Empfehlungen basierend auf "Mass Effect - Andromeda: Nexus Uprising"

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von Dan Simmons

“State of the art science fiction . . . a landmark novel.”—Isaac Asimov's Science Fiction MagazineNow, in the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. On the world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing—nothing anywhere in the universe—will ever be the same.Praise for The Fall of Hyperion“One of the finest SF novels published in the past few years.”—Science Fiction Eye“A magnificently original blend of themes and styles.”—The Denver Post

von Peter F. Hamilton

In the far future, humanity has divided into two diametrically opposed groups. The Edenists are genetically engineered space-dwellers with telepathic affinity for their biotechnological homes and ships. The Adamists, effectively the Luddites of the future, are willing to pioneer new worlds, much as their ancestors did hundreds of years ago. The two groups, peopled by fascinating characters, clash on a primitive world called Lalonde, setting in motion a tale of adventure unparalleled in this universe.

von James S. A. Corey

The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs

von Michio Kaku

"Formerly the domain of fiction, moving human civilization to the stars is increasingly becoming a scientific possibility--and a necessity. Whether in the near future due to climate change and the depletion of finite resources, or in the distant future due to catastrophic cosmological events, we must face the reality that humans will one day need to leave planet Earth to survive as a species. World-renowned physicist and futurist Michio Kaku explores in rich, intimate detail the process by which humanity may gradually move away from the planet and develop a sustainable civilization in outer space. He reveals how cutting-edge developments in robotics, nanotechnology, and biotechnology may allow us to terraform and build habitable cities on Mars. He then takes us beyond the solar system to nearby stars, which may soon be reached by nanoships traveling on laser beams at near the speed of light. Finally, he brings us beyond our galaxy, and even beyond our universe, to the possibility of immortality, showing us how humans may someday be able to leave our bodies entirely and laser port to new havens in space. With irrepressible enthusiasm and wonder, Dr. Kaku takes readers on a fascinating journey to a future in which humanity may finally fulfill its long-awaited destiny among the stars"--

von Alastair Reynolds

Elysium Fire is a smoldering tale of murderers, secret cultists, tampered memories, and unthinkable power, of bottomless corruption and overpowering idealism from the king of modern space opera. Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants. And these "melters" leave no clues behind as to the cause of their deaths. . . As panic rises in the populace, a charismatic figure is sowing insurrection, convincing a small but growing number of habitats to break away from the Glitter Band and form their own independent colonies.

von Wendy Mass

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers have made it to the last planet. If they complete this mission, they can finally go home. But they've been in space a long time, and it's starting to take its toll. When one of the crew falls deathly ill, the race back to Earth becomes even more urgent. They just have to combat fire-breathing dragons and an evil alien clone out to sabotage their every move. No big deal. At least the Voyagers have almost every element they need. Only one more to go--six elements to make the Source and save the world. So why is there a space in the Element Fuser for a seventh? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

von Emma Newman

Acclaimed author Emma Newman returns to the captivating universe she created in Planetfall with a stunning science fiction mystery where one man’s murder is much more than it seems—an Arthur C. Clarke Award Nominee.   Gov-corp detective Carlos Moreno was only a baby when Atlas left Earth to seek truth among the stars. But in that moment, the course of Carlos’s entire life changed. Atlas is what took his mother away; what made his father lose hope; what led Alejandro Casales, leader of the religious cult known as the Circle, to his door. And now, on the eve of the fortieth anniversary of Atlas’s departure, it’s got something to do why Casales was found dead in his hotel room—and why Carlos is the man in charge of the investigation.   To figure out who killed one of the most powerful men on Earth, Carlos is supposed to put aside his personal history. But the deeper he delves into the case, the more he realizes that escaping the past is not so easy. There’s more to Casales’s death than meets the eye, and something much more sinister to the legacy of Atlas than anyone realizes...

von James Axler

Earth remains the volatile prize of aeons of war and domination by two panterrestrial races. Returning the fight to these inhuman overlords, the Cerberus rebels are the champions of the planet's postapocalyptic dark ages. They spark a uniquely human resilience and courage to stand down the forces of infinitely powerful, perhaps unstoppable entities in the ongoing war to retake Earth for humanity. The Bluegrass range, ripe with secrets and magic, hides the operating base of a race of monstrous genetic mutations, faithful servants of an ancient overlord. As Kane and the rebels stage their reconnaissance, the shocking new face of an old nemesis enters the fray. As this cross-spatial cyborg replicates himself as Kane and breaches humanity's last defense, he may well succeed in wiping the mountains--and their inhabitants--off the face of Earth permanently.

von Richard Garriott, David Fisher

The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.

von K. B. Wagers

With the fourth stand-alone NeoG novel, Die Hard meets A Long Way to a Small, Angry Planet in this nail-biting, action-filled story that’s as much about found family as it is about survival when a peaceful transition of power in the Mars Orbital Station goes terribly wrong as rebels decide this is the moment to make their move, leaving two NeoG members stranded inside a ticking time bomb. When you’re trapped in space, there’s no way out. The mission of the Near-Earth Orbital Guard is to ensure the peace and security of the solar system. Commander Maxine Carmichael and Lieutenant Commander Saqib Vahid are at the Mars Orbital Station (MOS) to help facilitate the official handover from NeoG to Mars civilian control as part of the ongoing negotiations. Members of the extreme wings of the fight for Martian independence refuse to remain silent, and are willing to resort to violence to make their voices heard; Max and Saqib find themselves fighting for their lives. The attacks both on the MOS and the ground of Mars sets off a chain reaction that could destabilize the last few years of cautious peace. The leader of Free Mars, Sylvia Moroz, knows better than anyone how fragile harmony is, having seen for decades the Coalition of Human Nations’ inability to negotiate for peace. Without any assurances—and knowing her splintered people all too well—anything less than complete liberation will only lead to more bloodshed. She’s not opposed to fighting, but when there’s an attempt on her life, she finds she must look for help from the NeoG and Commander D’Arcy Montaglione. The pair will have to overcome their past to figure out who they can trust and how to stop the attacks on the ground before more lives are lost. Trapped inside the station, Carmichael and Vahid are scrambling to not only get to the bottom of the attackers’ motives, but also to simply survive. Because with the rest of the Zuma’s Ghost crew stuck down on Mars, it’s up to them to do what they can to keep the MOS from fully falling into the wrong hands…and keep Mars from descending into all-out war.