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von B. B. Alston
The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.War has come to the supernatural world, and Amari’s two worst enemies are leading the charge.Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians—and Amari’s former partner—is after a destructive new power that would not only ensure the magicians’ victory . . . it would make him invincible.With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she’s willing to sacrifice . . . because the Despicable Wonders will demand everything.
von Robert Muchamore
A new member of CHERUB gets the chance to avenge the death of his family in the eleventh book of the CHERUB series, which Rick Riordan says has “plenty of action.”CHERUB agents are highly trained, extremely talented—and all under the age of seventeen. For official purposes, these agents do not exist. They are sent out on missions to spy on terrorists, hack into crucial documents, and gather intel on global threats—all without gadgets or weapons. It is an extremely dangerous job, but these agents have one crucial advantage: Adults never suspect that teens are spying on them.Dante Scott still has nightmares about the death of his family, brutally murdered by a biker gang. Then he is given the chance to become a member of CHERUB, and when he joins James and Lauren on a mission to infiltrate Brigands Motorcycle Club, he’s ready to use everything he’s learned to exact revenge on the people who killed his family.
von Alexander Gordon Smith
The whole world has become a prison, and Alfred Furnace is its master. Monsters rule the streets, beasts of pure fury that leave nothing but murder and madness in their wake. Those who do not die are turned, becoming slaves to Furnace's reign of cruelty. It is a war to end all wars, one that will leave the planet in ruins. I am a monster too. I am one of Alfred Furnace's children. And I am the only one who can stop him. I have to find a way to use my powers to destroy Furnace, but in doing so I risk becoming the very force that kills us all. I don't know if I am the executed or the executioner. I don't know who will die: me, Furnace or the entire human race. All I know is that one way or another, it all ends today.
von Simon R. Green
“Simon Green’s Nightside is a macabre and thoroughly entertaining world.”—#1 New York Times bestselling author Jim ButcherJohn Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…
von Tim Willocks
Malta, May 1565 - From the shores of the Golden Horn, Suleiman the Magnificent, Emperor of the Ottomans, has sent the greatest armada since antiquity to wipe out Islam's most implacable foe, the Knights of Saint John of Jerusalem. Meanwhile, in Sicily, a disgraced and exiled Maltese noblewoman, Carla La Penautier, has been trying to return to the doomed island in an attempt to find the bastard son who was taken from her at his birth. The Religion have refused her every plea and a tormented Roman Inquisitor, Ludovico Ludovici, seeks to imprison her. But Carla recruits a notorious adventurer and arms merchant - Mattias Tannhauser - to help her evade the Inquisition and to escape on the last galley to run the Turkish blockade. As the ensuing apocalyptic conflict between Islam and Christianity becomes the most brutal and harrowing siege in military history, Tannhauser and Carla must survive the bloody inferno and track down a twelve-year-old boy whose face they have never seen and whose name they do not know. And neither of them reckon on the return of the avenging Inquisitor, Ludovico Ludovici.
von Chris Wooding
Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.
von Karen Traviss
Based on the blockbuster Xbox game, this is the stunning story of the men and women who stood between a planet and total destruction—and now have to face the consequences of their actions. After a brutal fifteen-year war for survival, the Coalition of Ordered Governments is forced to destroy mankind’s last city in a final bid to stop the Locust Horde. As the survivors flee Jacinto, they must contend with the last of the Locust, bent on vengeance, as they struggle to stay alive in an icy wilderness. Marcus Fenix, Dom Santiago, and their fellow Gears fight to get Jacinto’s refugees to a safe haven, but find themselves in a lawless new world where the enemy is human—and as desperate and dangerous as any grub.
von Geoff Rodkey
This highly anticipated sequel to Rodkey's much-praised debut is funny, heartfelt, and action-packed. Don't miss it! After a narrow escape from Deadweather Island, Egg and his slightly deranged partner Guts head for the remote New Lands. They're in search of the lost Okalu tribe, who hold the key to the mysterious treasure map that Egg can't decipher. But the ruthless Roger Pembroke is hard on Egg's trail, and the New Lands are full of new enemies--against which our heroes' only weapons are their brains, their courage...and the two dozen swear words Guts just memorized in the local tongue. They're going to need help. But who can they trust? Is Kira, the beautiful and heavily armed Okalu refugee, their ally...or their enemy? Is Pembroke's daughter Millicent on Egg's side...or her father's? Why on earth is the notorious pirate Burn Healy being so nice to them? And the biggest question of all: what shocking secret is Egg about to discover in the shadow of an ancient Okalu temple?
von Stephen Blackmoore
Stephen Blackmoore's dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.Sister murdered, best friend dead, married to the patron saint of death, Santa Muerte. Necromancer Eric Carter's return to Los Angeles hasn't gone well, and it's about to get even worse. His link to the Aztec death goddess is changing his powers, changing him, and he's not sure how far it will go. He's starting to question his own sanity, wonder if he's losing his mind. No mean feat for a guy who talks to the dead on a regular basis. While searching for a way to break Santa Muerte's hold over him, Carter finds himself the target of a psychopath who can steal anyone's form, powers, and memories. Identity theft is one thing, but this guy does it by killing his victims and wearing their skins like a suit. He can be anyone. He can be anywhere. Now Carter has to change the game -- go from hunted to hunter. All he has for help is a Skid Row bruja and a ghost who's either his dead friend Alex or the manifestation of Carter's own guilt-fueled psychotic break. Everything is trying to kill him. Nothing is as it seems. If all his plans go perfectly, he might survive the week. He's hoping that's a good thing.
von Rob Thurman
The fourth book in the Cal Leandros series that began with Nightlife, Deathwish is clever, ironic and hugely entertaining urban fantasy in the vein of Jim Butcher by the New York Times bestselling author, Rob Thurman. 'How I felt the mental stirrings of a bloodthirsty heritage when I passed through the gray light wasn't my favourite topic . . . the Auphe nature wasn't mine. I wouldn't let it be. And if I said that to myself over and over and sprinkled around enough frigging fairy dust, maybe it would be true.' Half-human Cal Leandros and his brother, Niko, are barely getting by with their preternatural detective agency when the vampire Seamus hires them. He's being followed, and he wants to know by whom. But the Leandros brothers have to do more than they had planned when Seamus turns up dead (or un-undead). Worse still is the return of Cal's nightmarish family, the Auphe. The last time Cal and Niko faced them, the Auphe were almost wiped out. Now they want revenge. Cal know that before the Auphe get to him, they will try to destroy everything and everyone he holds dear. Because for the Auphe, Cal's pain is a pleasure. And they're feeling good. A dark contemporary fantasy with a humorous edge, Rob Thurman's Deathwish should not be missed. Praise for Rob Thurman: 'Supernatural elements put this in the company of Jim Butcher and Charlaine Harris' SFRevu 'A roaring rollercoaster of a read . . . it'll take your breath away' Simon R. Green Rob Thurman lives in Indiana, land of rolling hills and cows. Lots and lots of cows. Nightlife, Moonshine and Madhouse, the previous novels in the Cal Leandros series, are also published by Penguin. Visit Rob at www.robthurman.net.