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von Matt Dinniman

Join Carl and his ex-girlfriend’s cat, Princess Donut, as they fight fantastical creatures and deadly mobs to make it to the next level and build the kind of fan following the dungeon masters can’t ignore in the second book in the smash-hit Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.”The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests.They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time?And can Carl finally find some pants?Includes part two of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

von Ada Palmer

The Will to Battle―the third book of 2017 John W. Campbell Award winner Ada Palmer's Terra Ignota series―a political science fiction epic of extraordinary audacity“A cornucopia of dazzling, sharp ideas set in rich, wry prose that rewards rumination with layers of delight. Provocative, erudite, inventive, resplendent.” ―Ken Liu, author of The Grace of KingsThe long years of near-utopia have come to an abrupt end.Peace and order are now figments of the past. Corruption, deception, and insurgency hum within the once steadfast leadership of the Hives, nations without fixed location.The heartbreaking truth is that for decades, even centuries, the leaders of the great Hives bought the world’s stability with a trickle of secret murders, mathematically planned. So that no faction could ever dominate. So that the balance held.The Hives’ façade of solidity is the only hope they have for maintaining a semblance of order, for preventing the public from succumbing to the savagery and bloodlust of wars past. But as the great secret becomes more and more widely known, that façade is slipping away.Just days earlier, the world was a pinnacle of human civilization. Now everyone―Hives and hiveless, Utopians and sensayers, emperors and the downtrodden, warriors and saints―scrambles to prepare for the seemingly inevitable war.“Seven Surrenders veers expertly between love, murder, mayhem, parenthood, theology, and high politics. I haven't had this much fun with a book in a long time.” ―Max Gladstone, author of Three Parts DeadTerra Ignota Series1. Too Like the Lightning2. Seven Surrenders3. The Will to Battle

von Josiah Bancroft

Forced by necessity into a life of piracy, Senlin and his crew struggle to survive aboard their stolen airship. Senlin’s search for his lost wife continues, even as her ghost hounds his every step. But the Tower of Babel proves to be as difficult to reenter as it was to escape.While searching for an unguarded port, Senlin encounters the camp of Luc Marat, who seems equal parts bandit and humanitarian. One thing is for certain: his asylum for the downtrodden hods is not as peaceful as it appears.In desperation, Senlin turns to the mysterious and dangerous Sphinx, with whom Edith shares a terrible bond. They discover the Sphinx’s help does not come cheaply. Senlin must choose between his friends, his freedom, and his wife.

von Stephen Blackmoore

Stephen Blackmoore's dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.Sister murdered, best friend dead, married to the patron saint of death, Santa Muerte. Necromancer Eric Carter's return to Los Angeles hasn't gone well, and it's about to get even worse. His link to the Aztec death goddess is changing his powers, changing him, and he's not sure how far it will go. He's starting to question his own sanity, wonder if he's losing his mind. No mean feat for a guy who talks to the dead on a regular basis. While searching for a way to break Santa Muerte's hold over him, Carter finds himself the target of a psychopath who can steal anyone's form, powers, and memories. Identity theft is one thing, but this guy does it by killing his victims and wearing their skins like a suit. He can be anyone. He can be anywhere. Now Carter has to change the game -- go from hunted to hunter. All he has for help is a Skid Row bruja and a ghost who's either his dead friend Alex or the manifestation of Carter's own guilt-fueled psychotic break. Everything is trying to kill him. Nothing is as it seems. If all his plans go perfectly, he might survive the week. He's hoping that's a good thing.

von William W. Johnstone

Ten years after the Great War, Ben Raines and his band of rebels embark on a journey to New York City, where the Night People --a group of flesh-eating mutants--reside, and Ben and his army must annihilate this new enemy for the sake of freedom. Reissue.

von John William

Imlod Nir is a young man caught up in a resurging conflict between primordial forces. Apprenticed to his sister¿the self-styled Queen of Earth¿in the dark art of necromancy, he hunts the wilds beyond the city of Ramfiram for those who would deny her rule. But with each passing day he becomes less sure of his role and more unable to cope with his past deeds. Is he destined to play the pawn in his sister's game until the end, or does fate have something else in store?Dragan Saedus is a bastard prince who cares nothing for thrones, desiring only glorious battle. As a peerless warrior and famed slayer of supernatural foes, he laughs at danger and answers to no one except his mother: a fanatical witch plotting to crush the West beneath her heel. Yet as the cost of retaining his dreadful power grows steeper than ever before, the DoomBringer has a decision to make. Will he stay on the path that shaped him into a living legend, or might he be drawn to another calling?

von Patrick Carman

The second book in an epic fantasy sequence from New York Times bestselling author Patrick CarmanThe Highlands, the center of Atherton, is sinking; Samuel and Isabel are trying to sneak into The House of Power to restore water to the world of Atherton; and Dr. Kincaid, Vincent and Edgar make their way towards the edge of the Highlands, intent on entering the secret underground refuge of Mead's Hollow and finding the key to unlocking Dr. Harding's brain. They must discover the solution to overcoming the threat of the deadly Cleaners, creatures now unleashed on the flattened land, before it's too late. But Mead's Hollow holds more secrets than any of them had ever imagined.

von John Ringo

"After five years of battling the Humans, the Posleen are tired and angry. Humans don't fight fair. They hide and borrow like the pestiferous abat. They strike from above with their hated artillery and from behind with their long range reconnaissance. After five years of hammering their crocodilian heads on the Appalachian Wall, the Army Corps of Engineers, the armored combat suits of Fleet Strike and the steel-hard veterans of the Ten Thousand, even the Posleen are ready for a change. And the name for that change is Tulostenaloor. He was beaten in Aradan V. But he has learned. And this is his day."--BOOK JACKET.

von Susan Schade

Ratminks running amok in the City of Ruins! Evil mutant crabs building giant robots! What was this post-human world coming to?Thelonious Chipmunk and his friends face a whole new series of adventures after they reach the mysterious Mattakeunk Institute and discover...a time machine! Will the time machine lead them to the answers they seek? Perhaps some of the answers will come when the animals' traveling companion, Bill the Human, regains his ability to speak. However, there is one pressing need above all others -- the need to save their beloved Fog Mound from the Dragon Lady herself, and her evil ratmink assistants.The enchanting "Fog Mound" trilogy comes to a satisfying conclusion with this installment, as readers finally learn the truth about the past of the humans and animals alike.

von Richard Austin

A set-up by a savage team of imposters has left the Guardians responsible for a grisly trail of slaughter. But when the hunted become the hunters, the fight turns a rural wasteland into a blood-soaked battlefield.