Empfehlungen basierend auf "MÄR, Vol. 12"

Based on your reading history, we think you will also enjoy the following books.

von Hiro Mashima

ULTIMATE DUELGajeel is a dragon slayer who can shoot huge iron pillars from his body with crushing precision, while dragon slayer Natsu fights with devastating flame attacks. Their fierce battle began when Gajeel’s wizard guild, Phantom Lord, assaulted rival guild Fairy Tail–but can either headquarters withstand two such destructive forces?

von Hiroyuki Takei

Junior high whiz kid Manta Oyamada was taking a shortcut through the cemetery one night when he met a strange kid--Yoh Asakura, shaman who saved Manta from cemetery-desecrating gang members--but that was just the beginning. Because Yoh is not the only shaman in the world--and danger comes to visit them in the form of a Chinese shaman with ruthless ambitions.

von Hiroyuki Takei

Yoh, Faust, and Ryu unveil their new and formidable Over Souls as they square off against the Icemen. Meanwhile, Manta, still in shock over the brutal death of the Niles, is anxious for Yoh's safety against the bone-chilling Shaman team who, having battled the coldest forces of nature in northern Europe, are confident that they can overtake Team Funbari with ease.

von Takehiko Inoue

Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.Hisanobu Takahashi thought the world was his for the taking. Natural athletic ability, effortless academic prowess and popularity with the girls gave him a sense of entitlement that knew no bounds. But a devastating traffic accident robs Hisanobu of everything. In constant pain, Hisanobu is completely overwhelmed by the reality of his paraplegia and his excruciating physical rehabilitation.

von Kugane Maruyama

For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens--and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...

von Higasa Akai

Sometimes kind, sometimes strict, Heine is prepared to employ any means necessary to draw forth his princeling students' potential. But seriously, what's a royal tutor got to do to enjoy a simple, quiet day off?? With royal engagements, reluctant readers, and secret lives seemingly everywhere he turns, Heine may need to up his game if this kingdom is to have any hope for the future at all!

von Higasa Akai

Princes Kai, Bruno, Leonhard, and Licht have been making great strides thanks to an excellent education from Heine, the royal tutor. Even so, with the return of Prince Eins, the eldest of the brothers and heir apparent to the crown, the wall they must climb in the struggle to become the most qualified candidate for the throne looks more colossal than ever. Can the four younger princes stand up to their biggest rival?

von Yuu Miyazaki

After the school fair ends and summer begins, Team Enfield starts special training to prepare for the five-against-five Gryps. Ayato and his friends are a favorite in the competition, but Galaxy is about to make its move...

von Nobuyuki Anzai

Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!

von Nobuyuki Anzai

The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to lift the curse and separate man from dog! But the victory is unfortunately short lived as, on the eve of the next War Game, most of Team Mär is sucked into the alternate dimension of the Training Gate! There they face their most powerful enemy yet--themselves!The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to