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von Robin Hobb
In a faraway land where members of the royal family are named for the virtues they embody, one young boy will become a walking enigma.Born on the wrong side of the sheets, Fitz, son of Chivalry Farseer, is a royal bastard, cast out into the world, friendless and lonely. Only his magical link with animals - the old art known as the Wit - gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility.So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin.
von Collins,Derek Landy
Meet Skulduggery Pleasant,Ace Detective,Snappy Dresser,Razor–tongued Wit,Crackerjack Sorcerer,and Walking, Talking,Fire-throwing Skeleton,—as well as ally, protector, and mentor of Stephanie Edgley, a very unusual and darkly talented twelve-year-old.These two alone must defeat an all-consuming ancient evil.The end of the world?Over his dead body.
von Kevin Hearne
In the second novel in the New York Times bestselling Iron Druid Chronicles, two thousand-year-old Druid Atticus O’Sullivan faces off against witches, Bacchants, and a ravenous fallen angel.“A page-turning and often laugh-out-loud-funny caper through a mix of the modern and the mythic.”—Ari Marmell, author of The Warlord’s LegacyAtticus O’Sullivan has had cause to mistrust witches in his storied past, but he’s willing to live and let live with the Sisters of the Three Auroras, a legendary local coven, even going so far as to sign a non-aggression treaty with them. But that treaty is tested immediately when a deadly new coven sweeps into town seeking to take over, along with some Bacchants from Las Vegas and a fallen angel who’s decided to snack on high school students like they were trail mix.It’s more than Atticus can handle alone and he must enlist the trickster Coyote, the headhopping abilities of the witch Laksha Kulesekaran, and his neighbor’s illegal arsenal if he wants to keep the city safe from diabolical takeover. He must also exchange favors with his vampire attorney, Leif Helgarson, in a deal that might prove to be the worst of his long life—for Leif doesn’t want to be paid by the hour.To defeat the mortal hexes of this new coven and keep his apprentice—and his city—safe, Atticus must think fast, make promises, keep his sword handy, and hope he’ll survive to fight another day.Don’t miss any of Kevin Hearne’s phenomenal Iron Druid Chronicles novels:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED
von T. A. Barron
Long ago, the great wizard Merlin planted the seed that would become the peaceful world of Avalon. Now, though, Avalon is suffering from mysterious droughts. Then the very stars begin to lose their light, and it seems that the Lady of the Lake's dire predictions are about to come true. The fate of Avalon now rests with Tamwyn, a wandering wilderness guide; Elli, an apprentice priestess; and Scree, a young eagleman. One of them is the true heir of Merlin, the only person who can save Avalon . . . and one of them is the dreaded child of the Dark Prophecy, fated to destroy it. As in his acclaimed epic The Lost Years of Merlin, T. A. Barron has created a radiant, richly imagined world, full of high adventure and un-forgettable characters.
von Terry Pratchett
The wizards at Ankh-Morpork's Unseen University are renowned for many things—wisdom, magic, and their love of teatime—but athletics is most assuredly not on the list. And so when Lord Ventinari, the city's benevolent tyrant, strongly suggests to Archchancellor Mustrum Ridcully that the university revive an erstwhile tradition and once again put forth a football team composed of faculty, students, and staff, the wizards of UU find themselves in a quandary. To begin with, they have to figure out just what it is that makes this sport—soccer with a bit of rugby thrown in—so popular with Ankh-Morporkians of all ages and social strata. Then they have to learn how to play it. Oh, and on top of that, they must win a football match without using magic. Meanwhile, Trev (a handsome street urchin and a right good kicker) falls hard for kitchen maid Juliet (beautiful, dim, and perhaps the greatest fashion model there ever was), and Juliet's best pal, UU night cook Glenda (homely, sensible, and a baker of jolly good pies) befriends the mysterious Mr. Nutt (about whom no one knows very much, including Mr. Nutt, which is worrisome . . .). As the big match approaches, these four lives are entangled and changed forever. Because the thing about football—the most important thing about football—is that it is never just about football.
von Jon Berkeley
Now that Miles Wednesday has discovered his link to a magical Tiger's Egg, he's suddenly at the wheel of a great voyage. Determined to recover the stolen stone and free the trapped soul within, Miles sets off with Little, a Song Angel, and the wisecracking blind explorer Baltinglass of Araby. Their destination points far across sea and desert to the home of Miles's aunt Nura, who may be their only hope in releasing the Egg's true power.But along the way, their travels are quickly riddled with thrills and near catastrophes—from soaring across the sky in an airborne schooner to run-ins with the twisted circus ringmaster, the Great Cortado, and his bumbling sidekick, Doctor Tau-Tau. Most threatening is a dark Sleep Angel who's descended from the Realm to seize the Egg and forfeit Miles's life. Will Miles crack the secrets of the Egg and stand up to the Realm in the face of grave danger? And above all, will he ever be able to bring back his father?Jon Berkeley's masterful, witty finale to The Wednesday Tales completes the spectacular adventure of Miles Wednesday and his remarkable search to uncover the secrets of his own identity.
von Edward Eager
On a vacation with their mother and stepfather, Jane, Mark, Katharine, and Martha find themselves overwhelmed with a lakeful of magical adventures after Mark captures an ancient turtle that seems to have extraordinary powers.
von Diane Duane
Nita and Kit return from their wizardly holiday, looking forward to getting back to their everyday routine. But there's trouble brewing. A strange darkness of the mind and heart is about to befall the older wizards of the world, stealing away their power. Soon, the young wizards of Earth and many other planets find themselves forced to defend wizards and nonwizards alike against an invasion of a kind they've never imagined. But mere defense won't be enough to combat the evil afoot. With their alien teammates, Nita, Kit, and Dairine must race to search worlds known and unknown for the secret weapon the Powers That Be have promised them--before the minions of the sinister Lone Power find it first. And then, for the first time in millenia, the wizards must go to war. . . .
von Diane Duane
Young wizards Nita and Kit face their most terrifying challenge yet: Nita's little sister, Dairine. Not only is Dairine far too smart for a ten-year-old, she also has recently become a wizard, and worse yet, a wizard with almost limitless power. When Dairine's computerized wizard's manual glibly sends her off on her novice adventure--her Ordeal--Kit and Nita end up chasing her across the galaxy, trying to catch up with Dairine before she gets into trouble so deep that not even her brains can rescue her.
von Raymond E. Feist
The dragons are calling. Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Having spirited his beloved Princess Stephane safely out of Roldem, Hal now Duke of Crydee must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might. But the greatest threat may well lie out of the hands of men. Somewhere in the Grey Towers Mountains something not of this world is emerging. It will require that alliances be made between mortal enemies if disaster is to be averted. Elves and men must stand together, ancient heroes must rise again, dragons must fly and Pug, Magnus and the other magic-users of Midkemia must be prepared to make the ultimate sacrifice if the whole world is to be saved.