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von Steven Erikson

The final, apocalyptic chapter in one of the most original, exciting and acclaimed fantasy series of our timeThe Bonehunters are marching to Kolanse, and to an unknown fate. Tormented and exhausted, they are an army on the brink of mutiny. But Adjunct Tavore will not relent. If she can hold her forces together, if the fragile alliances she has forged can survive and if it is within her power, one final act remains. For Tavore Paran means to challenge the gods.Ranged against Tavore and her allies are formidable foes. The Fokrul Assail are drawing upon a terrible power; their desire is to cleanse the world - to eradicate every civilization, to annihilate every human - in order to begin anew. The Elder Gods, too, are seeking to return. And to do so, they will shatter the chains that bind a force of utter devastation and release her from her eternal prison. It seems that, once more, there will be dragons in the world.And in Kurald Galain, where the once-lost city of Kharkanas has been found, thousands have gathered upon the First Shore. Commanded by Yedan Derryg, they await the coming of the Tiste Liosan. Are they truly ready to die in the name of an empty city and a queen with no subjects?In every world there comes a time when choice is no longer an option - a moment when the soul is laid bare and there is nowhere left to turn. And when this last hard truth is faced, when compassion is a virtue on its knees, what is there left to do? Now that time is come - now is the moment to proclaim your defiance and make a stand...And so begins the final cataclysmic chapter in Steven Erikson's extraordinary, genre-defining 'Malazan Book of the Fallen'.

von Terry Brooks

The fate of a world rests on an unlikely hero. . . . Tucked away in peaceful Shady Vale, the young half-elf Shea Ohmsford gives little thought to the outside world. Yet far to the north, the evil Warlock Lord has dispatched shadowy Skull Bearers, creatures twisted by dark sorcery, to hunt him down. At the same time, a black-cloaked giant of a man appears in Shady Vale. He claims to be the mysterious Druid known as Allanon, a wizardly wanderer of vast knowledge and power-and he has come to see Shea. For Shea, he says, is the last descendant of an ancient Elven king. Only he, in all the world, can wield the fabled Sword of Shannara. And only the Sword can stop the Warlock Lord from destroying all that lives. The Sword lies far from Shady Vale, in the Druid castle of Paranor. And Paranor has fallen under the shadow of the Warlock Lord. Yet all is not lost. Shea will rise to the challenge. Together with Allanon and a handful of brave companions, he begins a desperate quest into the very heart of evil. . . . "The Sword of Shannara" Part 1: "In the Shadow of the Warlock Lord" is the newest addition to the Del Rey Imagine program, which offers the best in classic fantasy and science fiction for readers 12 and up.

von Janny Wurts

The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch's decree of execution, Arithon lives only to battle Marak's horde of free wraiths, unleashed one by one from the shielding grip of the star wards.But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar's oath of debt will come to be forfeit...Against a world backdrop, in which the Religion of Light has undergone schism, the zealot True Sect's canon grips Tysan, its high priesthood stands consumed by its thwarted ambition: to conquer Havish, last crown bastion and backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s'Ilessid must fight the pull of the Mistwraith's curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer's auspices.As Arithon's life once again becomes the fulcrum that shifts the game board, Elaira's choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts...

von Django Wexler

Military might and arcane power clash in Django Wexler's thrilling new Shadow Campaigns novel. The Beast, the ancient demon imprisoned beneath the fortress-city of Elysium for a thousand years, has been loosed on the world. It absorbs mind after mind, spreading like a plague through the north. The fell army it has raised threatens the heart of Vordan, and it is under the command of the Beast's greatest prize: legendary general Janus bet Vhalnich. As Queen Raesinia Orboan and soldiers Marcus D'Ivoire and Winter Ihernglass grapple with the aftermath of a hard-fought military campaign, they soon discover a betrayal they never could have foreseen. The news arrives like a thunderbolt: Janus has declared himself the rightful Emperor of Vordan. Chaos grips the city as officers and regiments are forced to declare for queen or emperor. Raesinia must struggle to keep her country under control and risks becoming everything she fought against. Marcus must take the field against his old commander, a man who has seemed an unbeatable strategist. And as Winter recovers from her injuries and mourns her losses, she knows the demon she carries inside her might be the only thing standing between the Beast and the destruction of everything in its path....

