Empfehlungen basierend auf "Neuromancer"

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von HERBERT FRANK

Before The Matrix, before Star Wars, before Ender's Game and Neuromancer, there was Dune: winner of the prestigious Hugo and Nebula awards, and widely considered one of the greatest science fiction novels ever written.Melange, or 'spice', is the most valuable - and rarest - element in the universe; a drug that does everything from increasing a person's life-span to making intersteller travel possible. And it can only be found on a single planet: the inhospitable desert world Arrakis.Whoever controls Arrakis controls the spice. And whoever controls the spice controls the universe.When the Emperor transfers stewardship of Arrakis from the noble House Harkonnen to House Atreides, the Harkonnens fight back, murdering Duke Leto Atreides. Paul, his son, and Lady Jessica, his concubine, flee into the desert. On the point of death, they are rescued by a band for Fremen, the native people of Arrakis, who control Arrakis' second great resource: the giant worms that burrow beneath the burning desert sands.In order to avenge his father and retake Arrakis from the Harkonnens, Paul must earn the trust of the Fremen and lead a tiny army against the innumerable forces aligned against them.And his journey will change the universe.

von Peter F. Hamilton

The souls of those long dead are entering the universe at an alarming rate. Stealing the bodies of the living, they are grouping together into powerful consortiums led by leaders from history. An increasingly desperate Confederation Navy is struggling to stem the tide as the race for the universe's most powerful weapon begins. But if the dead can return to life, who will be the ultimate victors?

von Peter F. Hamilton

Not every fallen angel comes from heaven...The ancient menace has finally escaped from Lalonde, shattering the Confederation's peaceful existence. Those who succumbed to it have acquired godlike powers, but now follow a far from divine gospel as they advance inexorably from world to world.On planets and asteroids, individuals battle for survival against the strange and brutal forces unleashed upon the universe. Governments teeter on the brink of anarchy, the Conferderation Navy is dangerously over-stretched, and a dark messiah prepares to invoke his own version of the final Night.In such desperate times the last thing the galaxy needs is a new and terrifyingly powerful weapon. Yet Dr Alkad Mzu is determined to retrieve the Alchemist - so she can complete her thirty-year vendetta to slay a star. Which means Joshua Calvert has to find Dr. Mzu and bring her back before the alchemist can be reactivated.But he's not alone in the chase, and there are people on both sides who have their own ideas about how to use the ultimate doomsday device.

von James S. A. Corey

The Sixth Novel In James S. A. Corey's New York Times Bestselling Expanse Series--now A Major Television Series From Syfy! A Revolution Brewing For Generations Has Begun In Fire. It Will End In Blood. The Free Navy - A Violent Group Of Belters In Black-market Military Ships - Has Crippled The Earth And Begun A Campaign Of Piracy And Violence Among The Outer Planets. The Colony Ships Heading For The Thousand New Worlds On The Far Side Of The Alien Ring Gates Are Easy Prey, And No Single Navy Remains Strong Enough To Protect Them. James Holden And His Crew Know The Strengths And Weaknesses Of This New Force Better Than Anyone. Outnumbered And Outgunned, The Embattled Remnants Of The Old Political Powers Call On The Rocinante For A Desperate Mission To Reach Medina Station At The Heart Of The Gate Network. But The New Alliances Are As Flawed As The Old, And The Struggle For Power Has Only Just Begun. As The Chaos Grows, An Alien Mystery Deepens. Pirate Fleets, Mutiny, And Betrayal May Be The Least Of The Rocinante's Problems. And In The Uncanny Spaces Past The Ring Gates, The Choices Of A Few Damaged And Desperate People May Determine The Fate Of More Than Just Humanity. The Expanse Leviathan Wakescaliban's Warabaddon's Gatecibola Burnnemesis Gamesbabylon's Ashes The Expanse Short Fiction The Butcher Of Anderson Stationgods Of Riskthe Churnthe Vital Abyss-- A Revolution Brewing For Generations Has Begun In Fire. It Will End In Blood. The Free Navy - A Violent Group Of Belters In Black-market Military Ships - Has Crippled The Earth And Begun A Campaign Of Piracy And Violence Among The Outer Planets. The Colony Ships Heading For The Thousand New Worlds On The Far Side Of The Alien Ring Gates Are Easy Prey, And No Single Navy Remains Strong Enough To Protect Them. James Holden And His Crew Know The Strengths And Weaknesses Of This New Force Better Than Anyone. Outnumbered And Outgunned, The Embattled Remnants Of The Old Political Powers Call On The Rocinante For A Desperate Mission To Reach Medina Station At The Heart Of The Gate Network. But The New Alliances Are As Flawed As The Old, And The Struggle For Power Has Only Just Begun. As The Chaos Grows, An Alien Mystery Deepens. Pirate Fleets, Mutiny, And Betrayal May Be The Least Of The Rocinante's Problems. And In The Uncanny Spaces Past The Ring Gates, The Choices Of A Few Damaged And Desperate People May Determine The Fate Of More Than Just Humanity-- James S. A. Corey.

