Empfehlungen basierend auf "Luther Arkwright Roleplaying Across the Parallels"

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von Chris Wooding

Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.

von Adrian Tchaikovsky

The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. Idris Telemmier has uncovered a secret that changes everything - the Architects' greatest weakness. A shadowy Cartel scrambles to turn his discovery into a weapon against these alien destroyers of worlds. But between them and victory stands self-interest. The galaxy's great powers would rather pursue their own agendas than stand together against this shared terror Human and inhuman interests wrestle to control Idris' discovery, as the galaxy erupts into a mutually destructive and self-defeating war. The other great obstacle to striking against their alien threat is Idris himself. He knows that the Architects, despite their power, are merely tools of a higher intelligence. Deep within unspace, where time moves differently, and reality isn't quite what it seems, their masters are the true threat. Masters who are just becoming aware of humanity's daring - and taking steps to exterminate this annoyance forever. The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation

von Brian Lumley

Harry Keogh, the Necroscope, the man who can talk to the dead, and Earth's greatest vampire hunter, has been searching for his wife and infant son, gone missing during Harry's war against the vampires. This obsession has left him open to subtle influence by an ancient vampire, Radu. Entombed in amber, trapped in undeath, Radu plans for his resurrection and plots the destruction of other vampires who might challenge his supremacy.Thus, Radu's enemies are now Harry's--and Harry cannot properly defend himself. His powers--his deadspeak and his ability to transport himself through the Mobius Continuum--are locked away in the recesses of his vampire-clouded mind.But Harry is not without allies, living and dead. E-Branch, the psychic spy organization, is worried about Harry. So is harry's long-dead Ma, and the ancient philosopher and prophet Nostradamus, whose centuries-old quatrain make eerie sense in the modern world.Right now, Harry Keogh doesn't even know he's the Necroscope. But Earth's teeming dead won't let him forget them for long--and won't let him forget that Radu and his vampire kind are humanity's deadliest enemies.

von Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.

von Chris Kuzneski

THE HUNTERSIf you seek, they will find...The treasure:For two thousand years, Alexander the Great's legendary tomb - and the extraordinary riches within - has remained hidden, but recent events hold the key to locating the fabled vault. Only one team can solve the mystery that has plagued historians for centuries.The mission: The Hunters - an elite group assembled by an enigmatic billionaire to locate the world's greatest treasures - are tasked with finding the tomb. Following clues to Egypt, they encounter hostile forces determined to stop them. What started as a treasure hunt quickly becomes a rescue mission that will take the lives of hundreds and leave a city in ruins.As the danger mounts, will the Hunters rise to the challenge?Or will the team be killed before they find the ultimate prize? High-octane action. Brilliant characters. Classic Kuzneski.

von Stephen Blackmoore

The ninth book of this dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts. Eric Carter has a lot on his plate.He's hunting the Oracle of Las Vegas, a literal talking head that manipulates the future to make its prophecies come true. But it has a new trick. It can change the past, too.Now Jazz Age Los Angeles is invading the present. Long gone buildings suddenly restored, decommissioned Red Car trains appearing on paved over tracks, miles of the city changing back to orange groves.Throw in a hundred-year-old doomsday cult, time magic, and a terrifyingly powerful spell to raise the dead and it makes for a busy week. Carter knows the Oracle is behind it all but he can't figure out how. Or why.But he better figure it out soon or he, the city, and everyone he knows might be wiped from existence.Cult Classic is noir urban fantasy at its finest, with a cutting voice, sharp wit, and a plot that will keep you on the edge of your seat.

von Dale Brown, Jim DeFelice

In a volatile world, America’s worst nightmares can become real—anywhere, anytime, and with no warning. But there is one potent defense: a top-secret military facility in the Nevada desert where the high-tech future of warfare is being conceived and constructed. Masters of astonishing military technology that enables them to deploy almost instantaneously to any part of the Earth, the Dreamland team must now stop a dangerous revolution in the making in Eastern Europe—where a mysterious group of insurgents has blown up an essential pipeline, thereby disrupting Europe’s gas supply. With NATO and the EU paralyzed by the crisis, it falls to Dreamland’s best and brightest to keep the world from the brink of another Cold War. But the secret hand of an old enemy is pulling the strings from the shadows, hoping to reap the rewards of chaos. And the devastating results could erupt with intense, white-hot fury.

von Matt Dickinson

Butterfly effect: The scientific theory that a single occurence, no matter how small, can change the course of the universe forever. A father and son diving off the coast of Hawaii, with the sharks closing in. A scientist in a forest under attack from a savage bear. A young girl who has been kidnapped by drug dealers in Rio. The teenagers surfing on top of a speeding bullet train. For them, and many others, things will never be the same again. Some will live. Many will die. All are connected. The action is non-stop in this tense and compelling adventure.

von John C. Wright

The Vindication of Man is the epic and mind-blowing continuation of John C. Wright's visionary space opera series surpasses all expectation. Menelaus Montrose, having renewed his enmity with his immortal adversary, Ximen del Azarchel, awaits the return of the posthuman princess Rania, their shared lost love. Rania brings with her the judgment of the Dominions ruling the known cosmos, which will determine the fate of humanity, once and for all. Vindication or destruction? And if it is somehow both, what manner of future awaits them?

von T. C. Rypel

Renegade half-breed samurai Gonji Sabatake has left the survivors of devastated Vedun, certain that his unknown Enemies---with their mysterious agenda, their monsters and their sorcery---are gathering strength for yet another attack on him and his allies. Seeking the aid of misanthropic werewolf Simon Sardonis, Gonji treks into a 16th-century Spain wracked by eerie supernatural forces. Trapped by his adversaries, Gonji is held captive by fanatical power in the torture-dungeons of the Inquisition. He learns of the evil cabal that enslaves multiple worlds and has wrought its venomous power in the highest offices of the medieval Church. Condemned to burn at the stake, Gonji is mystically counseled by a witch whose knowledge of sorcery and science compels him to somehow escape. For he must lead a refugee army, under pursuit of human and sorcerous assassins, in a flight across dark seas and into the interior of darkest Africa. There, to seek a bizarre castle's gateway to warped spatial anomalies, and learn his singular importance to the destiny of a system of concentric worlds. But will that incredible revelation empower or destroy him?Could any single warrior be expected to undertake the burden of such a quest? And even with the uncertain help of the powerful lycanthrope Simon, can Gonji survive the secrets of the... FORTRESS OF LOST WORLDS?