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von Matt Dinniman

Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.Welcome, Crawlers. Welcome to the fourth floor of the dungeon.Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

von Benedict Jacka

Alex Verus faces his dark side in this return to the bestselling urban fantasy series about a London-based mage.To protect his friends, Mage Alex Verus has had to change--and embrace his dark side. But the life mage Anne has changed too, and made a bond with a dangerous power. She's going after everyone she's got a grudge against--and it's a long list.In the meantime, Alex has to deal with his arch-enemy, Levistus. The Council's death squads are hunting Alex as well as Anne, and the only way for Alex to stop them is to end his long war with Levistus and the Council, by whatever means necessary. It will take everything Alex has to stay a step ahead of the Council and stop Anne from letting the world burn.

von Katie Lynn Daniels

“We have run the appropriate calculations. You will survive for three weeks, two days, and seventeen hours...” Supervillains crave power above all else, but something stands between them and their ultimate goal. That something is someone - an insignificant reporter-turned-police consultant named Floyd. For months they ignored him, dismissed him, and generally pretended he didn't exist. But now they're through playing games, and they've banded together to eliminate him. Floyd wakes up alone, in the dark, with no memory of what has happened. As he tries to explore his surroundings he quickly discovers that he isn't alone as he first thought. A malevolent presence is toying with him; altering his thoughts, emotions, and will. As the rules of the game become clear Floyd realizes that, win or lose, he's going to die...

von Paul Stewart, Chris Riddell

‘Oh, Sky above!’ Linius wailed. ‘If I had known then what I know now…’Quint, son of a sky pirate captain, and new apprentice to Linius Pallitax, the Most High Academe, has been set some highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built. Here, they unwittingly invoke an ancient curse — the curse of the gloamglozer…A dramatic and exuberant fantasy filled with colourful characters and illustrated with exquisite detail.From the Trade Paperback edition.

von Simon R. Green

I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…

von Darren Shan

Darren Shan is going home--and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night.

von Dean Koontz

The Frankenstein story is updated to the 21st century by the great American storyteller Dean Koontz. Now someone new is playing god. They are stronger, heal better and think faster than any humans ever created - and they must be destroyed. But not even Victor Helios can stop the engineered killers he has set loose on a reign of terror through modern-day New Orleans. The mad genius had not imagined that his creations would develop minds - and purposes - of their own. And as Deucalion and Detectives O'Connor and Maddison race to uncover an age-old conspiracy, they will discover that Victor's new, improved models have infiltrated every level of New Orleans society ... and far beyond. Dean Koontz, the master storyteller, creates a bold new legend.

von Peter Lerangis

Follow the story of Jack McKinley in the mysterious, action-packed adventure series that takes place throughout the Seven Wonders of the Ancient World. Jack discovers a secret organization on a hidden island and becomes the leader of a mission to retrieve seven lost magical orbs. As Jack and his three friends realize their lives are at stake, they have no choice but to accept the quest and embark on the challenge of their lives. Four friends. Six months. Seven Wonders. One goal. This collection includes books 1 through 3 in this bestselling series (The Colossus Rises, Lost in Babylon, and The Tomb of Shadows). It also includes the thrilling prequel novella to book 1, Seven Wonders Journals: The Select, plus Seven Wonders Journals: The Orphan, a short novella that chronicles a key character's valiant battle to rescue her best friend.

von Matt Forbeck

The mythic past of Minecraft Legends returns to threaten the Overworld in this official novel! Farnum dreams of running a famous zoo. But though the mobs he keeps are adorable, none of them draws anything close to a crowd. Farnum needs something strange and new—but he’s the furthest thing from an adventurer. It takes a lot of convincing from his friends, but Farnum finally takes a chance and goes with them to explore a lush new biome . . . which is how he ends up falling down a waterfall and washing up in front of a mysterious purple portal.   Kritten has advised many powerful piglins. Few have been as fearsome or demanding as the Great Bungus. If Kritten wants their head to stay on their shoulders, the pint-sized piglin advisor is going to need to find their clan more land. And fast. At their most desperate point, they discover a cavern filled with ancient piglin carvings, depicting a legend that may have all the answers they’re looking for. Once upon a time, three fabled piglin hordes left the Nether behind and made war on the Overworld. And Kritten thinks they might just have a way to do the same now. All they need is the help of someone in the Overworld foolish enough to trust them . . . someone like Farnum.   Together, zookeeper and piglin are about to carve out a legend of their own. And the Overworld may never be the same!

von Glen Cook

Determined to stop a series of brutal murders of women, Garrett enters the sleazy underside of a medievalesque bazaar of sex, getting into one mess after another