Empfehlungen basierend auf "MAR, Vol. 13"

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von Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?

von Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's career as a professional Go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal. Then Sai attempts to teach a cheating Go player a lesson he'll never forget... Will Hikaru's ghostly master do him proud, or make him like an amateur?

von Yuu Watase

Travel back to the mystical Universe of the Four Gods in this prequel to hit the hit series Fushigi Yugi!When schoolgirl Takiko Okuda attempts to destroy her father's translation of The Universe of the Four Gods, she is instead sucked into the story, becoming the Priestess of Genbu in an epic journey to find the seven Celestial Warriors!In the midst of a heated battle, Takiko is transported back to her own world. There, all the problems she escaped through her father's book are waiting for her: her mother's funeral, her father's disapproval, and her reunion with Mr. Ohsugi, her first love. But with the wisdom and strength she's found as the Priestess of Genbu, Takiko knows what she has to do. And when she discovers that the wishes of the Priestess really do have power in her world, she realizes that she must find a way to return to the Universe of the Four Gods!

von Hiroyuki Takei

Yoh, Faust, and Ryu unveil their new and formidable Over Souls as they square off against the Icemen. Meanwhile, Manta, still in shock over the brutal death of the Niles, is anxious for Yoh's safety against the bone-chilling Shaman team who, having battled the coldest forces of nature in northern Europe, are confident that they can overtake Team Funbari with ease.

von Hiroyuki Takei

Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Au Revoir Mt. Osore, The unthinkable has happened--Yoh has withdrawn from the Shaman Fight! What happens now? To understand Yoh's future we must revisit his past, back to when he and Anna first met. How did their acquaintance shape Yoh's fate, and what terrible secret still burns between them?Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…

von Takehiko Inoue

Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.Hisanobu Takahashi thought the world was his for the taking. Natural athletic ability, effortless academic prowess and popularity with the girls gave him a sense of entitlement that knew no bounds. But a devastating traffic accident robs Hisanobu of everything. In constant pain, Hisanobu is completely overwhelmed by the reality of his paraplegia and his excruciating physical rehabilitation.

von Yuki Urushibara

Mushi, a terrifying primitive life-form, take countless shapes--most of them deadly to the human race. Enter Ginko, a mushi expert, known as a mushishi. Though his laconic smile and soft-spoken manner don't seem imposing, he represents the human world's greatest defense. When a fellow mushishi disappears, Ginko must search for him on a mushi-infested mountain, putting his own life on the line!

von Higasa Akai

Heine's efforts to shape the princelings into worthy successors to the throne continues, but it seems that Bruno in particular is struggling with a bit of a crisis of conscience when it comes to his future. Can he live up to Heine's standards to remain his "apprentice"? More importantly, does he have the courage to carve out his own path?

von Kugane Maruyama, Satoshi Oshio

Posing as an adventurer in order to gather information about the world he's found himself in, Ainz ventures forth into the city, posing as an adventurer in order to gather information about the world he's found himself in. Finding work was easy enough, but when it leads to a plot that will devastate the city, he''s forced to take action--and will his powers be enough against the terrifying warrior Clementine?

von Ken Akamatsu

A FIELD TRIP INTO PERIL Ten-year-old teacher/magician Negi Springfield is looking forward to taking his class of beautiful girls to the historic cities of Kyoto and Nara-but there's a catch! Negi's student, Konoka, is a kidnap target of feuding magicians in those very cities. Her grandfather, the school principal, orders Negi to protect Konoka-while keeping the fact that she's in danger a secret from the unsuspecting girl. To add to Negi's headaches, his sword-wielding student, Setsuna, may be a spy for the kidnappers. With so much on his mind, how is a young magician to see the sights, care for a sarcastic stoat, and stay in the good graces of his hot-tempered magical partner Asuna?