Empfehlungen basierend auf "Star Trek: Grand Designs"

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von Ernest Cline

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment WeeklyA world at stake. A quest for the ultimate prize. Are you ready?In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club“Delightful . . . the grown-up’s Harry Potter.”—HuffPost“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

von James S. A. Corey

A special edition hardcover that celebrates the 10th anniversary of James S. A. Corey’s modern masterwork of science fiction.This 10th anniversary edition hardcover includes: A striking new cover Stained edges and illustrated endpapers A black and magenta foil case A reversible cover that features the full, uncropped artwork of the original cover art A new introduction from the authorsFrom New York Times-bestselling and Hugo award-winning author James S. A. Corey comes the first book in the genre-defining space opera series, The Expanse, introducing a captain, his crew, and a detective as they unravel a horrifying solar system wide conspiracy that begins with a single missing girl. Now a Prime original series.HUGO AWARD FOR BEST SERIES Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach.Jim Holden is XO of an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why.Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything.Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe."Interplanetary adventure the way it ought to be written." —George R. R. MartinThe ExpanseLeviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathLeviathan FallsMemory's LegionThe Expanse Short FictionDriveThe Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange DogsAuberonMemory's Legion

von Becky Chambers

National Bestseller! Return to the sprawling, Hugo Award-winning universe of the Galactic Commons to explore another corner of the cosmos—one often mentioned, but not yet explored—in this absorbing entry in the Wayfarers series, which blends heart-warming characters and imaginative adventure. With no water, no air, and no native life, the planet Gora is unremarkable. The only thing it has going for it is a chance proximity to more popular worlds, making it a decent stopover for ships traveling between the wormholes that keep the Galactic Commons connected. If deep space is a highway, Gora is just your average truck stop. At the Five-Hop One-Stop, long-haul spacers can stretch their legs (if they have legs, that is), and get fuel, transit permits, and assorted supplies. The Five-Hop is run by an enterprising alien and her sometimes helpful child, who work hard to provide a little piece of home to everyone passing through. When a freak technological failure halts all traffic to and from Gora, three strangers—all different species with different aims—are thrown together at the Five-Hop. Grounded, with nothing to do but wait, the trio—an exiled artist with an appointment to keep, a cargo runner at a personal crossroads, and a mysterious individual doing her best to help those on the fringes—are compelled to confront where they’ve been, where they might go, and what they are, or could be, to each other.

von Neal Asher

Most of Neal Asher's stories are set in a galactic future-scape called 'The Polity', and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont. Through these stories, welcome to a universe of unbridled imagination, each one of them a delight in itself.Contents:Softly Spoke the Gabbleduck [Polity Universe] (2005) / novelette by Neal AsherPutrefactors [Polity Universe] (1999) / novelette by Neal AsherGarp and Geronamid [Polity Universe] (2005) / novelette by Neal Asher (variant of Garp & Geronamid)The Sea of Death [Polity Universe] (2001) / short story by Neal AsherAlien Archaeology [Polity Universe] (2007) / novella by Neal AsherAcephalous Dreams [Polity Universe] (2005) / novelette by Neal AsherSnow in the Desert [Polity Universe] (2002) / novelette by Neal AsherChoudapt [Polity Universe] (2000) / novelette by Neal AsherAdaptogenic [Polity Universe] (1994) / short story by Neal AsherThe Gabble [Polity Universe] (2006) / novelette by Neal Asher.

von Neal Asher

Earth’s Zero Asset citizens no longer face extermination from orbit. Thanks to Alan Saul, the Committee’s network of control is a smoking ruin and its robotic enforcers lie dormant. But power abhors a vacuum and, scrambling from the wreckage, comes the ruthless Serene Galahad. She must act while the last vestiges of Committee infrastructure remain intact – and she has the means to ensure command is hers. On Mars, Var Delex fights for the survival of Antares Base, while the Argus Space Station hurls towards the red planet. And she knows whomever, or whatever, trashed Earth is still aboard. Var must save the base, while also dealing with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin. Earth’s Zero Asset citizens no longer face extermination. Thanks to Alan Saul, the Committee’s despotic network is in ruins and its robotic enforcers lie dormant. But the ruthless Serene Galahad sees an opportunity to grab power. On Mars, Var Delex fights for Antares Base’s survival, while the Argus Space Station hurtles towards the red planet. And Var knows whomever, or whatever, trashed Earth is still aboard. She must not only save the base, but deal with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin.

