft
Forced by necessity into a life of piracy, Senlin and his crew struggle to survive aboard their stolen airship. Senlin’s search for his lost wife continues, even as her ghost hounds his every step. But the Tower of Babel proves to be as difficult to reenter as it was to escape.While searching for an unguarded port, Senlin encounters the camp of Luc Marat, who seems equal parts bandit and humanitarian. One thing is for certain: his asylum for the downtrodden hods is not as peaceful as it appears.In desperation, Senlin turns to the mysterious and dangerous Sphinx, with whom Edith shares a terrible bond. They discover the Sphinx’s help does not come cheaply. Senlin must choose between his friends, his freedom, and his wife.
von Reki Kawahara
Read the novel that ignited the phenomenon!In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...