Empfehlungen basierend auf "Re:ZERO -Starting Life in Another World-, Chapter 2: A Week at the Mansion, Vol. 3 (manga)"

Based on your reading history, we think you will also enjoy the following books.

von Akira Himekawa

Link must defeat evil at every turn in his perilous quest to help Princess Zelda!Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light.Link awakens in the Twilight Realm, in the form of a wolf! Here he meets Midna, and she escorts Link to Hyrule Castle where none other than Princess Zelda bestows a question upon him—if the world is to be saved from the encroaching darkness, Link must recover the shards of the Shadow Crystal. The task will be long and difficult, and Link will need to use new powers he doesn’t know he has!

von Yūki Tabata

On The Orders Of The Wizard King, Asta And His Allies Head To A Mysterious Dungeon To Retrieve A Powerful Relic. When Mages From A Rival Country Show Up, However, This Mission Turns Into An All-out Battle. Can Asta Lead His Team To The Win? -- Viz Media

von Kugane Maruyama, Satoshi Oshio

Posing as an adventurer in order to gather information about the world he's found himself in, Ainz ventures forth into the city, posing as an adventurer in order to gather information about the world he's found himself in. Finding work was easy enough, but when it leads to a plot that will devastate the city, he''s forced to take action--and will his powers be enough against the terrifying warrior Clementine?

von Kim Kang Won

"Phantasma's dire situation has brought out a change in Ehren Hwerusute. The once warm and loving person has been replaced by someone consumed by rationale and logic, whose sole goal is to save Phantasma from its long-time curse. But his drive prevents him from seeing that the one thing he needs to help the kingdom...Meanwhile, Libera has her own problems when she learns firsthand about the pain love can bring, especially if it's for someone unexpected!" -- backcover.

von Akira Amano

R to L (Japanese Style). Prince RipperThe battle between the Varia assassins and Tsuna's "family" for the Vongola rings is on! Tsuna's intervention on Lambo's behalf has caused forfeiture of both their rings, so it's up to Gokudera to hold up the side. He gives it his all, but the Varia are proving themselves masters of not playing fair and appear to view the rules, such as they are, as applicable only to their opponents!

von Nobuyuki Anzai

Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!

von Nobuyuki Anzai

From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!With Princess Snow safe at last, Ginta, Jack, and Edward rest their feet and prepare for their next quest. During their much--deserved feast, Edward tells Ginta the story of a former Cross Guard leader--a man that actually defeated Phantom--but who has long since passed from this world. If Ginta and Jack hope to follow in this ancient hero's footsteps, they must become one with their weapons, and there's only one way to do that--to enter the Gate of Training. But once their party is inside, will Edward be able to protect the Gate's entrance if the Chess Pieces seize upon this opportunity and attack?

von Hotaru Odagiri

Welcomed into the arms of the Giou clan and the Zweilt, Yuki reaches out to his comrades even as he is drawn into their war with the darkness. But the demonic Duras continue to spread their malevolence around Yuki, and the members of his new family are not impervious either, as one of their own vanishes without a trace and yet another is cornered by a sudden ambush. In the Zweilt, Yuki may well have found the long-sought-after place he belongs, but the enemy seems intent on stealing it out of his grasp forever. And when the shadowy figure of "Reiga," the nemesis of the Giou, finally steps into the light, will Yuki find himself utterly alone, crushed by the weight of the truth?

von Yoko Matsushita

The business of Death is never done. Asato Tsuzuki works as a Shinigami, or "Guardian o Death," in the Ministry of Hades. It's his duty to make sure that the souls of the dead reach the afterlife, but contrary ghosts and humanity's evils keep getting in the way of a job well done. With all these problem assignments, will he ever get a bonus...or will he be stuck paying back damages for all eternity?While Tatsumi is in the Imaginary World looking for Hisoka, Hisoka is in the Fuyuu Desert challenging Kurikara, the Dragon King, to obtain his Shiki power. However, Hisoka is no match for the master swordfighter, and the Tengu must rush in to save him. Kurikara is about to return from exile, bringing the Imaginary World to the brink of war, and Tsuzuki finds himself playing negotiator between the two sides!

von Hiro Mashima

What a way to start a quest! No sooner did Haru Glory accept his destiny as the new Rave Master, than his sword, the legendary Ten Powers, shattered into a thousand pieces after fighting his first enemy. Now he has to travel to the Continent of Song to have Musica the blacksmith reforge his blade. Haru's first stop is Hip Hop Town, a shady burg run by the gaseous goon Georco. Without his Ten Powers sword, Haru is virtually defenseless. To make matters worse, his guide, Plue, has been dognapped and entered in a deadly dog race! If Haru is going to get out of this jam, he will need a friend. Who would have guessed that his only hope lies in a hot-headed, amnesiac tomboy with a talent for gambling? Elie might not be ideal friend material, but in times like these, Haru will take what he can get!