von Lou Anders

For fans of Lloyd Alexander and Brandon Mull comes Book 2 in the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves. Meet Desstra. She's in training to join the Underhand--the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be. Everyone is chasing after the horn of Osius, an ancient artifact with the power to change the world. The lengths to which Karn will go in the name of friendship will be sorely tested. Who knew that solving a riddle could be so deadly? The novel includes instructions for playing the board game Charioteers. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for Nightborn "Anders presents a captivating world." --Kirkus Reviews "[A]n adventure story with good pacing, well-drawn characters, and engaging action scenes." --Booklist Praise for Frostborn "Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series." --Kirkus Reviews "A fun, fast-paced, and highly enjoyable tale." --Garth Nix, bestselling author of the Abhorsen trilogy "A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount." --Publishers Weekly, Starred "An excellent choice for readers new to the genre. The themes of staying true to oneself, teamwork, and individuality will resonate with readers." --School Library Journal "The most delightful fantasy I have read in ages. . . . Put me on the waiting list for book two!" --Amy Plum, international bestselling author of the Die for Me series

von K. J. Parker

From one of the most original voices in fantasy comes a heroic tale of honor, friendship, and battlefield salvage. It's important to look after your crew when you're in the battlefield salvage business. It's stressful work at the best of times, and although your employees are unlikely to be happy it makes sense to keep them alive. So when Saevus Corax finds himself having to capture a castle to stop his men from being killed, he has no choice but to give it a try. Needless to say, the conventional rules of siegecraft are unlikely to be followed. For more from K. J. Parker, check out: Sixteen Ways to Defend a Walled City How to Rule an Empire and Get Away With It A Practical Guide to Conquering the World The Two of Swords The Two of Swords: Volume One The Two of Swords Volume Two The Two of Swords: Volume Three The Fencer Trilogy Colours in the Steel The Belly of the Bow The Proof House The Scavenger Trilogy Shadow Pattern Memory Engineer Trilogy Devices and Desires Evil for Evil The Escapement The Company The Folding Knife The Hammer Sharps

von S. M. Stirling

In the tenth year of The Change, the survivors in western Oregon have learned how to live in a world without technology-but there are those who would exploit the new world order. On one side stands Michael Havel's Bearkillers and their allies, Clan MacKenzie under the leadership of Juniper MacKenzie. On the other is the Lord Protector, Norman Arminger-the Warlord of Portland, whose neo-feudal empire rules over much of the Pacific Northwest. The tensions between factions have been building for some time, and the only reason they haven't met on the battlefield is because Arminger's daughter has fallen into Clan MacKenzie's hands. But a plan to retrieve her threatens to plunge the entire region into open warfare.

von D Dalton

Derora Saxen has finally begun her training with the Silver Dawn Dragoons in this third novel of the series. Her lifelong dream of joining the world's elite warriors is to come true, if she can survive the hardest military training on earth. While their friend chases her destiny, Kelin, Thistle, and Thalon are fighting to protect Chloe, a young girl with the rarest of abilities. Having already defeated an evil wizard who coveted her power to cancel magic, they are now on the trail of a necromancer and his undead minions. But more terrifying than the undead is the apparition they witness deep in the Wild Lands. They know the wail of a Banshee means only one thing: one of them, or someone close to them, is going to die. What they do not know is that, far away on the continent of Dosmar, an ancient power is stirring. That a missing treasure fleet and a series of mysterious natural phenomena are merely the clouds before the storm. That when the storm strikes, it will threaten everything and everyone they hold dear. Amid the sudden onslaught, old friends and new comrades fight to save their world from destruction. But as they learn the awful truth about their enemy, another truth becomes increasingly clear: only one weapon in the world can stop him. And only Derora Saxen can wield it.

von Jennifer Fallon

Darkness threatens Ranadon again in the form of an eclipse. The Goddess wants to give the people of Ranadon a sign—and only Dirk Provin can interpret it. To do so, Dirk has systematically betrayed his one-time allies to join his most hated enemies. Now, with neither side trusting him, Dirk sets his own devious plot in motion Senet’s Crippled Prince, Misha, has found unexpected and tenuous sanctuary among the Baenlanders of Mil. To secure their trust, he offers them the one thing they cannot refuse. Meanwhile, Alenor, Queen of Dhevyn, betrayed by her husband, Kirsh, and Tia Veran, deceived by Dirk, set out for revenge and to finally free their people at any cost. As the second sons and the rest of their generation pursue different paths to survival and freedom, they discover that the will of the Goddess—and of men—works in mysterious ways. And as Dirk’s old enemies join with new ones, his attempt to save Ranadon may cost him his friends, his love...and his life.

von V. M. Jones

Adam Equinox has at last discovered his true identity. But then he uncovers a secret in the final page of Queen Zaronel's diary: there was not one baby prince, but two. Zephyr, Prince of the Wind... and Zenith, Prince of the Sun, a twin four times Zephyr's own age. Adam's search for Zenith in Karazan takes him over the Plains of the Dead to the savage nomadic gladiators, who train him to battle the creatures of computer-generated darkness. The chance discovery of the missing half of the Signet of Sovereignty at last reveals Zenith's secret. Can the brothers be reunited and crowned together as the gong strikes noon on the day of the Equinox? Or is it too late?