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von Pittacus Lore
The Rise Of Nine Is The Next Thrilling Instalment In The Gripping Lorien Legacies Series By Pittacus Lore. 'number Four Is A Hero For This Generation' Michael Bay, Director Of Transformers *** Until I Met John Smith, Number Four, I'd Been On The Run Alone, Hiding And Fighting To Stay Alive. Together We Are Much More Powerful. But It Could Only Last So Long Before We Had To Separate To Find The Others . . . I Went To Spain To Find Seven, And I Found Even More, Including A Tenth Member Of The Garde Who Escaped From Lorien Alive. Ella Is Younger Than The Rest Of Us, But Just As Brave. Now We're Looking For The Others - Including John. But So Are They. I Am Number Six. To Finish What They Started, They'll Have To Fight Us First. Praise For Pittacus Lore: 'tense, Exciting, Full Of Energy' Observer 'relentlessly Readable' The Times 'tense, Keeps You Wondering' Sunday Times 'set To Eclipse Harry Potter And Moody Vampires. Pittacus Lore Is About To Become One Of The Hottest Names On The Planet' Big Issue The Rise Of Nine Is The Third Book In Pittacus Lore's Lorien Legacies Series. The First Book In His Lorien Legacies Series, I Am Number Four, Is Now A Major Disney Motion Picture, And Along With The Power Of Six And The Rise Of Nine, Perfect For Fans Of The Hunger Games.
von Henry H. Neff
Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.
von Dan Simmons
The triumphant concluding novels to the Hyperion Quartet, together in one volume for the first time. ENDYMION Two hundred and seventy-four years after the fall of the WorldWeb in Fall of Hyperion, Raoul Endymion is sent on a quest. Retrieving Aenea from the Sphinx before the Church troops reach her is only the beginning. With help from a blue-skinned android named A. Bettik, Raoul and Aenea travel the river Tethys, pursued by Father Captain Frederico DeSoya, an influential warrior-priest and his troops. The shrike continues to make enigmatic appearances, and while many questions were raised in Hyperion and Fall of Hyperion, still more are raised here. Raoul's quest will continue. THE RISE OF ENDYMION The time of reckoning has arrived. As a final genocidal Crusade threatens to enslave humanity forever, a new messiah has come of age. She is Aenea and she has undergone a strange apprenticeship to those known as the Others. Now her protector, Raul Endymion, one-time shepherd and convicted murderer, must help her deliver her startling message to her growing army of disciples. But first they must embark on a final spectacular mission to discover the underlying meaning of the universe itself. They have been followed on their journey by the mysterious Shrike--monster, angel, killing machine--who is about to reveal the long-held secret of its origin and purpose. And on the planet of Hyperion, where the story first began, the final revelation will be delivered--an apocalyptic message that unlocks the secrets of existence and the fate of humankind in the galaxy.
von Christopher Ruocchio
Now available in a new hardcover printing, the second novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fire.Hadrian Marlowe is lost. For half a century, he has searched the farther suns for the lost planet of Vorgossos, hoping to discover a way to contact the elusive alien Cielcin. He has pursued false leads for years among the barbarian Normans as captain of a band of mercenaries, but Hadrian remains determined to make peace and bring an end to nearly four hundred years of war. Desperate to find answers, Hadrian must venture beyond the security of the Sollan Empire and among the Extrasolarians who dwell between the stars. There, he will face not only the aliens he has come to offer peace, but contend with creatures that once were human, with traitors in his midst, and with a meeting that will bring him face to face with no less than the oldest enemy of mankind. If he succeeds, he will usher in a peace unlike any in recorded history. If he fails, the galaxy will burn.
von Jim Butcher, Ardian Syaf
When the supernatural world spins out of control, when the police can’t handle what goes bump in the night, when monsters come screaming out of nightmares and into the mean streets, there’s just one man to call: Harry Dresden, the only professional wizard in the Chicago phone book. A police consultant and private investigator, Dresden has to walk the dangerous line between the world of night and the light of day. Now Harry Dresden is investigating a brutal mauling at the Lincoln Park Zoo that has left a security guard dead and many questions unanswered. As an investigator of the supernatural, he senses that there’s more to this case than a simple animal attack, and as Dresden searches for clues to figure out who is really behind the crime, he finds himself next on the victim list, and being hunted by creatures that won’t leave much more than a stain if they catch him. Written exclusively for comics by Jim Butcher, The Dresden Files: Welcome to the Jungle is a brand-new story that’s sure to enchant readers with a blend of gripping mystery and fantastic adventure.
