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von Richard K. Morgan
Richard K. Morgan has received widespread praise for his astounding twenty-fifth-century novels featuring Takeshi Kovacs, and has established a growing legion of fans. Mixing classic noir sensibilities with a searing futuristic vision of an age when death is nearly meaningless, Morgan returns to his saga of betrayal, mystery, and revenge, as Takeshi Kovacs, in one fatal moment, joins forces with a mysterious woman who may have the power to shatter Harlan’s World forever.Once a gang member, then a marine, then a galaxy-hopping Envoy trained to wreak slaughter and suppression across the stars, a bleeding, wounded Kovacs was chilling out in a New Hokkaido bar when some so-called holy men descended on a slim beauty with tangled, hyperwired hair. An act of quixotic chivalry later and Kovacs was in deep: mixed up with a woman with two names, many powers, and one explosive history.In a world where the real and virtual are one and the same and the dead can come back to life, the damsel in distress may be none other than the infamous Quellcrist Falconer, the vaporized symbol of a freedom now gone from Harlan’s World. Kovacs can deal with the madness of AI. He can do his part in a battle against biomachines gone wild, search for a three-centuries-old missing weapons system, and live with a blood feud with the yakuza, and even with the betrayal of people he once trusted. But when his relationship with “the” Falconer brings him an enemy specially designed to destroy him, he knows it’s time to be afraid.After all, the guy sent to kill him is himself: but younger, stronger, and straight out of hell.Wild, provocative, and riveting, Woken Furies is a full-bore science fiction spectacular of the highest order–from one of the most original and spellbinding storytellers at work today.
von James Rollins
In Washington, D.C., a homeless man takes an assassin's bullet and dies in Commander Gray Pierce's arms. A bloody coin clutched in the dead man's hand--an ancient relic that can be traced back to the Greek Oracle of Delphi--is the key to a conspiracy that dates back to the Cold War and threatens the very foundation of humanity. For what if it were possible to bioengineer the next great prophet--a new Buddha, Muhammad, or even Jesus? Would this Second Coming be a boon . . . or would it initiate a chain reaction that would result in the extinction of humankind? Vital seconds are ticking rapidly away as Pierce races across the globe in search of answers, one step ahead of ruthless killers determined to reclaim the priceless artifact. Suddenly the future of all things is balanced on the brink between heaven and hell--and salvation or destruction rests in the hands of remarkable children.
von Graham Bradley
After the events of REBEL HEART, Calvin has to face the uncomfortable truth that the technomancer army hasn't been completely honest with him about their long-term goals: if they drive the British wizards out of the land, there's a good chance many of their laws and customs will remain in practice.And that's not why he joined the army.After he runs afoul of the chain of command, he finds himself in the vast American wilderness, unarmed and nearly helpless, desperate to return to Mount Vernon--to Amelia--before a new threat kills him.To make matters worse, the young mage Godfrey Norrington survived their previous encounter, and has quite an appetite for revenge...With Calvin's death seeming to be a foregone conclusion, he decides to push himself harder and farther than he ever has before, clinging to his last, greatest, and only hope for salvation: that Amelia can somehow help him get the war back on track, and save his life in the process.
