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von Michael R Fletcher
Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?
von Pittacus Lore
The third book of the #1 New York Times bestselling I Am Number Four series!The Mogadorians who destroyed the planet Lorien continue to hunt for the Garde, the small group of Loric survivors who have taken refuge on Earth. During a dangerous mission at a Mog base in West Virginia, John found and rescued the brutish Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives. And in the process, John’s best friend, Sam Goode, was lost and taken captive by the enemy.In order to save him—and our world—John and Nine must join forces with Six and Seven who have been battling the Mogs in Spain, and who are now trying to locate Number Eight in India. The Garde must come together before it is too late. They are Lorien and Earth’s only hope.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #4: The Fall of Five, #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand new I Am Number Four spin-off series: Generation One.
von Peter V. Brett
Prepare for the final descent into darkness. Sunday Times and New York Times bestselling author Peter V. Brett brings one of the most imaginative fantasy sagas of the twenty-first century to an epic close.
von James Frey
This third thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 3: Existence follows Sarah, Jago, An, and Hilal, as they prepare for the apocalyptic game that may or may not occur. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.
von Mark Anthony
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?
von Richard Kadrey
Sandman Slim returns in this stunning, high-octane ninth thriller in the series, filled with the intense, kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey. Sandman Slim has been to Heaven and Hell and many places in between, but now he finds himself in an unknown land: the far, far edge of the Tenebrae, the desolate home of the lost dead. Making his way inland with nothing but his unerring instinct for trouble to guide him, he collides with a caravan of the damned on a mysterious crusade, led by the ruthless Magistrate. Alone and with no clue how to get back home, he throws in with this brutal bunch made up of human souls, Hellion deserters, rogue angels—and Father Traven. Slim didn’t land in Tenebrae by chance. His little stunt of trying to open Heaven has set off a tsunami across the universe. Now, the afterlife is falling apart because of the ensuing warfare. And when Heaven finds out Slim is close by, the angels put a fat bounty on his head. It’s one thing to ride with a ferocious criminal pack across the treacherous plains—it’s another to do it when everyone in the land of the dead is itching to keep you there permanently. But Slim’s not too worried. He’s been fighting cosmic forces bent on destroying Heaven, Hell, Earth, and him for years. A pack of vicious bounty hunters, vengeful angels, and dangerous enemies with friendly smiles isn’t going to stop him fixing the chaos he’s caused . . . one way or another.
von Peter Newman
The thrilling conclusion to an epic trilogy of dynastic struggles in a world of crystal castles, winged knights, and savage wilderness. THE BATTLEHouse Sapphire has a new leader, but High Lord Vasinidra cannot stand still for a moment. The monsters of the Wild are hunting with a new intelligence and purpose, and one Deathless family is already on the brink of extinction. THE BETRAYERSIn the forests of the Wild, Chandni faces a choice that will transform her or destroy her. Far above, her two sons are reunited at last and forced to confront their true origins. AND THE BOUNDLESSPari Tanzanite has never stayed within the rules. On a desperate journey to the source of her world’s magic, Pari will discover secrets even she could never have imagined – secrets that will change the rules completely. A NEW POWER IS APPROACHING
von Angus Watson
~b~>The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy.Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards.All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part.To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to GoFor more Angus Watson, check out:Iron AgeAge of IronClash of IronReign of Iron span
von Robert Elmer
This is the story of Oriannon, a very human-looking girl with an extraordinary gift: the ability to record what she sees and experiences like the hard drive of a computer. When the mysterious Jesmet, thought to be a Magician in the Old Order, begins to connect with Oriannon, he is banished to Corista's Shadowside. On another planet, the new faith of its first Believers is tested in the shadow of evil In book two, readers can contemplate how biblical truths translate in another world. The planet of Corista has been thrown off its axis, and the bright side has been plunged into perpetual darkness. Are the Owling people of Shadowside to blame? With both sides of the planet in chaos, the world becomes even more confusing for 15-year-old Oriannon when her former music mentor Jesmet miraculously returns from the dead and promises his followers a special power called the Wind. But his is not the only offer of hope. Sola, Corista's charismatic head of Security, proposes the 'ultimate solution' for peace, and she recruits Oriannon to help her carry out a seemingly perfect plan. But Oriannon's closest friends are skeptical and try to convince her that the plan involves evil acts against the Owling. Should Oriannon trust the feelings of her friends? Will she embrace Sola's solution as the answer to the world's dilemma? Or will she believe the promise of an Owling holy man before she can no longer discern between light and darkness?
von Jamie Littler
Nevermoor meets How to Train Your Dragon in the thrilling conclusion to the Frostheart trilogy!After escaping the towering city of Aurora and fighting for the safety of Solstice--the secret sanctuary of misunderstood Song Weavers--Ash has the battle of a lifetime ahead of him. A battle for his freedom. For the freedom of Song Weavers in every Stronghold. And even for the leviathans, the giant beasts that lurk under the snow, but who may be just as poorly understood as the Song Weavers who can communicate with them. But a battle is the last thing Ash wants ever since he's come face to face with the person he has been tirelessly searching for: his mother. And yet the two of them are up against a common enemy, the largest, most ferocious ancient leviathan called the Devourer, known by local legend as the World Eater for the way it consumes anything and everything in its path. In a fight that will take the pathfinders, yeti, Song Weavers, and even leviathans working together, how can Ash get them all on the same side when he and his mother can't even agree on how to defeat this beast? If Ash and his ragtag crew of friends aboard the Frostheart can't stop the Devourer, Ash's family reunion will be short-lived.