von S. M. Stirling
ALL-NEW STORIES OF THE EMBERVERSEby S.M. Stirling, Harry Turtledove, Walter Jon Williams, John Birmingham, John Barnes, Jane Lindskold, and more... " A] vivid portrait of a world gone insane,"* S. M. Stirling's New York Times bestselling Novels of the Change have depicted a vivid, utterly persuasive, and absorbingly unpredictable postapocalyptic wasteland in which all modern technology has been left in ashes, forcing humankind to rebuild an unknowable new world in the wake of unimaginable--and deliberate--chaos. Now, in this startling new anthology, S. M. Stirling invites the most fertile minds in science fiction to join him in expanding his rich Emberverse canvas. Here are inventive new perspectives on the cultures, the survivors, and the battles arising across the years and across the globe following the Change. In his all-new story "Hot Night at the Hopping Toad," Stirling returns to his own continuing saga of the High Kingdom of Montival. In the accompanying stories are fortune seekers, voyagers, and dangers--from the ruins of Sydney to the Republic of Fargo and Northern Alberta to Venetian and Greek galleys clashing in the Mediterranean. These new adventures revisit beloved people and places from Stirling's fantastic universe, introduce us to new ones, and deliver endlessly fascinating challenges to conquer, all while unfolding in a "postapocalyptic landscape that illuminates both the best and the worst of which our species is capable,"** "a world you can see, feel, and touch." *** Contributors to The Change: Tales of Downfall and Rebirth IncludeIntroduction: The Change as Setting and Secondary World by S. M. StirlingHot Night at the Hopping Toad by S. M. StirlingRate of Exchange by A. M. DellamonicaTight Spot by Kier SalmonAgainst the Wind by Lauren C. TeffeauThe Demons of Witmer Hall by M. T. ReitenBernie, Lord of the Apes by John Jos. MillerThe Seeker: A Poison in the Blood by Victor MilanGrandpa's Gift by Terry D. EnglandFortune and Glory by John BirminghamThe Venetian Dialectic by Walter Jon WilliamsThe Soul Remembers Uncouth Noises by John BarnesTopanga and the Chatsworth Lancers by Harry TurtledoveThe Hermit and the Jackalopes by Jane LindskoldThe New Normal by Jody Lynn NyeA Missed Connection by Emily Mah TippettsDeor by Diana Paxson *Statesman Journal (Salem, OR)**Science Fiction Weekly***Otherwhere Gazette
von Tim Probert
In the fourth installment of the award-winning, critically acclaimed Lightfall series, Bea, Cad, and their friends continue their quest to restore light on their dark world. Perfect for fans of Amulet and Avatar, this next book dives deeper into the magical world of Irpa, where ancient secrets and adventures abound. After surviving a shipwreck on the Fuerre Sea, Cad washes ashore on the shores of Pellidyr. There, he searches for Lorgon, the Water Spirit, but instead finds the other spirits of Irpa who question if their planet can be saved. One of them offers to help Cad and transports him to A Place Between, a strange liminal realm between the living and the dead, where Cad works to uncover the reason Lorgon summoned them to Pellidyr in the first place. Meanwhile, Bea awakens within the walls of the capital city. While Pellidyr's leader has heard the tales of Bea's derring-do and believes her to be a hero with all the answers, she's never felt more uncertain about the future. What she does know is that she can't accomplish anything without her crew. When Bea's escape plan also brings her to A Place Between, she makes a shocking discovery that changes her understanding of everything that came before her...and what could soon follow.
von A. M. Sohma
Welcome to Retha, the full submersion video game where you can be the hero of your own adventure. Unfortunately for Kit, it only takes one moment to turn the game into a nightmare. When Chronicles of Retha experiences a software malfunction, Kit--a disenchanted veteran player--is stuck in the game without a way to log off. Even worse, she's trapped playing as the most defective character possible, an elf dancer that was meant to be a prank. Thankfully, she receives word that there is a way out. But the only escape route is to defeat the game's ultimate villain. Kit, in her joke character, must fight her way through some of the worst Retha has to offer. Her only help is a party of low-leveled players just as powerless as she is, and the occasional act of mercy from one of the best players in the game, the taciturn (and aloof) Solus Miles. Can Kit and her new friends finish the quest, or will Retha be their end?
von Michael Owen Carroll
Not long ago the world thought its superhumans dead after a great battle wiped out heroes and villains alike. Now, new heroes'and new villains? have miraculously emerged in the form of teenagers. The new heroes find themselves on the cusp of WWIII, caused by their very existence. One hero is torn between right and wrong as he falls under the spell of a former ally turned villain, while another must come to terms with his dark role in the battle, as predicted by Quantum's prophecy years ago. If the planet is to survive, our new heroes will need to prove stronger than even they can imagine. The year of the superhero continues in this addictive thrill-ride that brings the traditional superhero comic book to a novel format in the most satisfying of ways.
von Robert Elmer
This is the story of Oriannon, a very human-looking girl with an extraordinary gift: the ability to record what she sees and experiences like the hard drive of a computer. When the mysterious Jesmet, thought to be a Magician in the Old Order, begins to connect with Oriannon, he is banished to Corista's Shadowside. On another planet, the new faith of its first Believers is tested in the shadow of evil In book two, readers can contemplate how biblical truths translate in another world. The planet of Corista has been thrown off its axis, and the bright side has been plunged into perpetual darkness. Are the Owling people of Shadowside to blame? With both sides of the planet in chaos, the world becomes even more confusing for 15-year-old Oriannon when her former music mentor Jesmet miraculously returns from the dead and promises his followers a special power called the Wind. But his is not the only offer of hope. Sola, Corista's charismatic head of Security, proposes the 'ultimate solution' for peace, and she recruits Oriannon to help her carry out a seemingly perfect plan. But Oriannon's closest friends are skeptical and try to convince her that the plan involves evil acts against the Owling. Should Oriannon trust the feelings of her friends? Will she embrace Sola's solution as the answer to the world's dilemma? Or will she believe the promise of an Owling holy man before she can no longer discern between light and darkness?