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von Simon R. Green

“Simon Green’s Nightside is a macabre and thoroughly entertaining world.”—#1 New York Times bestselling author Jim ButcherJohn Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…

von Robert Jackson Bennett

Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing. So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve. Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.

von Alex Scarrow

Liam O'Connor should have died at sea in 1912. Maddy Carter should have died on a plane in 2010. Sal Vikram should have died in a fire in 2026. But all three have been given a second chance - to work for an agency that no one knows exists. Its purpose: to prevent time travel destroying history . . . In 1993 British computer hacker Adam Lewis finds his name in a coded manuscript that is almost one thousand years old. How did Adam's name get in there . . . and why? Confronted by Adam in 2001, the TimeRiders travel back to Sherwood Forest in 1193 to discover the origins of the ancient message. But when a strange hooded man appears interested in the same thing, they begin to wonder what terrible threat this cryptic link from the past holds for the future . . .

von Josiah Bancroft

Forced by necessity into a life of piracy, Senlin and his crew struggle to survive aboard their stolen airship. Senlin’s search for his lost wife continues, even as her ghost hounds his every step. But the Tower of Babel proves to be as difficult to reenter as it was to escape.While searching for an unguarded port, Senlin encounters the camp of Luc Marat, who seems equal parts bandit and humanitarian. One thing is for certain: his asylum for the downtrodden hods is not as peaceful as it appears.In desperation, Senlin turns to the mysterious and dangerous Sphinx, with whom Edith shares a terrible bond. They discover the Sphinx’s help does not come cheaply. Senlin must choose between his friends, his freedom, and his wife.

von Kim Harrison

After a solar eclipse opens a way between our world and a paranormal realm, and the dark side of first contact emerges, one woman’s loyalties will be tested in this gripping serialized adventure from the #1 New York Times bestselling author of the Hollows series. Dr. Renee Caisson never expected that her scientific expertise would lead to a role playing interpreter between humans and the demonic-looking Neighbors. When the door between their worlds opened, she was drafted by the government to study the otherworldly beings and was able to prove her theory: the Neighbors had been to Earth before—and now they simply wanted to save their dying planet. At least, that’s the story, and everyone—both human and Neighbor—is sticking to it. The Neighbor in charge of the new portal’s operation, Noel, isn’t that sure anymore. Having succeeded in finding a new planet to inhabit, the leaders of her world have made the dark truth of their existence clear to her: the Neighbors forcibly tried to make a foothold on Earth in the past—and they can’t afford to fail again. But the Neighbors’ ability to magically teleport from place to place has convinced Major Jackson that the only way to keep control of the situation is to embrace it and tell the world of the Neighbors’ existence. Unfortunately, not everyone agrees.

von Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.

von R. A. Salvatore

Something terrible, unspeakable, immense, has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan, and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some of this damage may never be repaired. And Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He's going to Menzoberranzan. Bruenor is ready to march with him bringing along an army of dwarves to end the scourge of Menzoberranzan, but Drizzt needs to see what's happening there. The dwarf army may not be necessary. The City of Spiders might already have fallen to the demons and their wicked prince. But even if that's true, what's to say the demons will stop there? Maestro picks up where Archmage left off, plunging Drizzt into his most dangerous adventure yet, and with all the action, adventure, beloved characters, dark elves, monsters, and demon princes Drizzt fans adore.

von Peter Danielson

Book #10 of the breathtaking epic adventure series, The Exodus, abounds with power and mystery as young prince Moses quells a rebellion in Nubia and learns of his true heritage as a son of slaves. He must abandon luxury and face his destiny as a leader of his people.

von Stephen Blackmoore

The fourth book of this dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.Los Angeles is burning.During one of the hottest summers the city has ever seen, someone is murdering mages with fires that burn when they shouldn't, that don't stop when they should. Necromancer Eric Carter is being framed for the killings and hunted by his own people.To Carter, everything points to the god Quetzalcoatl coming after him, after he defied the mad wind god in the Aztec land of the dead. But too many things aren't adding up, and Carter knows there's more going on.If he doesn't figure out what it is and put a stop to it fast, Quetzalcoatl won't just kill him, he'll burn the whole damn city down with him.

von Dale Brown, Jim DeFelice

In a volatile world, America’s worst nightmares can become real—anywhere, anytime, and with no warning. But there is one potent defense: a top-secret military facility in the Nevada desert where the high-tech future of warfare is being conceived and constructed. Masters of astonishing military technology that enables them to deploy almost instantaneously to any part of the Earth, the Dreamland team must now stop a dangerous revolution in the making in Eastern Europe—where a mysterious group of insurgents has blown up an essential pipeline, thereby disrupting Europe’s gas supply. With NATO and the EU paralyzed by the crisis, it falls to Dreamland’s best and brightest to keep the world from the brink of another Cold War. But the secret hand of an old enemy is pulling the strings from the shadows, hoping to reap the rewards of chaos. And the devastating results could erupt with intense, white-hot fury.