Empfehlungen basierend auf "Leatherhead"
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von Jonathan Stroud
The death-defying conclusion to the "audacious," "razor-sharp," and "raucous" exploits of the notorious outlaws Scarlett and Browne from the bestselling author of Lockwood & Co., Jonathan Stroud.Throughout their lawless careers, Scarlett McCain and Albert Browne have gotten out of trouble by shooting first, then running away. Now that's no longer an option.In this non-stop thrill-ride of a novel, we witness Albert’s return to the terrifying Stonemoor prison, follow Scarlett’s search for her long-lost brother, see a town besieged by the cannibal Tainted, and join the final confrontation against the cruel forces of the Faith Houses.Along the way, our rebellious anti-heros will have to face up to the secrets of their past, and accept the challenge of shaping a better future.
von Pittacus Lore
The fourth book of the #1 New York Times bestselling I Am Number Four series!John Smith—Number Four—thought that things would change once he and Nine reunited with the others. But he was wrong. After facing off with the Mogadorian ruler and almost being killed, the Garde realize they are drastically unprepared. Now they're hiding out in Nine's Chicago penthouse, trying to figure out their next move.Even with the return of an old ally, these superpowered teens aren’t strong enough yet to take on an entire army. To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. And when they receive a sign from Number Five—the last missing member of the Garde—they know they are close to all being together finally. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before the Mogs do.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand-new I Am Number Four spin-off series: Generation One.
von Mari Mancusi
In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web--and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots--and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
von Robin Jarvis
The second novel in the extraordinary, ground-breaking, genre-busting new trilogy from master of fantasy Robin Jarvis Five months have passed since the publication of the devilish book discovered in Dancing Jax. It is on its ninth reprint and tens of millions of copies have been sold in the UK. The entire country is now under its evil spell. Yet a tiny percentage of the population have proven to be immune to the words of Austerly Fellows. The number of unaffected children between the ages of 7 and 15 is only 49. With the critical eyes of the rest of the world turned towards Britain, the Ismus decides to send the children for an intensive holiday camp, where they will study the sacred text and learn to embrace it. But after the holiday is over, the children are told their stay has been extended. A barbed wire fence is put up around the site. And it soon becomes apparent that the place is not a camp and the children are not guests. They are prisoners of war...
von Henry H. Neff
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
von Rex Stone
A new series for dino-loving adventurers!Tom and Jamie can't believe their luck when they find a secret entrance to a prehistoric world filled with dinosaurs!The first dinosaur they meet is a friendly wannanosaurus. It eats the fruit from super-stinky ginkgo trees. But soon, Tom and Jamie meet a much less friendly dino: a Tyrannosaurus Rex that would like to eat them!
von Mark Anthony
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?
von Rob Thurman
The fourth book in the Cal Leandros series that began with Nightlife, Deathwish is clever, ironic and hugely entertaining urban fantasy in the vein of Jim Butcher by the New York Times bestselling author, Rob Thurman. 'How I felt the mental stirrings of a bloodthirsty heritage when I passed through the gray light wasn't my favourite topic . . . the Auphe nature wasn't mine. I wouldn't let it be. And if I said that to myself over and over and sprinkled around enough frigging fairy dust, maybe it would be true.' Half-human Cal Leandros and his brother, Niko, are barely getting by with their preternatural detective agency when the vampire Seamus hires them. He's being followed, and he wants to know by whom. But the Leandros brothers have to do more than they had planned when Seamus turns up dead (or un-undead). Worse still is the return of Cal's nightmarish family, the Auphe. The last time Cal and Niko faced them, the Auphe were almost wiped out. Now they want revenge. Cal know that before the Auphe get to him, they will try to destroy everything and everyone he holds dear. Because for the Auphe, Cal's pain is a pleasure. And they're feeling good. A dark contemporary fantasy with a humorous edge, Rob Thurman's Deathwish should not be missed. Praise for Rob Thurman: 'Supernatural elements put this in the company of Jim Butcher and Charlaine Harris' SFRevu 'A roaring rollercoaster of a read . . . it'll take your breath away' Simon R. Green Rob Thurman lives in Indiana, land of rolling hills and cows. Lots and lots of cows. Nightlife, Moonshine and Madhouse, the previous novels in the Cal Leandros series, are also published by Penguin. Visit Rob at www.robthurman.net.
von Adam Blade
The war for Avantia has reached its terrifying conclusion!Tanner, Gwen, Castor, and Rufus have collected three pieces of the ancient mask that bestows the power to control all of Avantia's Beasts to the wearer. Only one final portion remains and it is being held in Derthsin's fiery volcanic lair.As the group travels toward the furious showdown, Tanner is plagued by the desire to put on the powerful Mask of Anoret. His struggle is amplified by the constant arguing between his friends. Only a united front of these four warriors and their powerful Beasts will be strong enough to defeat Derthsin and his army. The fate of all of Avantia is at stake and Tanner is determined to see that all of their sacrifice has not been in vain. But an unsettling premonition has been following Tanner's progress and the losses may have just begun.
von Ted Sanders
In the third book of Ted Sanders’ Keepers series, Horace and his friends discover their talismans of power may be dying out. Now the race is on to save their way of life—and the world as we know it. Horace F. Andrews and his friends are fighting the battle of their lives, a battle that will decide the fate of everyone and everything they love. As Wardens and Keepers of Tan’ji, the fabled talismans of power, it is their duty to keep the world safe from those who would destroy it. But all is not as it seems. Sometimes there are too many secrets, and too many places to stumble in the dark. When one powerful Keeper and his Tan’ji are kidnapped, the Wardens have to ask who could have betrayed them. Who could have let the enemy into their stronghold? This third book in Ted Sanders’ gripping series leads the reader onto new paths, new revelations, and new mysteries in the Keepers saga, where answers only bring more questions and the secrets behind the true nature of good and evil are revealed.