von Brandon Sanderson
This discounted ebundle includes: Alcatraz vs. The Evil Librarians, The Scrivener's Bones, The Knights of Crystallia, The Shattered Lens, The Dark Talent An action-packed fantasy adventure series by the #1 New York Times bestselling author Brandon Sanderson. Alcatraz Smedry and his family and friends must battle a cult of evil Librarians bent on taking over the world through misinformation and suppressing the truth. Alcatraz vs. the Evil Librarians — On his thirteenth birthday, foster child Alcatraz Smedry gets a bag of sand in the mail-his only inheritance from his father and mother. It is quickly stolen by the cult of Evil Librarians. Alcatraz must stop them, using the only weapon he has: an incredible talent for breaking things. The Scriveners Bones — In his second skirmish against the Evil Librarians who rule the world, Alcatraz and his ragtag crew of freedom fighters track Grandpa Smedry to the ancient and mysterious Library of Alexandria. Can Alcatraz and his friends rescue Grandpa Smedry and make it out of there alive? The Knights of Crystallia — Alcatraz Smedry has made it to the Free Kingdoms at last. Unfortunately, so have the Evil Librarians—including his mother! Now Alcatraz has to find a traitor among the Knights of Crystallia, make up with his estranged father, and save one of the last bastions of the Free Kingdoms from the Evil Librarians.The Shattered Lens — Alcatraz Smedry is up against a whole army of Evil Librarians with only his friend Bastille, a few pairs of glasses, and an unlimited supply of exploding teddy bears to help him. This time, even Alcatraz's extraordinary talent for breaking things may not be enough to defeat the army of Evil Librarians and their giant librarian robots.The Dark Talent — Alcatraz Smedry has successfully defeated the army of Evil Librarians and saved the kingdom of Mokia. Too bad he managed to break the Smedry Talents in the process. Even worse, his father is trying to enact a scheme that could ruin the world, and his friend, Bastille, is in a coma. Without his Talent to draw upon, can Alcatraz figure out a way to save Bastille and defeat the Evil Librarians once and for all?At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
von James Frey
This third thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 3: Existence follows Sarah, Jago, An, and Hilal, as they prepare for the apocalyptic game that may or may not occur. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.
von Chris Kuzneski
THE HUNTERSIf you seek, they will find...The treasure:For two thousand years, Alexander the Great's legendary tomb - and the extraordinary riches within - has remained hidden, but recent events hold the key to locating the fabled vault. Only one team can solve the mystery that has plagued historians for centuries.The mission: The Hunters - an elite group assembled by an enigmatic billionaire to locate the world's greatest treasures - are tasked with finding the tomb. Following clues to Egypt, they encounter hostile forces determined to stop them. What started as a treasure hunt quickly becomes a rescue mission that will take the lives of hundreds and leave a city in ruins.As the danger mounts, will the Hunters rise to the challenge?Or will the team be killed before they find the ultimate prize? High-octane action. Brilliant characters. Classic Kuzneski.
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Geoff Rodkey
This highly anticipated sequel to Rodkey's much-praised debut is funny, heartfelt, and action-packed. Don't miss it! After a narrow escape from Deadweather Island, Egg and his slightly deranged partner Guts head for the remote New Lands. They're in search of the lost Okalu tribe, who hold the key to the mysterious treasure map that Egg can't decipher. But the ruthless Roger Pembroke is hard on Egg's trail, and the New Lands are full of new enemies--against which our heroes' only weapons are their brains, their courage...and the two dozen swear words Guts just memorized in the local tongue. They're going to need help. But who can they trust? Is Kira, the beautiful and heavily armed Okalu refugee, their ally...or their enemy? Is Pembroke's daughter Millicent on Egg's side...or her father's? Why on earth is the notorious pirate Burn Healy being so nice to them? And the biggest question of all: what shocking secret is Egg about to discover in the shadow of an ancient Okalu temple?
von Simon R. Green
Twice upon a time, Prince Rupert and Princess Julia saved the Forest Kingdom. They have earned the right to live happily ever after. But there's a blue moon on the rise.... Hawk and Fisher, famous for their years of keeping the peace in Haven, are really quite happy being legends. They gave up the hero business when they decided they'd grown too old for it. Now they run the Hero Academy, training young hopefuls to be heroes. Legends never die, but it seems they cannot retire, either. Hawk and Fisher's adult children, Jack and Gillian, have been kidnapped. They were taken by the Demon Prince, an old enemy from the Forest Kingdom who challenges the couple to one final battle for their lives. But Hawk and Fisher believe there's another motive behind the abductions, one connected to a case they worked in Haven many years ago--a case they refuse to discuss. They have no choice but to return to the Forest Kingdom, to be Prince Rupert and Princess Julia one last time in one last story--of the kind of things that happen only once in a blue moon....
von Patrick Carman
The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy! Taking mystery and adventure to the next level. It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives. But little do the boys know just how amazing their voyage will become. They are headed to the field of wacky inventions, where they will have to compete against a number of foes for an incredible prize. It will take all of Leo and Remi's bravery, skill, and burping power to decode the outrageous puzzles hidden among the floors of Merganzer D. Whippet's newest and most peculiar construction. But they must -- because if they don't, they'll lose their beloved Whippet Hotel forever.