Empfehlungen basierend auf "Shadows Past"

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von sanderson-brandon

Who is the Hero of Ages?To end the final empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness — the lethal form of the ubiquitous mists — is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.Having escaped death only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Meanwhile, Vin is consumed with guilt at accidentally releasing the mystic force known as Ruin from the Well.The conclusion of the Mistborn trilogy fulfils all the promise of the first two books, in a finale unmatched for originality and audacity.

von Adrian Tchaikovsky

Denland and Lascanne have been allies for generations, but now the Denlanders have assassinated their king, overthrown the monarchy and marched on their northern neighbour. At the border, the war rages, Lascanne's brave redcoats against the revolutionaries of Denland. Emily Marshwic has watched the war take her brother-in-law and now her young brother. Then comes the call for more soldiers, to a land already drained of husbands, fathers and sons. Every household must give up one woman to the army and Emily has no choice but to join the ranks of young women marching to the front. In the midst of warfare, with just enough training to hold a musket, Emily comes face to face with the reality: the senseless slaughter; the weary cynicism of the Survivor's Club; the swamp's own natives hiding from the conflict. As the war becomes worse, and as she begins even to have doubts about the justice of Lascanne's cause, Emily finds herself in a position where her choices will make or destroy both her own future and that of her nation.

von Garth Nix

What began with Sabriel 25 years ago comes to an unforgettable conclusion to the Old Kingdom Trilogy in Abhosren by master of fantasy and globally bestselling Garth Nix, now available in a special anniversary edition with original art by Leo and Diane Dillon.The last hope for the living.The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael—newly come into her inheritance as the Abhorsen-in-Waiting—to stop the Destroyer. If Orannis’s unspeakable powers are unleashed, it will mean the end of all Life. With only a vision from the Clayr to guide her and the help of her companions—Sam, the Disreputable Dog, and Mogget—Lirael must search in both Life and Death for some means to defeat the evil destructor . . . before it is too late.“Nix brings his trilogy to a literally earth-shattering conclusion. Action explodes from the very first pages. Breathtaking, bittersweet, and utterly unforgettable.” —Kirkus Reviews (starred review)“This title has a cinematic sweep; the tense, climactic confrontation pulls from the very beginning into a tightly constructed, satisfying conclusion.” —BCCB

von Robin Hobb

A small and sadly untried coterie - the old assassin Chade, the serving-boy Thick, Prince Dutiful, and his reluctant Skillmaster, Fitz - sail towards the distant island of Aslevjal. There they must fulfil the Narcheska's challenge to her betrothed: to lay the head of the dragon Icefyre, whom legends tell is buried there deep beneath the ice, upon her hearth. Only with the completion of this quest can the marriage proceed, and the resulting alliance signal an end to war between the two kingdoms. It is not a happy ship: tensions between the folk of the Six Duchies and their traditional enemies, the Outislanders, lie just beneath the surface. Thick is constantly ill, and his random but powerful Skilling has taken on a dark and menacing tone, while Chade's fascination with the Skill is growing to the point of obsession. Having ensured that his beloved friend the Fool is safely left behind in Buckkeep, Fitz is guilt-stricken; but he is determined to keep his fate at bay, since prophecy foretells the Fool's death if he ever sets foot on the isle of the black dragon. But as their ship draws in towards Aslevjal a lone figure awaits them...

von Cinda Williams Chima

Sweeping adventure, breathtaking twists of fate, and immersive worlds based in Norse mythology are woven into this first volume of the Runestone Saga, from the New York Times bestselling author of the Seven Realms and Shattered Realms series. Since Ragnarok--the great war between the gods and the forces of chaos--the human realm of the Midlands has become a desperate and dangerous place, bereft of magic. Sixteen-year-old Eiric Halvorsen is among the luckier ones--his family has remained prosperous. But he stands to lose everything when he's wrongly convicted by a rigged jury of murdering his modir and stepfadir. Also at risk is Eiric's half-systir, Liv, who's under suspicion for her interest in seidr, or magic. Then a powerful jarl steps in: He will pay the blood price if Eiric will lead a mission to the fabled Temple at the Grove--the rich stronghold of the wyrdspinners, the last practitioners of sorcery. Spellsinger, musician, and runecaster Reginn Eiklund has spent her life performing at alehouses for the benefit of her master, Asger, a fire demon she is desperate to escape. After one performance that amazes even herself, two wyrdspinners in the audience make Reginn an irresistible offer: return with them to the Temple to be trained in seidr, forever free of Asger. Eiric's, Liv's, and Reginn's journeys converge in New Jotunheim, a paradise fueled by magic and the site of the Temple. They soon realize that a great evil lurks beneath the dazzling surface and that old betrayals and long-held grudges may fuel another cataclysmic war. It will require every gift and weapon at their command to prevent it.

