Empfehlungen basierend auf "MÄR, Vol. 11 (11)"

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von Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's career as a professional Go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal. Then Sai attempts to teach a cheating Go player a lesson he'll never forget... Will Hikaru's ghostly master do him proud, or make him like an amateur?

von Tappei Nagatsuki

Subaru Natsuki was just trying to get to the convenience store but wound up summoned to another world. He encounters the usual things--life-threatening situations, silver haired beauties, cat fairies--you know, normal stuff. All that would be bad enough, but he's also gained the most inconvenient magical ability of all--time travel, but he's got to die to use it. How do you repay someone who saved your life when all you can do is die?

von Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.In the northern town of Pieta, Clare and a force of Claymores battle a troupe of Awakened Ones to prevent them from advancing south. Their orders are to hold off the evil horde at all costs, while the Organization prepares a secret weapon. Clare and her comrades realize that theirs is a suicide mission. As their friends fall one by one, the warriors band together to make their last stand.

von Reki Kawahara

Linked Up And Logged Into The Deadly Vmmorpg Sword Art Online In Both The Real And Virtual Worlds, Kirito Is Stuck In A Hell Of One Man's Making, And Like Everyone Else, Unable To Escape Until The Game Is Beaten. But While Some Players Are Crippled By Fear And Others Throw Themselves Into Completing The Game, Still Others Relax Into Everyday Life In The Face Of Their Cruel Predicament And Live To The Best Of Their Ability...laughing, Crying, But Always Enjoying The Game. Among Them Are Four Women Who Make A Mark Upon The Solo Adventurer That Kirito Has Become: Silica, The Beast-tamer; Lisbeth, The Blacksmith; Yui, The Mysterious Orphan; And The Tragic Sachi, Never To Be Forgotten By The Black Swordsman...

von Fujino Omori

In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!

von Jun Mochizuki

Alle soglie dei quindici anni il nobile Oz Vessalius trova uno strano orologio da taschino e, toccandolo, viene catapultato in un sogno delirante in cui una misteriosa ragazza lo minaccia di morte. Tornato in sé, il ragazzo dimentica l’accaduto e si concentra sulla propria cerimonia di passaggio all’età adulta... Peccato che sul più bello il grande orologio del palazzo, fermo da cent’anni, si rimetta in moto, segnalando così la venuta del leggendario “prescelto”: la vita tranquilla di Oz sta per trasformarsi in un’oscura spirale di sangue! La sua stessa esistenza, a quanto pare, è un peccato che va purificato, e la salvezza è legata a un patto oscuro..

von Hiro Mashima

ULTIMATE DUELGajeel is a dragon slayer who can shoot huge iron pillars from his body with crushing precision, while dragon slayer Natsu fights with devastating flame attacks. Their fierce battle began when Gajeel’s wizard guild, Phantom Lord, assaulted rival guild Fairy Tail–but can either headquarters withstand two such destructive forces?

von Hiro Mashima

GUILD WARFairy Tail’s rival guild, Phantom Lord, has taken the competition to dangerous levels by smashing the Fairy Tail building and nearly killing three wizards. What is Fairy Tail’s response? A full-frontal assault on Phantom Lord! But this clash is all part of the Phantom Lord’s evil plot to capture a coveted prize.Includes special extras after the story!

von Chris Bradford

A Short Story For The Young Samurai Series! Japan, 1612. Shipwrecked And His Father Murdered By Ninjas, Jack Fletcher Is Rescued By The Legendary Swordmaster Masamoto Takeshi And Taken To His Samurai School In Kyoto. Hunted By The Ninja Dragon Eye, Jack's Only Hope Is To Become A Samurai Warrior. And So His Training Begins . . . In Order To Perfect His Fighting Skills, Jack Goes On A Gasshuku. But Nothing Can Prepare Him For The Punishment Of Warrior Camp - The Climax Of Which Is To Enter The Way Of Fire, A Terrifying Ritual That Burns Away Evil. Can Jack Overcome His Fear And Walk The Way Of Fire? Part Of The Award-winning Young Samurai Series By Chris Bradford. Visit Www.youngsamurai.com For Competitions And To Find Out More About The Books. Previously Published For World Book Day. 'a Fantastic Adventure That Floors The Reader On Page One And Keeps Them There Until The End' - Eoin Colfer 'addictive' - Evening Standard

von Yuu Kamiya

IT'S A GAME OF LIFE AND DEATH BETWEEN THE GAMER SIBLINGS AND A GOD! Subsequent to the eternal Great War, Disboard-the world where everything is decided by games and wagers rather than violence-is born. But winners still trample losers, and the victims pile up. A young Shrine Maiden laughs at how nothing has changed... Sora and Shiro agree to a dice game in which the number of dice you have is determined by your age, but in a contest where all the players are pitted against one another and death hangs in the balance, will the sibling gamers survive or lose everything-including their lives?