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von Pittacus Lore
The Rise Of Nine Is The Next Thrilling Instalment In The Gripping Lorien Legacies Series By Pittacus Lore. 'number Four Is A Hero For This Generation' Michael Bay, Director Of Transformers *** Until I Met John Smith, Number Four, I'd Been On The Run Alone, Hiding And Fighting To Stay Alive. Together We Are Much More Powerful. But It Could Only Last So Long Before We Had To Separate To Find The Others . . . I Went To Spain To Find Seven, And I Found Even More, Including A Tenth Member Of The Garde Who Escaped From Lorien Alive. Ella Is Younger Than The Rest Of Us, But Just As Brave. Now We're Looking For The Others - Including John. But So Are They. I Am Number Six. To Finish What They Started, They'll Have To Fight Us First. Praise For Pittacus Lore: 'tense, Exciting, Full Of Energy' Observer 'relentlessly Readable' The Times 'tense, Keeps You Wondering' Sunday Times 'set To Eclipse Harry Potter And Moody Vampires. Pittacus Lore Is About To Become One Of The Hottest Names On The Planet' Big Issue The Rise Of Nine Is The Third Book In Pittacus Lore's Lorien Legacies Series. The First Book In His Lorien Legacies Series, I Am Number Four, Is Now A Major Disney Motion Picture, And Along With The Power Of Six And The Rise Of Nine, Perfect For Fans Of The Hunger Games.
von Greg Weisman
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
von Henry H. Neff
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
von James Axler
BATTLEFIELD EARTH Far in the future, mankind endures the relentless onslaught of alien oppressors, an ancient battle whose tide has begun to turn through the efforts of the Cerberus rebels. This remarkable band of warriors fights an elusive enemy, traveling through dangerous portals of time and space, where reality and un-reality collide in stunning, deadly purpose... LIGHT OF THE DAMNED The diamond mines of the Congo are ground zero for a calculated new power grab by an ancient Mesopotamian god. Darkened and depraved, Nergal intends to harness the power of light to lock humanity in the blackness of eternal damnation. But Nergal's ability to blind his opponents is only the beginning. The Cerberus rebels will have to find the human who's pulling Nergal's strings...which means venturing into the gaping mouth of hell itself.
von Sean Fay Wolfe
Part 1 of the stunning conclusion to the Elementia Chronicles: an unofficial MINECRAFT-fan adventure series, inspired by the bestselling game. The Republic of Elementia is in ruins after the Noctem Alliance waged war on Element City. President Stan and his council are scattered across the aerver, trying to find their way back to one another to continue their fight for freedom. And a mysterious figures has joined their world - one with the power to save or destroy them all. Can Stan reunite with Kate, Charlie and their friends and make a last stand for the world they love in an epic battle of good vs. evil? Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.
von Bill Myers
Some doors are better left unopened. Some doors, you don't want to find out what lies behind them. In the Forbidden Doors series by bestselling author Bill Myers, teenager Rebecca 'Becka' Williams, her younger brother Scott, and her friend Ryan Riordan are swept into heart-stopping encounters with an all-too-real invisible world---a world fraught with deception and spiritual adversaries that promise goodness and enlightenment but will stop at nothing to destroy life, sanity, and human souls. Witchcraft. Reincarnation. Ouija Boards. UFOs. Shamanism. Counterfeit spiritualities are widespread and popular with spiritually searching young adults such as Becka's peers. What's the harm? Find out. Join Becka, Scott, and Ryan as they head for mind-bending clashes between the forces of darkness and the kingdom of God. Combining meticulous research, realistic settings, and masterful storytelling, the Forbidden Doors novels take you from the mountains of New Mexico to the inner workings of a secret society---and into the truth of God's Word, which exposes lies and reveals the reality of spiritual warfare. Each volume in the series contains three books that center around a particular kind of Forbidden Door. Book One: Dark Powers contains The Society, The Deceived, and The Spell; Book Two: Invisible Terror contains The Haunting, The Guardian, and The Encounter; Book Three: Deadly Loyalty contains The Curse, The Undead, and The Scream; Book Four: Ancient Forces contains The Ancients, The Wiccan, and The Cards
von Clive Bailey, Ian Bailey
Enter a new dimension in adventure gamebooks when you step through the Forbidden Gateway. Nothing before has prepared you for this.A desperate letter summons you to a remote Welsh valley — a place which defies the light of sanity and science. Here the dead hunt the living. Strange and evil beasts roam the underground tunnels. Dark forces warp the minds and bodies of men. Ancient and dire prophecies are on the brink of fulfilment.Have you the courage and resolution to step where the shadows stalk and defend the future of mankind?In this battle with the forces of the Outer Darkness you will need luck, skill and determination. Equip yourself with two dice, a pencil and an eraser, and you are ready...
von Jamie Littler
Nevermoor meets How to Train Your Dragon in the thrilling conclusion to the Frostheart trilogy!After escaping the towering city of Aurora and fighting for the safety of Solstice--the secret sanctuary of misunderstood Song Weavers--Ash has the battle of a lifetime ahead of him. A battle for his freedom. For the freedom of Song Weavers in every Stronghold. And even for the leviathans, the giant beasts that lurk under the snow, but who may be just as poorly understood as the Song Weavers who can communicate with them. But a battle is the last thing Ash wants ever since he's come face to face with the person he has been tirelessly searching for: his mother. And yet the two of them are up against a common enemy, the largest, most ferocious ancient leviathan called the Devourer, known by local legend as the World Eater for the way it consumes anything and everything in its path. In a fight that will take the pathfinders, yeti, Song Weavers, and even leviathans working together, how can Ash get them all on the same side when he and his mother can't even agree on how to defeat this beast? If Ash and his ragtag crew of friends aboard the Frostheart can't stop the Devourer, Ash's family reunion will be short-lived.
von Tim Probert
In the fourth installment of the award-winning, critically acclaimed Lightfall series, Bea, Cad, and their friends continue their quest to restore light on their dark world. Perfect for fans of Amulet and Avatar, this next book dives deeper into the magical world of Irpa, where ancient secrets and adventures abound. After surviving a shipwreck on the Fuerre Sea, Cad washes ashore on the shores of Pellidyr. There, he searches for Lorgon, the Water Spirit, but instead finds the other spirits of Irpa who question if their planet can be saved. One of them offers to help Cad and transports him to A Place Between, a strange liminal realm between the living and the dead, where Cad works to uncover the reason Lorgon summoned them to Pellidyr in the first place. Meanwhile, Bea awakens within the walls of the capital city. While Pellidyr’s leader has heard the tales of Bea’s derring-do and believes her to be a hero with all the answers, she’s never felt more uncertain about the future. What she does know is that she can’t accomplish anything without her crew. When Bea’s escape plan also brings her to A Place Between, she makes a shocking discovery that changes her understanding of everything that came before her…and what could soon follow.
von Catherine Fisher
It is a devastated world where nothing is what it seems: Ancient relics possess technologically advanced powers, members of the old Order are hunted by the governing Watch yet revered by the people, and the great energy that connects all seems to also be destroying all. The only hope lies in Galen, a man of the old Order and a Keeper of relics, and his 16-year-old apprentice, Raffi. They know of a relic with great power that has been hidden for centuries. As they search for it, they will be hunted, spied on, and tested beyond their limits. For there are monsters--some human, some not--that also want the relic's power and will stop at nothing to get it. "A gritty and enjoyable tale of adventure, poised on the dividing line between science fiction and fantasy . . . Should easily please Fisher's fans, as well as those hungry for dystopian reading material."--Publishers Weekly, on The Dark City