von Brent Weeks

The incredible return to the New York Times bestselling world of the Night Angel, where master assassin Kylar Stern embarks on a new adventure as the High King Logan Gyre calls on him to save his kingdom and the hope of peace. "Weeks has been showing other fantasy authors how it's done for over fifteen years." -- Peter V. Brett, author of The Desert Prince "Weeks is a giant of the genre." -- Nicholas Eames, author of Kings of the Wyld After the war that cost him so much, Kylar Stern is broken and alone. He's determined not to kill again, but an impending amnesty will pardon the one murderer he can't let walk free. He promises himself this is the last time. One last hit to tie up the loose ends of his old, lost life. But Kylar's best -- and maybe only -- friend, the High King Logan Gyre, needs him. To protect a fragile peace, Logan's new kingdom, and the king's twin sons, he needs Kylar to secure a powerful magical artifact that was unearthed during the war. With rumors that a ka'kari may be found, adversaries both old and new are on the hunt. And if Kylar has learned anything, it's that ancient magics are better left in the hands of those he can trust. If he does the job right, he won't need to kill at all. This isn't an assassination -- it's a heist. But some jobs are too hard for an easy conscience, and some enemies are so powerful the only answer lies in the shadows. "Weeks writes in an inescapably engaging style. Breathlessly high stakes, terrible missteps, and unexpected revelations keep the story humming along at a breakneck pace." -- Andrea Stewart, author of The Bone Shard Daughter For more from Brent Weeks, check out: The Ka'kari Codex The Night Angel Trilogy The Way of Shadows Shadow's Edge Beyond the Shadows The Kylar Chronicles Night Angel Nemesis The Night Angel Trilogy: 10th Anniversary Edition Night Angel: The Complete Trilogy (omnibus) Perfect Shadow: A Night Angel Novella The Way of Shadows: The Graphic Novel Lightbringer The Black Prism The Blinding Knife The Broken Eye The Blood Mirror The Burning White

von Janny Wurts

Half-brothers Arithon and Lysaer were laid under a curse of lifelong enmity when they defeated the Mistwraith and freed the world of Athera. As Stormed Fortress opens, Arithon is recovering from an assault by necromancers and more determined than ever to keep his vow to avoid killing. But Lysaer and his troops lay siege to the citadel at Alestron, trapping those closest to Arithons heart. The only way he can help them is by using his mage talent to invoke ancient magics, at great risk to himself.

von Ian C. Esslemont

The tumult of great powers colliding has passed and the city of Darujhistan and its citizens can at last get on with what matters: trading, bickering, politicking and enjoying all the good things in life. However, not all are ready to leave the past behind. A treasure hunter, digging amongst the burial grounds that surround the city, is about to uncover a hidden crypt. He will open the last of a series of sealed vaults - the one that no other dared touch - and, in so doing, set free something so terrifying that the knowledge of its internment may have been systematically wiped from all history. Fortune hunters are also at work far to the south. When a fragment of Moon's Spawn, once the home of Anomander Rake, Son of Darkness, crashed into the Rivan Sea it created a chain of small islands. Legends and rumours already surround them. The most potent of these is that here is hidden the Throne of Night, claimed by some to be the seat of Mother Dark herself. Either way, all who seek this ancient artefact - renegade mages, hardened mercenaries, even a Malazan army deserter - believe it will bestow unlimited power upon the eventual possessor. The stakes are high, greed is rife, betrayal inevitable, and murder and chaos lie in wait.

von D Dalton

All Derora Saxen ever wanted was to be a warrior. Now, she is on her way to join the finest warriors in the world, the Silver Dawn Dragoons. But before she can begin her training as a Dragoon Knight, she has a slight problem to deal with... Thomas Delauncey knows better than mix it up in other people's affairs. That's always trouble. To do so, he must seek an ancient talisman, and he needs help to recover it. So he kidnaps a young woman. A young woman who claims she was on her way to be a knight, and who actually expects him to believe she fought in the war against the chemmen. A young woman he soon wishes he had never set eyes on. Meanwhile, even as they hunt for their friend, Kelin, Jakkobb and Thistle find themselves caught by the rising tides of a war between two rival kingdoms. But is this war really about a river changing course on the boundary? Or is something more sinister at work? Now, in the second volume of the All Things Impossible Series, Der and Tom must find a way to tame a powerful talisman, prevent a war, and save a girl's life. More importantly, they must find a way to do it without killing each other in the process...

von Jeffrey Lord

MEDIEVAL WAR GAMESBlade's outer-dimensional wanderlust brings him to a strange, unpredictable land that, on first glance, seems to be operating out of the Middle Ages, dotted with feudal castles, and peopled with barons, dukes and armored knights. Also incorporated into the society, however, are monkey-like creatures, subservient to their human masters, but displaying astonishingly--sometimes alarmingly--high degrees of intelligence, and often uncertain loyalties....Quickly Blade becomes embroiled in the power struggle between the eight Lords of the Crimson River, a bloody merciless struggle. Blade sees the civilization headed for mass-destruction, but can he turn it around before it's too late?