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von Robert Jackson Bennett
Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing.So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve.Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.
von Henry H. Neff
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
von Garth Nix
The fantastic conclusion to Garth Nix's NEW YORK TIMES bestselling series! Seven days. Seven keys. Seven virtues. Seven sins. In this thrilling conclusion to Garth Nix's Keys to the Kingdom series, Arthur Penhaligon must complete his quest to save the Kingdom he is heir to...and Arthur's world.
von David Zindell
RETURN OF THE PRODIGAL SON Danlo wi Soli Ringess has returned from the Vild, the first lightship pilot to escape that hellish region of fractured space and deadly supernovas where giant computer-gods make war on each other. But the Civilized Worlds face their own threat of war. A fanatical cult has seized the fabled city of Neverness and plans to take over the galaxy. Though the cult worships Danlo's long-lost father as a god, he casts his lot with its opponents--and is sent to Neverness to try to reason with its leaders. Instead he must fight to survive: against the warrior-poet who has vowed to take his life, the madman with a star-killing weapon and a grim ultimatum, the charismatic leader of the cult--once Danlo's greatest friend, now his fiercest enemy--and his own unbreakable vow never to harm a living thing. A contemporary master of speculative fiction and incomparable world-building, David Zindell continues his monumental epic that sweeps us from the outer reaches of the galaxy to the inner depths of the human mind, a stirring cosmic drama of a man of peace torn between the implacable cosmic forces of divinity and destruction.
von Tim Probert
The Lights have gone dark in Irpa. Danger lurks as the air grows colder and threats lie in the shadows at every turn. While the rest of their fellowship seeks safety, Bea and Cad team up with a small group of survivors to travel to the Citadel of Knowledge, pursuing answers to their world's darkest mysteries. But their journey reveals even more secrets. Until an unexpected ally shines a light in the darkness, providing a clue to a mystery from long ago...and a beacon of hope for the future. Praise for Lightfall: The Girl and the Galdurian Harvey Awards Book of the Year Nominee Kirkus Best Books of 2020 Fall 2020 Indie Next List Junior Library Guild Selection 2021 Texas Library Association's Little Maverick Graphic Novels Reading List Selection Nominated for the Russ Manning Promising Newcomer Award
von A. M. Sohma
Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?
von Sean Fay Wolfe
Introducing an unofficial Minecraft-fan adventure series inspired by the bestselling game!Fans of the bestselling video game Minecraft, middle grade readers, and action-adventure story enthusiasts of all ages are about to embark on an exciting journey that will take them far beyond the world they know.Dark forces are at work on the Elementia server, and when new players Stan, Kat, and Charlie arrive on the scene, they quickly find themselves in peril. Targeted by more experienced players, the noobs must band together against the king, battle the natural forces of the game, and unravel the mysteries of Elementia in the name of justice.Written when he was sixteen, Sean Fay Wolfe's Quest for Justice is the debut novel by an unstoppable young storyteller and the first book in The Elementia Chronicles trilogy.Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
von Sean Fay Wolfe
An unofficial Minecraft-fan adventure series inspired by the bestselling game! Fans of the bestselling video game Minecraft, middle grade readers, and action-adventure story enthusiasts of all ages will experience an exciting journey that will take them far beyond the world they know. The Republic of Elementia is in ruins after the Noctem Alliance wages war on Element City. President Stan and his council are scattered across the server, trying to find their way back to one another to continue their fight for freedom. And a mysterious figure has joined their world—one with the power to save or destroy them all. In the stunning conclusion to the Elementia Chronicles trilogy, Stan, Kat, Charlie, and their friends make a last stand for the world they love in an epic battle of good vs. evil. Written when he was seventeen years old, Sean Fay Wolfe's The Elementia Chronicles Book III: Herobrine's Message is the third and final novel in The Elementia Chronicles trilogy. Disclaimer: This book is not authorized, sponsored, endorsed, or licensed by Mojang AB, Microsoft Corp., or any other person or entity owning or controlling any rights to the Minecraft name, trademarks, or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
von Kelly McCullough
Computer savvy sorcerer Ravirn learns that not every world is user friendly in this WebMage novel from Kelly McCullough.In the 21st century, magic has advanced with the times and gone digital. Ravirn—umpteenth great-grandson of one of the three Fates—is a talented sorcerer, a computer hacker extraordinaire, and in the process of becoming a minor demi-god. His best friend and familiar is both a goblin and a laptop, changing shape from one to the other as needed. While repairing Necessity (the badly-broken sentient computer that runs the multiverse), Ravirn is thrown into a very different place, a parallel world where the Greek gods are only myths. This strange realm is ruled by the Norse pantheon of gods—Odin, Thor, and other fun-loving brutes—and their magic uses a completely different operating system. A system that Ravirn will have to hack if he ever wants to get out of Asgard alive…
von Tim Probert
In the fourth installment of the award-winning, critically acclaimed Lightfall series, Bea, Cad, and their friends continue their quest to restore light on their dark world. Perfect for fans of Amulet and Avatar, this next book dives deeper into the magical world of Irpa, where ancient secrets and adventures abound. After surviving a shipwreck on the Fuerre Sea, Cad washes ashore on the shores of Pellidyr. There, he searches for Lorgon, the Water Spirit, but instead finds the other spirits of Irpa who question if their planet can be saved. One of them offers to help Cad and transports him to A Place Between, a strange liminal realm between the living and the dead, where Cad works to uncover the reason Lorgon summoned them to Pellidyr in the first place. Meanwhile, Bea awakens within the walls of the capital city. While Pellidyr’s leader has heard the tales of Bea’s derring-do and believes her to be a hero with all the answers, she’s never felt more uncertain about the future. What she does know is that she can’t accomplish anything without her crew. When Bea’s escape plan also brings her to A Place Between, she makes a shocking discovery that changes her understanding of everything that came before her…and what could soon follow.