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von RPG Team Wizards

Product DescriptionAn anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.About the AuthorWizards D&D Team

von Dungeons & Dragons

Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:• Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more• Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory• A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directionsAmid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.Beauty and guile are in the eyes of the beholder!

von Wizards RPG Team

“The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.”—Charlie Hall, PolygonWeave legendary stories in the world’s greatest roleplaying game.The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.

von Steven Erickson

VERY GOOD- SOFTCOVER BOOK. 1ST BRITISH EDITION, 1ST PRINTING as evidenced by complete number line ending in the number 1. Book has minor shelf and light edge wear. In very good, unread or lightly read condition, not price clipped, not library or book club edition, not remainder marked. Seller is a lifelong book collector and each edition comes directly from his 35,000+ volume collection! Orders are shipped every business day using USPS Media Mail for all U S. orders. Orders shipped from Grover Beach, California. 93433. Thank You!! DGS, 1995

von John Gwynne

The Fury of the Gods is the earth-shattering final book in John Gwynne's bestselling Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeance. The final battle for the fate of Vigrid approaches... Varg has overcome the trials of his past and become an accepted member of the Bloodsworn, but now he and his newfound comrades face their biggest challenge yet: slaying a dragon.   Elvar is struggling to consolidate her power in Snakavik, where she faces threats from without and within. As she fights to assert her authority in readiness for the coming conflict, she faces a surely insurmountable task: reigning in the ferocity of a wolf god.  As Biorr and his warband make their way north, eager for blood, Gudvarr pursues a mission of his own, hoping to win Lik-Rifa’s favour and further his own ambitions.    All paths lead to Snakavik, where the lines are being drawn for the final battle - a titanic clash that will shake the foundations of the world, and bear witness to the true fury of the gods.  

von Terry Pratchett

The fourth Discworld novel.Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome.For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice he'll have free board, use of the company horse and being dead isn't compulsory. It's the dream job until he discovers that it can be a killer on his love life.

von C. L. Werner

In the shadowy backstreets of the Old World, vicious bounty hunters ply their lethal trade--catching fugitives for a purse of gold. Brunner is one such ruthless man...but also keeps the closely guarded secret of a former life of luxury and nobility that turned to betrayal and bloodshed. With dark thoughts of vengeance burning away inside him, Brunner must battle to foil the plans of his latest quarry before his nemesis, Krogh, carries out a deadly retribution.

von Gavin Thorpe, Guy Haley

The first-ever Warhammer 40,000 encyclopedia is here. Dive into the vast universe of Warhammer 40,000 and explore miniatures from every faction, captured in all their glory through official photography. Follow key characters throughout the evolution of their models and experience in pinpoint detail the warriors who wage endless war across the ravaged galaxy of the 41st Millennium. Explore the Warhammer 40,000 universe and its factions in striking detail: The first book of its kind, this Ultimate Guide goes into unparalleled detail on the miniatures and lore of Warhammer 40,000 and is sure to delight long-time fans and newcomers alike. Lavishly illustrated with hundreds of beautifully shot photographs of Warhammer 40,000 miniatures that showcase fine details and intricate designs across each faction, from the mighty Space Marines to the ravenous Tyranids, foul Chaos Daemons, deathless Necrons – and more. Written by Guy Haley and Gav Thorpe – these prolific Black Library authors who are household names of Warhammer fandom walk you through this world with richly detailed descriptions and insights into the lore. Packed with insight into the game’s defining miniatures, Warhammer 40,000: The Ultimate Guide goes deep into the Warhammer 40,000 universe like never before. Whether you’re a new fan who wants a complete guide to the setting, a collector of miniatures, a follower of the lore, or simply looking to celebrate your favorite hobby, this must-have volume is an essential visual journey through the grim darkness of Warhammer 40,000. © Copyright Games Workshop Limited 2024

von Mike Mearls, Jeremy Crawford, James Wyatt, Robert J. Schwalb, Bruce R. Cordell

The Player's Handbook® contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from the D & D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

von Dungeons & Dragons

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.• Confront horrific monsters born from the world’s devastating wars.