von Alastair Reynolds

A collection of eight short stories and novellas in the dark and turbulent world of Alastair Reynolds' Revelation Space universe. Centuries from now, solidarity stretches thin as humanity spreads past the solar system and to the nearest stars. Technology has produced powerful new tools-but lethal risk will always accompany great advancement. And without foresight, opposing groups may fracture multiple worlds. Between the Demarchists and the Conjoiners, the basic right to expand human intelligence-beyond its natural limits-has become a war-worthy cause. Only vast lighthugger starships bind these squabbling colonies together, manned by the panicky and paranoid Ultras. And the hyperpigs just try to keep their heads down. The rich get richer. And everyone tries not to think about the worrying number of extinct alien civilizations turning up on the outer reaches of settled space...because who's to say that humanity won't be next?

von Philip K. Dick

A masterpiece ahead of its time, a prescient rendering of a dark future, and the inspiration for the blockbuster film Blade RunnerOne of The Atlantic’s Great American Novels of the Past 100 Years By 2021, the World War has killed millions, driving entire species into extinction and sending mankind off-planet. Those who remain covet any living creature, and for people who can’t afford one, companies built incredibly realistic simulacra: horses, birds, cats, sheep. They’ve even built humans. Immigrants to Mars receive androids so sophisticated they are indistinguishable from true men or women. Fearful of the havoc these artificial humans can wreak, the government bans them from Earth. Driven into hiding, unauthorized androids live among human beings, undetected. Rick Deckard, an officially sanctioned bounty hunter, is commissioned to find rogue androids and “retire” them. But when cornered, androids fight back—with lethal force. Praise for Philip K. Dick “The most consistently brilliant science fiction writer in the world.”—John Brunner “A kind of pulp-fiction Kafka, a prophet.”—The New York Times“[Philip K. Dick] sees all the sparkling—and terrifying—possibilities . . . that other authors shy away from.”—Rolling Stone

von James S. A. Corey

The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs

von John J. Gobbell

Commander Todd Ingram is on the bridge of his ship, the destroyer USS Maxwell, on radar picket duty on a misty, overcast day when four Japanese Val dive bombers emerge screaming from the overcast. The coordinated attack is sudden and devastating, the ship rocked by massive explosions as the bombers hit their target. The concussions hurtle Ingram overboard and he watches in horror as his embattled ship leaves him behind.Ingram barely lasts the night, clinging to a floating piece of his ship's lifeboat in rough seas. As he begins to lose hope, a periscope cuts through the water and in moments a submarine surfaces nearby. His joy turns to horror as he spots the numbers I-57 on the conning tower. He is now a prisoner of a Japanese U-boat and his troubles have just begun--but so has the race to save him.A secret U.S. Naval Signal Intelligence Service station in Australia intercepts a situation report from the Commander of the submarine to his superiors in Tokyo--they have an American prisoner, Alton C. Ingram. A strategy is developed by the U.S. Navy and a classified plan put in motion: ensure that the I-57 escapes a net of ASW HUK groups (anti-submarine hunter killer) laying across the sub's path to Lorient, France and ambush it when it reaches shore. But the I-57 has other plans as it dodges depth charges and Allied ships in a deadly game whose outcome may effect the balance of power in a war that threatens to consume them all...From the Philippine Sea to the Nazi U-boat pens in Lorient, France, The Neptune Strategy is a complex cat and mouse game between the Japanese submarine 1-57 and a U.S. Navy determined to save one of their own and is the most thrilling novel yet by a master of the WWII thriller.

von Marina J. Lostetter

Travel to the remotest reaches of deep space in this wondrous follow-up to the acclaimed Noumenon—a tale of exploration, adventure, science, and humanity with the sweep and intelligence of the works of Arthur C. Clarke, Neal Stephenson, and Octavia Butler. Generations ago, Convoy Seven and I.C.C. left Earth on a mission that would take them far beyond the solar system. Launched by the Planet United Consortium, a global group formed to pursue cooperative Earth-wide interests in deep space, nine ships headed into the unknown to explore a distant star called LQ Pyx. Eons later, the convoy has returned to LQ Pyx to begin work on the Web, the alien megastructure that covers the star. Is it a Dyson Sphere, designed to power a civilization as everyone believes—or something far more sinister? Meanwhile, Planet United’s littlest convoy, long thought to be lost, reemerges in a different sector of deep space. What they discover holds the answers to unlocking the Web’s greater purpose. Each convoy possesses a piece of the Web’s puzzle . . . but they may not be able to bring those pieces together and uncover the structure’s true nature before it’s too late.