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von Matt Dinniman

Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.Welcome, Crawlers. Welcome to the fourth floor of the dungeon.Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

von Tad Williams

This stunning finale to the gigantic Otherland tetralogy (City of Golden Shadow, etc.), a brilliant fusion of quest fantasy and technological SF, is sure to please Williams's many fans. Otherland, a complete universe co-existent with the real world, incorporates elements of the Arabian Nights, the Alice and Oz books, the Neanderthal Age, the Trojan War, rewritten Roman history (Hannibal returns three centuries after his death to crush Rome, without elephants), as well as numerous nursery rhymes and fables. An enormous cast of courageous humans confronts monstrous insects, unimaginable dangers and all the appurtenances of fantastic adventure. At nearly 700 pages this is a mighty mouthful to swallow, but a well-crafted if convoluted plot sustains interest through the lengthy climax, which explains the inexplicable.

von David Gunn

Set in a chillingly realistic far-future world, and featuring a gritty antihero even more frightening than the evil empire he serves as soldier and assassin, Death’s Head is sure to be one of the most talked-about novels of the year. David Gunn is loaded–and he shoots to kill.At the top of the galactic pecking order is the United Free, a civilization of awe-inspiring technological prowess so far in advance of other space-faring powers as to seem untouchable gods. Most of the known universe has fallen under their inscrutable sway. The rest is squabbled over by two empires: one ruled with an iron fist by OctoV, a tyrant who appears to his followers as a teenage boy but is in reality something very different, the other administered by the Uplifted, bizarre machinelike intelligences, and their no-longer-quite-human servants, cyborgs known as the Enlightened.Sven Tveskoeg, an ex-sergeant demoted for insubordination and sentenced to death, is a vicious killer with a stubborn streak of loyalty. Sven possesses a fierce if untutored intelligence and a genetic makeup that is 98.2 percent human and 1.8 percent . . . something else. Perhaps that “something else” explains how quickly he heals from even the worst injuries or how he can communicate telepathically with the ferox, fearsome alien savages whose natural fighting abilities regularly outperform the advanced technology of their human enemies. Perhaps it is these unique abilities that bring Sven to the attention of OctoV.Drafted into the Death’s Head, the elite enforcers of OctoV’s imperial will, Sven is given a new lease on life. Armed with a SIG diabolo–an intelligent gun–and an illegal symbiont called a kyp, Sven is sent to a faraway planet, the latest battleground between the Uplifted and OctoV. There he finds himself in the midst of a military disaster, one that will take all his courage–and all his firepower–to survive.But an even deadlier struggle is taking place, a struggle that will draw the attention of the United Free. Sven knows he is a pawn, and pawns have a bad habit of being sacrificed.But Sven is nobody’s sacrifice. And even a pawn can checkmate a king.

von Anthony Horowitz

The third heart-pounding book in #1 NYT bestselling author Anthony Horowitz's spellbinding The Gatekeepers seriesA gate has been opened. The Old Ones have been released. And now the third and fourth of The Five -- twins with a mysterious psychic bond -- are joining the fight.

von Stephen King

At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.

von Brent Weeks

In the stunning conclusion to the epic, New York Times bestselling Lightbringer series by Brent Weeks, kingdoms clash as Kip must finally escape his family's shadow in order to protect the land and people he loves.Gavin Guile, once the most powerful man the world had ever seen, has been laid low. He's lost his magic, and now he is on a suicide mission. Failure will condemn the woman he loves. Success will condemn his entire empire.As the White King springs his great traps and the Chromeria itself is threatened by treason and siege, Kip Guile must gather his forces, rally his allies, and scramble to return for one impossible final stand.The long-awaited epic conclusion of Brent Weeks's New York Times bestselling Lightbringer series.LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorThe Burning WhiteFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsThe Night Angel Trilogy: 10th Anniversary EditionNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel NovellaThe Way of Shadows: The Graphic Novel

von Dean Koontz

The Frankenstein story is updated to the 21st century by the great American storyteller Dean Koontz. Now someone new is playing god. They are stronger, heal better and think faster than any humans ever created - and they must be destroyed. But not even Victor Helios can stop the engineered killers he has set loose on a reign of terror through modern-day New Orleans. The mad genius had not imagined that his creations would develop minds - and purposes - of their own. And as Deucalion and Detectives O'Connor and Maddison race to uncover an age-old conspiracy, they will discover that Victor's new, improved models have infiltrated every level of New Orleans society ... and far beyond. Dean Koontz, the master storyteller, creates a bold new legend.

von Peter Lerangis

Follow the story of Jack McKinley in the mysterious, action-packed adventure series that takes place throughout the Seven Wonders of the Ancient World. Jack discovers a secret organization on a hidden island and becomes the leader of a mission to retrieve seven lost magical orbs. As Jack and his three friends realize their lives are at stake, they have no choice but to accept the quest and embark on the challenge of their lives. Four friends. Six months. Seven Wonders. One goal. This collection includes books 1 through 3 in this bestselling series (The Colossus Rises, Lost in Babylon, and The Tomb of Shadows). It also includes the thrilling prequel novella to book 1, Seven Wonders Journals: The Select, plus Seven Wonders Journals: The Orphan, a short novella that chronicles a key character's valiant battle to rescue her best friend.

von Joe Dever

Lone Wolf has returned from Daziarn to discover all his mortal enemies are poised to conquer Magnamund. His mission is to travel to the underworld of Helegedad to confront Darklord Gnagg. That is the scene, and it is up to the readers to supply the end, for only they can determine Lone Wolf's destiny.

von Dave Rudden

The second book in the brilliant Knights of the Borrowed Dark trilogy, perfect for fans of Skulduggery Pleasant. Life is returning to normal for Denizen Hardwick. Well, the new normal, where he has to battle monsters in quiet Dublin bookshops and constantly struggle to contain the new powers he has been given by Mercy, the daughter of the Endless King. But Denizen may need those powers sooner than he thinks - not only are the Tenebrous stirring again but the Order of the Borrowed Dark face a new threat from much closer to home...