von Anna E. O'Brien

The second novel in Isaac Asimov’s classic science-fiction masterpiece, the Foundation seriesTHE EPIC SAGA THAT INSPIRED THE APPLE TV+ SERIES FOUNDATIONLed by its founding father, the psychohistorian Hari Seldon, and utilizing science and technology, the Foundation survived the greed and barbarism of its neighboring warrior-planets. Now cleverness and courage may not be enough. For the Empire—the mightiest force in the Galaxy—is even more dangerous in its death throes. Even worse, a mysterious entity called the Mule has appeared with powers beyond anything humanly conceivable. Who—or what—is the Mule? And how is humanity to defend itself against this invulnerable avatar of annihilation?Filled with nail-biting suspense, nonstop action, and cutting-edge speculation, Foundation and Empire is the story of humanity’s perpetual struggle against the darkness that forever threatens to overwhelm the light—and of how the courage of even a determined few can make all the difference in the universe.

von Isaac Asimov, Robert A. Silverberg

The final collaboration between two of SF's greatest talents chronicles the extraordinary life of Andrew Martin, a standard housekeeping robot whose experimental brain turns out to have unique capabilities. A fascinating examination of what it means to be human.

von Anne McCaffrey

As director of the Jerhattan Parapsychic Center, telepath Rhyssa Owen coordinated the job assignments for psychically gifted Talents. And though she had her hands full dealing with the unreasonable demand for kinetics to work on the space platform that would be humankind's stepping-stone to the stars, she was always ready to welcome new Talents to the Center.Feisty and streetwise, twelve-year-old Tirla used her extraordinary knack for languages to eke out a living in the Linear developments, where the poor struggled to make ends meet and children were conscripted or sold into menial work programs. Young Peter, paralyzed in a freak accident, hoped someday to get into space where zero gravity would enable him to function more easily. Both desperately needed help only other Talents could provide.With the appearance in her life of one extraordinary man with no measurable Talent at all, Rhyssa suddenly found herself questioning everything she thought she knew about her people. And when two Talented children were discovered to have some very unusual -- and unexpected -- abilities, she realized that she would have to reassess the potential of all Talentkind...From the Paperback edition.

von Ian Douglas

New York Times bestselling military science fiction author Ian Douglas brings us the eighth—and penultimate—Star Carrier novel, Bright Light, combining the best action, adventure, and hard science into this universe-spanning series There’s no more time . . . There’s always more time . . . Trevor Gray has been stripped of his command of the starship America, and is unsure what to do with his life. Having dedicated so much of himself to the service, he knew following the super-AI Konstantin’s advice could have severe consequences. He just never thought he would be out of the fight. Because that’s what Earth is in: a fight against a sinister alien force that is so technologically advanced, there seems little hope. And that’s why he had disobeyed his orders in the first place: to figure out a way to stop them. But now he’s beached. Which is just what Konstantin wanted. For the super-AI has a plan: connect Gray with the Pan-Europeans, and set him on a course to the remote star Deneb. There, he is to make contact with a mysterious alien civilization using the new artificial intelligence Bright Light, and maybe—if they can make it in time—prevent humanity from being wiped from the universe.

von Richard Garriott, David Fisher

The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.

von S. K. Dunstall

The crew of Another Road are back, closer than ever to the biggest score in the galaxy. . . if they can stay a step ahead of the Justice Department agents and Company men tracking them.An engineer with a fondness for weapons. A captain with no memory. An obsessive genemodder who loves to tinker. Meet the crew of Another Road.Josune, Roystan, and Nika have escaped the company thugs trying to kill them. They've gotten a new spaceship to replace The Road (after it was blown up underneath them). And their new ship is armed to the teeth with dangerous weapons, courtesy of Josune. All that's left to do before they head out to find the legendary lode of transurides is to restore Roystan's memory. To do that, they need to collect the genemod machine Nika has ordered.But first, they have to shake off the Justice Department agent and the Companies tracking them. It should be easy. They've done it before. What could possibly go wrong?