Empfehlungen basierend auf "How to Live Safely in a Science Fictional Universe: A Novel"
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von James S. A. Corey
From the New York Times bestselling author of the Expanse comes a spectacular new space opera that sees humanity fighting for its survival in a war as old as the universe itself.★ “Masterful . . . . This is space opera at its best.” – Publishers Weekly (starred review)"The start of something truly epic." ― Fonda Lee, author of Jade City How humanity came to the planet called Anjiin is lost in the fog of history, but that history is about to end.The Carryx – part empire, part hive – have waged wars of conquest for centuries, destroying or enslaving species across the galaxy. Now, they are facing a great and deathless enemy. The key to their survival may rest with the humans of Anjiin.Caught up in academic intrigue and affairs of the heart, Dafyd Alkhor is pleased just to be an assistant to a brilliant scientist and his celebrated research team. Then the Carryx ships descend, decimating the human population and taking the best and brightest of Anjiin society away to serve on the Carryx homeworld, and Dafyd is swept along with them.They are dropped in the middle of a struggle they barely understand, set in a competition against the other captive species with extinction as the price of failure. Only Dafyd and a handful of his companions see past the Darwinian contest to the deeper game that they must play to survive: learning to understand – and manipulate – the Carryx themselves.With a noble but suicidal human rebellion on one hand and strange and murderous enemies on the other, the team pays a terrible price to become the trusted servants of their new rulers.Dafyd Alkhor is a simple man swept up in events that are beyond his control and more vast than his imagination. He will become the champion of humanity and its betrayer, the most hated man in history and the guardian of his people.This is where his story begins."Corey is always one of the most engaging voices in the genre." ― Adrian Tchaikovsky, author of Children of Time"A bang up read. I want more." ― Paolo Bacigalupi, author of The Water Knife"A powerful, provocative masterpiece that I will be thinking about for a very long time." ― Ryka Aoki, author of Light from Uncommon Stars
von H. G. Wells
Gathered together in one hardcover volume: three timeless novels from the founding father of science fiction.The first great novel to imagine time travel, The Time Machine (1895) follows its scientist narrator on an incredible journey that takes him finally to Earth’s last moments—and perhaps his own. The scientist who discovers how to transform himself in The Invisible Man (1897) will also discover, too late, that he has become unmoored from society and from his own sanity. The War of the Worlds (1898)—the seminal masterpiece of alien invasion adapted by Orson Welles for his notorious 1938 radio drama, and subsequently by several filmmakers—imagines a fierce race of Martians who devastate Earth and feed on their human victims while their voracious vegetation, the red weed, spreads over the ruined planet.Here are three classic science fiction novels that, more than a century after their original publication, show no sign of losing their grip on readers’ imaginations.
von Michael Mammay
From the author of Planetside, a Best Book of 2018 (Library Journal) A military legend is caught in the web between alien intrigue and human subterfuge… Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack. As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives. If he hasn’t signed his own death warrant.
von James S. A. Corey
A novella set in the hard-scrabble world of James S. A. Corey's NYT-bestselling Expanse series, Strange Dogs follows a family of colonists on Laconia where a new generation of humanity struggles with the profound changes that come with making a home on an alien world. Now a Prime Original series. This story will be available in the complete Expanse story collection, Memory’s Legion. HUGO AWARD WINNER FOR BEST SERIES Like many before them, Cara and her family ventured through the gates as scientists and researchers, driven to carve out a new life and uncover the endless possibilities of the unexplored alien worlds now within reach. But soon the soldiers followed and under this new order Cara makes a discovery that will change everything. The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
von Frederik Pohl
WINNER OF THE HUGO AND NEBULA AWARDS • Frederik Pohl stands shoulder to shoulder with Philip K. Dick, Larry Niven, Robert Heinlein, and Ray Bradbury as one of the brilliant vision-aries in the science fiction stratosphere. Gateway is a modern masterpiece that defines—and transcends—its genre.Seeded among the stars are troves of valuable artifactsleft behind by the enigmatic, long-vanished alien racecalled the Heechee. For the right price, anyone can climb aboard one of the abandoned Heechee spaceships, castoff on an autopilot voyage to parts unknown, and takea chance on finding wealth . . . or facing death.Robinette Broadhead took that chance and walked awaya winner. But at what cost? Despite living a millionaire’s life of material luxury, he’s haunted by crippling despair—and the dark secrets buried deep in his psyche. With the help of his computerized psychiatrist, the truth about whathappened “out there” could set Broadhead free. But only after a personal journey more terrifying and, ultimately, more devastating than his last fateful trip into space.Praise for Gateway“When an author of the stature of Frederik Pohl says that . . . Gateway is the best thing he has ever written, it deserves careful attention. . . . Get this one.”—Isaac Asimov’s Science Fiction Magazine“Ccompulsive reading.”—Chicago Daily News“Wonderfully satisfying.”—The New York Times Book Review
von Adrian Tchaikovsky
"A staggering, alien vision of deepest solidarity." - Esquire, Best of the Year. From Arthur C. Clarke Award-winning author Adrian Tchaikovsky comes a far-future epic that confirms his place as a modern master of science fiction, in which a political prisoner must unlock the secrets of a strange and dangerous planet. The planet of Kiln is where the tyrannical Mandate keeps its prison colony, and for inmates, the journey there is always a one-way trip. One such prisoner is Professor Arton Daghdev, xeno-ecologist and political dissident. Soon after arrival, he discovers that Kiln has a secret. Humanity is not the first intelligent life to set foot there. In the midst of a ravenous, chaotic ecosystem are the ruins of a civilization, but who were the vanished builders and where did they go? If he can survive both the harsh rule of the camp commandant and the alien horrors of the world around him, then Arton has a chance at making a discovery that might just transform not only Kiln, but distant Earth as well.
von Kekla Magoon
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. On the fourth planet, Infinity, the Voyagers journey deep underground, through a complex maze of tunnels. The tunnels are full of alien life--and danger. And before they can escape, one of their own will be taken from them. . . . Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
von Jeanne DuPrau
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers' fifth stop is Planet Tundra and it may look like a giant marshmallow, but this is no winter wonderland--it's a winter nightmare! This frozen landscape is the deadliest the Voyagers have encountered yet. Then, when the Omega team finds themselves in trouble, only Team Alpha can save them. But if the tables were turned, would the Omegas do the same? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
von Richard Garriott, David Fisher
The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.
von S. K. Dunstall
The crew of Another Road are back, closer than ever to the biggest score in the galaxy. . . if they can stay a step ahead of the Justice Department agents and Company men tracking them.An engineer with a fondness for weapons. A captain with no memory. An obsessive genemodder who loves to tinker. Meet the crew of Another Road.Josune, Roystan, and Nika have escaped the company thugs trying to kill them. They've gotten a new spaceship to replace The Road (after it was blown up underneath them). And their new ship is armed to the teeth with dangerous weapons, courtesy of Josune. All that's left to do before they head out to find the legendary lode of transurides is to restore Roystan's memory. To do that, they need to collect the genemod machine Nika has ordered.But first, they have to shake off the Justice Department agent and the Companies tracking them. It should be easy. They've done it before. What could possibly go wrong?