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von Matt Dinniman
Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.Welcome, Crawlers. Welcome to the fourth floor of the dungeon.Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
von Steven Erikson
Savaged by the K'Chain Nah'Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. One final act remains, if it is in her power, if she can hold her army together, if the shaky allegiances she has forged can survive all that is to come. A woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, Tavore Paran of House Paran means to challenge the gods -- if her own troops don't kill her first. Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew. They welcome the coming conflagration of slaughter, for it shall be of their own devising, and it pleases them to know that, in the midst of the enemies gathering against them, there shall be betrayal. In the realm of Kurald Galain, home to the long lost city of Kharkanas, a mass of refugees stand upon the First Shore. Commanded by Yedan Derryg, the Watch, they await the breaching of Lightfall, and the coming of the Tiste Liosan. This is a war they cannot win, and they will die in the name of an empty city and a queen with no subjects. Elsewhere, the three Elder Gods, Kilmandaros, Errastas and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon, and release her from her eternal prison. Once freed, she will be a force of utter devastation, and against her no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, and once more, there will be dragons in the world. And so, in a far away land and beneath indifferent skies, the final cataclysmic chapter in the extraordinary 'Malazan Book of the Fallen' begins. From the Trade Paperback edition.
von Adrian Tchaikovsky
The Arthur C. Clarke award-winning author of Children of Time brings us the second novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. After eighty years of fragile peace, the Architects are back, wreaking havoc as they consume entire planets. In the past, Originator artefacts - vestiges of a long-vanished civilization - could save a world from annihilation. This time, the Architects have discovered a way to circumvent these protective relics. Suddenly, no planet is safe. Facing impending extinction, the Human Colonies are in turmoil. While some believe a unified front is the only way to stop the Architects, others insist humanity should fight alone. And there are those who would seek to benefit from the fractured politics of war - even as the Architects loom ever closer. Idris, who has spent decades running from the horrors of his past, finds himself thrust back onto the battlefront. As an Intermediary, he could be one of the few to turn the tide of war. With a handful of allies, he searches for a weapon that could push back the Architects and save the galaxy. But to do so, he must return to the nightmarish unspace, where his mind was broken and remade. What Idris discovers there will change everything.
von Graham Bradley
After the events of REBEL HEART, Calvin has to face the uncomfortable truth that the technomancer army hasn't been completely honest with him about their long-term goals: if they drive the British wizards out of the land, there's a good chance many of their laws and customs will remain in practice.And that's not why he joined the army.After he runs afoul of the chain of command, he finds himself in the vast American wilderness, unarmed and nearly helpless, desperate to return to Mount Vernon--to Amelia--before a new threat kills him.To make matters worse, the young mage Godfrey Norrington survived their previous encounter, and has quite an appetite for revenge...With Calvin's death seeming to be a foregone conclusion, he decides to push himself harder and farther than he ever has before, clinging to his last, greatest, and only hope for salvation: that Amelia can somehow help him get the war back on track, and save his life in the process.
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Mark Anthony
From a brilliant fantasy master comes a tale of astounding magic, unrelenting evil, and redemptive courage. Travis Wilder and Grace Beckett have returned to modern Earth to get medical help for Beltan, a knight from the otherworld of Eldh. But as Beltan lies unconscious in the ICU of a Denver hospital, a shadowy organization plots to kidnap him, and sinister forces of dark magic cross the boundary from Eldh in a murderous search for Travis and Grace. Meanwhile, in Eldh, a young baroness, her witch companion, and their mortal and immortal friends journey to a dying city, there to confront a nameless evil that has begun to annihilate the very gods. Somehow Travis and Grace must save Beltan and themselves, then make their way back to Eldh. For only there can they hope to defeat a demonic enemy that can shatter time, devour space, and turn existence into nothingness.
von Max Gladstone
From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Max Gladstone returns with The Ruin of Angels, the sixth novel in the Hugo-nominated Craft Sequence, which The Washington Post calls "the best kind of urban fantasy" and NPR calls "sharp, original, and passionate"The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score.Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Lei. But Kai finds Lei desperate at the center of a shadowy, and rapidly unravelling, business deal. When Lei ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Lei has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)
von John William
Imlod Nir is a young man caught up in a resurging conflict between primordial forces. Apprenticed to his sister¿the self-styled Queen of Earth¿in the dark art of necromancy, he hunts the wilds beyond the city of Ramfiram for those who would deny her rule. But with each passing day he becomes less sure of his role and more unable to cope with his past deeds. Is he destined to play the pawn in his sister's game until the end, or does fate have something else in store?Dragan Saedus is a bastard prince who cares nothing for thrones, desiring only glorious battle. As a peerless warrior and famed slayer of supernatural foes, he laughs at danger and answers to no one except his mother: a fanatical witch plotting to crush the West beneath her heel. Yet as the cost of retaining his dreadful power grows steeper than ever before, the DoomBringer has a decision to make. Will he stay on the path that shaped him into a living legend, or might he be drawn to another calling?
von Peter F. Hamilton
On Earth, satanist Quinn Dexter possesses a new army of the damned, using them to initiate The Night's Dawn, the entropic annihilation of all Creation. At the same time, Joshua Calvert, master of the Lady Macbeth , seeks a miracle in a haystack: the truth behind a legend that 15,000 years ago the alien Tyrathca intercepted a single message from unexplored space beyond Orion: "IT SEES THE UNIVERSE. IT CONTROLS EVERYTHING. OUR ARRIVAL WOKE IT." Could a God be sleeping somewhere between the stars? And can Joshua possibly find this unknown Deity before The Night's Dawn devours the cosmos?
von Lana Krumwiede
As the powerless and the powerful clash, allies and enemies are not always who they seem to be in this dynamic sequel to the dystopian novel Freakling. Having used his unique connection with the Heart of the Earth to terminate the use of psi, or telekinesis, in the secluded city of Deliverance, twelve-year-old Taemon bears the burden of responsibility for the fate of its people. With society in disarray, his family missing, and tensions looming with the mysterious Republik, Taemon confronts the startling discovery that he alone can still use psi — and that it comes with a price. In an attempt to find his father and prevent war, Taemon and his friend Amma set out on a dangerous journey to the Republik. But what they find there is far from what they expected, and Taemon’s understanding of the world is challenged. Will his psi and his courage be enough to conquer the obstacles standing in the way of peace?