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von Tad Williams

Second book in New York Times-bestselling author Tad Williams's cyberpunk fantasy series • “Tad Williams is the brightest and best of the fantasists.” ―Neil Gaiman, author of American GodsOtherland. In many ways it is humankind's most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the twenty-first century. But this most exclusive of places is also one of the world's best kept secrets, created and controlled by an organization made up of the world's most powerful and ruthless individuals, a private cartel known—to those who know of their existence at all—as The Grail Brotherhood.Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever.And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland. But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world.And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows—in one form or another—through all the worlds.But the odds seem to be completely against them as they—and the one outsider with whom they might join forces—become hopelessly lost in realms where an Ice Age tribe's fears can only be quenched in blood...where insects are as large and deadly as dinosaurs...where they are caught in the war between a man made of straw and one made of tin...where cartoon ads take on a life of their own...where humans strive to survive in the aftermath of an alien invasion...and where one among their party is actually The Grail Brotherhood's most terrifying weapon—a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth...

von Peter V. Brett

von Joseph Goodman

Glory & Gold Won by Sorcery & Sword! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page DCC RPG is a 504-page self-contained role playing game. A free PDF is included with print purchase (digital code printed on inside cover of book). The latest printing has a sewn-in satin ribbon bookmark in the hardcover edition.

von Robert Muchamore

The second book in a brand-new CHERUB series from Robert MuchamoreRyan has saved Ethan's life more than once. Ethan thinks he must be a guardian angel. But Ryan works for CHERUB, a secret organization with one key advantage: even experienced criminals never suspect that children are spying on them. Ethan's family runs a billion-dollar criminal empire and Ryan's job is to destroy it. Can Ryan complete his mission without destroying Ethan as well? For official purposes, these children do not exist.

von Michael De Larrabeiti

A small group of feral, street-wise Peter-Pan-type beings set out on three very different but related missions across the darker side of London. They are missions combining excitement, violence, low cunning, betrayal, loyalty, greed, generosity, cowardice and insane bravery. This is an epic fantasy adventure that is both thought-provoking and thrilling until the very last second, set against the backdrop of an all too familiar yet weirdly different urban landscape.For the first time, Michael de Larrabeiti`s much-loved, classic novels THE BORRIBLES, THE BORRIBLES GO FOR BROKE and ACROSS THE DARK METROPOLIS are brought together in one volume.`A strong and vivid fantasy, much recommended` Observer`There are books we like, and books we love, and books we need. And then there are books that mean so much to us that they embed themselves in us, irresistibly, and become permanent parts of our mental landscape. Ever since I first read it, THE BORRIBLES has been such a book for me.` China Mieville

von David Wragg

Rejoin fantasy’s most deadly and dysfunctional mercenaries in the sequel to debut sensation THE BLACK HAWKS.

von Darren Shan

The stunning finale to the "New York Times" bestselling series brings Darren face-to-face with his archenemy, Steve Leopard. One of them will die. The other will become the Lord of the Shadows and destroy the world. Is the future written, or can Darren trick destiny?

von Neil Gaiman

Since it was first published, American Gods became an instant classic. Now discover the mystery and majesty of American Gods in this beautiful reissue of the Author's Preferred Text edition. Featuring a new preface by Neil Gaiman in honor of the novel's 20th anniversary, this commemorative volume is a true celebration of a modern masterpiece.Locked behind bars for three years, Shadow did his time, quietly waiting for the magic day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life.But just days before his release, Laura and Shadow’s best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday. A trickster and a rogue, Wednesday seems to know more about Shadow than Shadow does himself.Life as Wednesday’s bodyguard, driver, and errand boy is far more interesting and dangerous than Shadow ever imagined—it is a job that takes him on a dark and strange road trip and introduces him to a host of eccentric characters whose fates are mysteriously intertwined with his own.

von Paul Stewart, Chris Riddell

A dramatic and exuberant fantasy adventure filled with colourful and imaginative characters and illustrated with exquisite detail.Fifty years after the floating city of Sanctaphrax was swept away, the Edgeworld has changed for the worse. Cruel shrykes control the great Mire Road, while slave labour is endemic.When a young apprentice knight-academic, Rook, sets out on a perilous journey through the Deepwoods, he meets a mysterious stranger living with the banderbears and is propelled right into the middle of a dangerous adventure in which a small group of fighters must challenge the dark might of the Guardians of the Night.From the Hardcover edition.

von Eric Nylund

As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . . . the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo. . . .Bungie, Halo, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. (c) 2001 Microsoft Corporation. All Rights Reserved