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von RPG Team Wizards

Product DescriptionAn anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.About the AuthorWizards D&D Team

von Dungeons & Dragons

Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying gameThis is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.· A deep dive into the lore behind some of D&D’s most popular and iconic monsters· Dozens of monsters new to the fifth edition to include in your epic adventures· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

von John Gwynne

The Fury of the Gods is the earth-shattering final book in John Gwynne's bestselling Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeance. The final battle for the fate of Vigrid approaches... Varg has overcome the trials of his past and become an accepted member of the Bloodsworn, but now he and his newfound comrades face their biggest challenge yet: slaying a dragon.   Elvar is struggling to consolidate her power in Snakavik, where she faces threats from without and within. As she fights to assert her authority in readiness for the coming conflict, she faces a surely insurmountable task: reigning in the ferocity of a wolf god.  As Biorr and his warband make their way north, eager for blood, Gudvarr pursues a mission of his own, hoping to win Lik-Rifa’s favour and further his own ambitions.    All paths lead to Snakavik, where the lines are being drawn for the final battle - a titanic clash that will shake the foundations of the world, and bear witness to the true fury of the gods.  

von Terry Pratchett

The fourth Discworld novel.Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome.For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice he'll have free board, use of the company horse and being dead isn't compulsory. It's the dream job until he discovers that it can be a killer on his love life.

von Mike Lim, 3dtotal Publishing

Take a trip through Daarken's mind as you travel from epic fantasy to contemporary beauty in Elysium—The Art of Daarken, the culmination of the past four years of this freelance artist’s work in the gaming industry. This exciting journey covers a selection of personal illustrations and private commissions, as well as previously unseen pieces for world-famous franchises such as Magic: The Gathering (Wizards of the Coast) and World of Warcraft (Blizzard).Mike “Daarken” Lim began working professionally in 2004 and has worked for clients like Wizards of the Coast, Blizzard, Honda, Electronics, Fantasy Flight Games, Kabam, and BreakAway Games.

von Steven Erikson

In Darujhistan, the city of blue fire, it is said that love and death shall arrive dancing. It is summer and the heat is oppressive, but for the small round man in the faded red waistcoat, discomfiture is not just because of the sun. All is not well. Dire portents plague his nights and haunt the city streets like fiends of shadow. Assassins skulk in alleyways, but the quarry has turned and the hunters become the hunted. Hidden hands pluck the strings of tyranny like a fell chorus. While the bards sing their tragic tales, somewhere in the distance can be heard the baying of Hounds...And in the distant city of Black Coral, where rules Anomander Rake, Son of Darkness, ancient crimes awaken, intent on revenge. It seems Love and Death are indeed about to arrive...hand in hand, dancing. A thrilling, harrowing novel of war, intrigue and dark, uncontrollable magic, Toll the Hounds is the new chapter in Erikson's monumental series - epic fantasy at its most imaginative and storytelling at its most exciting.

von Wayne Smith

"Harrowing." Kirkus ReviewsThor is a German shepherd belonging to a typical suburban family, wise, trustworthy, and tirelessly devoted to his human "pack." Then Uncle Ted comes to live with Thor's owners. And the terror begins. For Ted is no longer fully human, and only Thor can detect the Bad Thing lurking within Uncle Ted. Only Thor can sense the horror he is helpless to communicate. And only Thor can defeat that horror.

von Glen Cook

When sorcerers and demigods go to war, those wars are fought by mercenaries, "dog soldiers," grunts in the trenches. And the stories of those soldiers are the stories of Glen Cook's hugely popular "Black Company" novels. If the Joseph Heller of Catch-22 were to tell the story of The Lord of the Rings, it might read like the Black Company books. There is nothing else in fantasy like them.Now, at last, Cook brings the "Glittering Stone" cycle within the Black Company series to an end . . . but an end with many other tales left to tell. As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right.For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter--actually the offspring of Croaker and the Lady--hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm. And much of the Company is still recovering from the fifteen years many of them spent in a stasis field.Then a report arrives of an evil spirit, a forvalaka, that has taken over one of their old enemies. It attacks them at a shadowgate--setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.Glen Cook is the leading modern writer of epic fantasy noir, and Soldiers Live is Cook at his best. None of his legion of fans will want to miss it.

von Joseph Delaney

Wulf must face his greatest enemy yet - and this time, he's all alone . . . Wulf is at war - a war against the Dark. As Pan's soldier and champion, it's his responsibility to fight for what is right. An early winter has come to the County, threatening its people with starvation - but there is an even more dangerous foe to face. A demon is trying to become the next ruler of the Dark. He has many names but one of them is Loki, the Trickster God. Loki has many, terrible powers - but his most deadly weapon is the one that controls all Wulf's own power . . . Featuring fan-favourite characters Grimalkin, Thorne, Jenny and even Slither, Wulf's War is sure to delight - and fright!

von Wizards RPG Team

Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.