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von Terry Goodkind

Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.

von Django Wexler

The King of Vordan is dying, and his daughter, Raesinia, is destined to become the first Queen in centuries. But politics knows no loyalties, especially for Duke Orlanko, Minister of Information and spymaster of the empire. The most feared man in the Vordan will bow his knee to no Queen, unless she is firmly under his influence. Freshly returned from their recent victories in the colonies, Colonel Janus, Marcus and Winter must play a new and far deadlier game than the open warfare of the front, using all their talents, earthly or supernatural.

von Oliver Bowden

Assassin's Creed: The Secret Crusade is the thrilling novelisation by Oliver Bowden based on the game series.Niccolò Polo, father of Marco, will finally reveal the story he has kept secret all his life - the story of Altaïr, one of the brotherhood's most extraordinary Assassins. Altaïr embarks on a formidable mission - one that takes him throughout the Holy Land and shows him the true meaning of the Assassin's Creed. To demonstrate his commitment, Altaïr must defeat nine deadly enemies, including Templar leader, Robert de Sable. Altaïr's life story is told here for the first time: a journey that will change the course of history; his ongoing battle with the Templar conspiracy; a family life that is as tragic as it is shocking; and the ultimate betrayal of an old friend.Assassin's Creed: The Secret Crusade is based on the phenomenally successful gaming series. Oliver Bowden is the pen-name of an acclaimed novelist.

von Bernard Cornwell

The seventh installment of Bernard Cornwell’s New York Times bestselling series chronicling the epic saga of the making of England, “like Game of Thrones, but real” (The Observer, London)—the basis for The Last Kingdom, the hit television series.At the onset of the tenth century, England is in turmoil. Alfred the Great is dead and Edward, his son, reigns as king. Wessex survives, but peace cannot hold: the Danes in the north, led by Viking Cnut Longsword, stand ready to invade and will not rest until the emerald crown is theirs. Uhtred, once Alfred’s great warrior but now out of favor with the new king, must lead a band of outcasts north to recapture his old family home, that great Northumbrian fortress, Bebbanburg. In The Pagan Lord, loyalties will be divided and men will fall, as every Saxon kingdom is drawn into the bloodiest battle yet with the Danes: a war that will decide the fate of every king, and the entire British nation. 

von Janny Wurts

The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon's recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon's relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith's curse as their own private weapon to break the world's order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences.

von Janny Wurts

The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch's decree of execution, Arithon lives only to battle Marak's horde of free wraiths, unleashed one by one from the shielding grip of the star wards.But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar's oath of debt will come to be forfeit...Against a world backdrop, in which the Religion of Light has undergone schism, the zealot True Sect's canon grips Tysan, its high priesthood stands consumed by its thwarted ambition: to conquer Havish, last crown bastion and backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s'Ilessid must fight the pull of the Mistwraith's curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer's auspices.As Arithon's life once again becomes the fulcrum that shifts the game board, Elaira's choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts...

von Stephen Aryan

The final book in the epic fantasy trilogy that began with Battlemage - expect fireball-filled battles, otherworldy enemies, and heroically powerful magesVoechenka is a city under siege. Decimated by the Battlemage War, its dead now walk the city at night, attacking survivors, calling their names and begging the living to join them beyond the grave.Tammy is a watchman sent to the city to investigate, so the ruling powers can decide whether to help Voechenka or leave it to its grisly fate.Zannah is a pariah in Voechenka - making up for her people's war crimes by protecting refugees who fear her far more than they fear their unearthly attackers.Balfruss is a scholar, a traveler . . . and the infamous mage who single-handedly ended the war.No one else may enter or leave the city - so if this ragtag group of survivors can't figure out what is going on, they'll live out their last few, short days within its walls.And night is coming on fast . . .

von Bernard Cornwell

The first installment of Bernard Cornwell’s bestselling series chronicling the epic saga of the making of England, “like Game of Thrones, but real” (The Observer, London)—the basis for The Last Kingdom, the hit BBC America television series.This is the exciting—yet little known—story of the making of England in the 9th and 10th centuries, the years in which King Alfred the Great, his son and grandson defeated the Danish Vikings who had invaded and occupied three of England’s four kingdoms.The story is seen through the eyes of Uhtred, a dispossessed nobleman, who is captured as a child by the Danes and then raised by them so that, by the time the Northmen begin their assault on Wessex (Alfred’s kingdom and the last territory in English hands) Uhtred almost thinks of himself as a Dane. He certainly has no love for Alfred, whom he considers a pious weakling and no match for Viking savagery, yet when Alfred unexpectedly defeats the Danes and the Danes themselves turn on Uhtred, he is finally forced to choose sides. By now he is a young man, in love, trained to fight and ready to take his place in the dreaded shield wall. Above all, though, he wishes to recover his father’s land, the enchanting fort of Bebbanburg by the wild northern sea.This thrilling adventure—based on existing records of Bernard Cornwell’s ancestors—depicts a time when law and order were ripped violently apart by a pagan assault on Christian England, an assault that came very close to destroying England.

von Guy Gavriel Kay

Award-wining author Guy Gavriel's sixth novel, hauntingly evocative of medieval Spain, is both a brilliant adventure and a moving story of love, divided loyalties, and what happens to men and women when hardening beliefs begin to remake -- or destroy -- a world. The ruling Asharites have come from the desert sands, worshipping the stars, their warrior blood fierce and pure. But over centuries, seduced by the sensuous pleasures of their new land, that stern piety has eroded. The Asharies empire has splintered into decadent city-states lead by warring petty kinds. King Almalik of Cartada is on the ascendancy, adding city after city to his realm, even though Cartada is threatened by forces both within and without. Almalik is aided by his friend and advisor, the notorious Ammar ibn Khairan -- poet, diplomat, soldier -- until a summer afternoon of savage brutality changes their relationship forever. Meanwhile, in the north, the Jaddite's most celebrated -- and feared -- military leader, Rodrigo Belmonte, is driven into exile in the wake of events following the death of the king he loved. Rodrigo leads his mercenary company south, to the dangerous lands of Al-Rassan. In the exquisite lakeside city of Ragosa, Rodrigo Belmonte and Ammar ibn Kharian meet and serve -- for a time -- the same master. Sharing the interwoven fate of these two men from different worlds -- and increasingly torn in her feelings -- is Jehane, the beautiful, accomplished court physician, whose own skills play an increasing role as Al-Rassan is swept to the brink of holy war, and beyond.

von Diana Wynne Jones

It is a country divided by war. For centuries, the earldoms of the North and South have battled. Now, four young people from different times -- with the help of their mysterious gods, the Undying -- must unite to save their beloved land.When the great floods come to their village and Tanaqui and her family are driven out, they suspect the workings of the evil mage Kankredin. As Tanaqui tells the story of their journey, she begins to fit together clues that could halt his destruction and help her family fulfill their destiny.Against his will, Mitt has been commanded to assassinate a young girl named Noreth, who travels to unite Dalemark. Joining the travelers, he meets the powerful musician Moril and discovers that Maewen, a girl from the future, has taken Noreth's place. Can they defeat Kankredin's ancient evil?