Empfehlungen basierend auf "Into the Zonk Zone!"
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von Derek Landy
The End of the World (Skulduggery Pleasant) Landy, Derek
von Paul Stewart
The spectacular story of Nate Barkwater, part of the bestselling Edge Chronicles series.Five hundred years into the the third age of flight and mighty phraxships steam across the immensity of the Deepwoods, plying their lucrative trade between the three great cities. Nate Quarter,a young Lamplighter from the mines of the eastern woods is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.This is the final tale in the Edge Chronicles sequence and it's a fabulous climax to the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the 'history' of Twig, Rook and Quint.Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.
von Derek Landy
A Brand New Skulduggery Pleasant Novella For World Book Day: A Hilarious And Thrilling Standalone Story In The Internationally Bestselling Series - Perfect For New Readers, And Essential For Skulduggery Fans...
von Darren Shan
Darren Shan is going home--and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night.
von Paul Stewart, Chris Riddell
In the second novel in the Rook Barkwater sequence, the young knight librarian attempts to stop the dark might of the Most High Academe. High in the crumbling Palace of Statues, oily Vox Verlix is brewing a terrible plot to take over power in Edgeworld once again. Can Rook foil Vox's plan and save the lives of his librarian colleagues?From the Hardcover edition.
von David L. Golemon
Reminiscent of the works of James Rollins and Matthew Reilly comes the latest in an action-packed series about the nation’s most secret agency---the Event GroupTen thousand years before the Roman Empire marched great legions across the known world, there was a civilization dedicated to the sciences of earth, sea, and sky. In the City of Light lived people who made dark plans to lay waste to their uncivilized neighbors using the very power of the planet itself. As the great science of their time was brought to bear on the invading hordes, hell was set loose on Earth. And the civilization of Atlantis disappeared in a suicidal storm of fire and water.Now history threatens to repeat itself. The great weapon of the Ancients has been uncovered in the South Pacific, and it is being deciphered by men of hatred---by an evil once thought banished from history. Again, the black swastika of hate is rising. Their plan is to attempt to control and direct the most destructive force this world has yet to see, a weapon that would make nuclear arms pale in comparison. The world starts to tremble under the power of the ancient science. The seas rise, the earth cracks, and entire cities crumble to dust as the evil plan mapped out thousands of years before takes shape.The Event Group, the most secret department of the United States government, staffed by the most brilliant men and women of science, philosophy, and the military, must take the lead and try to stop the power of the Ancients. With a presidential mandate to discover the truth behind the myths and legends of history, the Event Group fights to ensure that mistakes from the past are never repeated. Headed by Colonel Jack Collins, the Group must face its most dangerous assignment ever: to find the lost trail of the Ancients and unearth the missing key before the new Reich. Can the most secret federal service of the United States track down the lost trail that will lead them to the lair of this secret power? Or will the world explode in a chain reaction that began more than eleven thousand years ago? The Event Group is the world's only hope as they search and battle for the lost power of the Ancients.Heart-pounding action combines with historical adventure as the Event Group discovers that some myths never die. . . .
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Geoff Rodkey
This highly anticipated sequel to Rodkey's much-praised debut is funny, heartfelt, and action-packed. Don't miss it! After a narrow escape from Deadweather Island, Egg and his slightly deranged partner Guts head for the remote New Lands. They're in search of the lost Okalu tribe, who hold the key to the mysterious treasure map that Egg can't decipher. But the ruthless Roger Pembroke is hard on Egg's trail, and the New Lands are full of new enemies--against which our heroes' only weapons are their brains, their courage...and the two dozen swear words Guts just memorized in the local tongue. They're going to need help. But who can they trust? Is Kira, the beautiful and heavily armed Okalu refugee, their ally...or their enemy? Is Pembroke's daughter Millicent on Egg's side...or her father's? Why on earth is the notorious pirate Burn Healy being so nice to them? And the biggest question of all: what shocking secret is Egg about to discover in the shadow of an ancient Okalu temple?
von Tom Clancy, Bill McCay, Steve R. Pieczenik
A member of Megan's fencing group invites her and her fellow Net Force Explorers to experience a virtual pre-World War I adventure. But suspicious of the prejudices programmed into the software, the Explorers find out that Megan's friend really wants to become the supreme ruler of the virtual nation of Latvinia. And if they don't act fast, they'll become prisoners of a virtual world.
von David Zindell
Book One of David Zindell's new epic trilogy is set in Neverness, legendary City of Light, where inner space and outerspace meet .. whereTHE GOD PROGRAM IS UP AND RUNNINGInto its maze of colour-coded streets of ice a wild boy stumbles, starving, frostbitten and grieving, a spear in his hand: Danlo the Wild, a messenger from the deep past of man. Brought up far from Neverness by the Alaloi people, neanderthal cave-dwellers, Danlo alone of his tribe has survived a plague - because he Is not, as he thought, a misshapen neanderthal, but human, with immunity engineered Into his genes. He learns that the disease was created by the sinister Architects of the Universal Cybernetic Church. The Architects possess a cure which can save other Alaloi tribes. But the Architects have migrated to the region of space known as the Vild, and there they are killing stars.All of civilization has converged on Neverness through the manifold of space travel. Beyond science, beyond decadence, sects and disciplines multiply there. Danlo, his mind shaped by primitive man, brings to Neverness a single long-lost memory that will challenge them all.