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von Nicholas Eames

A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy."Fantastic, funny, ferocious." -- Sam SykesClay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld.Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for.It's time to get the band back together.

von Terry Goodkind

Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.

von John Gwynne

War has erupted in the Banished Lands as the race for power intensifies. Corban flees his homeland searching for peace, but he soon discovers that there is no haven in the west as the agents of Rhin and roaming bands of giants hound his every step. Veradis leaves the battleground and rushes to his King's side. But he has witnessed both combat and betrayal and his duty weighs heavily upon him. Maquin seeks only revenge, but pirate slavers and the brutal world of pit-fighting stand in his way. Nathair becomes embroiled in the wars of the west as Queen Rhin marches against King Owain. The need to find the cauldron of the giants drives him on. Sides are chosen and oaths will be fulfilled or broken in a land where hell has broken loose.

von Kevin Hearne

With a sly blend of fantasy, humor, and paranormal adventure, Kevin Hearne is the trickster god of action-packed mash-ups. In The Iron Druid Chronicles, Atticus O’Sullivan is a folk hero for the twenty-first century, battling legendary beasts, shadowy mystics, and demonic demigods from around the world. Now get Hounded, Hexed, and Hammered all at once in this eBook bundle, a triple dose of mayhem straight out of Hearne’s genre-smashing imagination. This ebook edition includes a special preview of Kevin Hearne’s upcoming novel A Plague of Giants, as well as two bonus short stories set in the world of The Iron Druid Chronicles: “Clan Rathskeller” and the eBook exclusive “Kaibab Unbound.” HOUNDED Atticus O’Sullivan, last of the Druids, lives peacefully in Tempe, Arizona, running an occult bookshop and shape-shifting in his spare time. A handsome, tattooed Irish dude, he looks like he’s about twenty-one years old—actually, he’s twenty-one centuries old and he wields a magical sword known as Fragarach, the Answerer. Unfortunately, a very angry Celtic god wants that sword, and now Atticus will need all his power—plus the help of a seductive goddess of death, his vampire and werewolf team of attorneys, and a sexy bartender possessed by a Hindu witch—to kick some Celtic arse and deliver himself from evil. HEXED Atticus doesn’t care much for witches, but he’s about to make nice with the local coven when suddenly the witch population in Tempe quadruples overnight. And the new girls are not just bad, they’re badasses with a dark history on the German side of World War II. But with a fallen angel feasting on local students, a horde of Bacchants blowing in from Vegas, and a dangerously sexy Celtic goddess of fire vying for his attention, Atticus is having trouble scheduling the witch hunt. HAMMERED Thor, the Norse god of thunder, is a blowhard and a bully, and Viking vampire Leif Helgarson has asked his friend Atticus for help taking down this Norse nightmare. As a rule, Atticus generally tries to stay away from the guy with the lightning bolts. Soon, though, Atticus and Leif are off to the plane of Asgard, where they team up with a werewolf, a sorcerer, and an army of frost giants for an epic showdown against vicious Valkyries, angry gods, and the hammer-wielding Thunder Thug himself.

von David Eddings

Here, in the eagerly awaited sequel to David Eddings' bestselling The Belgariad, is the first book of The Malloreon, an epic quest across strange lands and among stranger peoples--a magnificent fantasy of men, Kings, Sorcerers, and Gods caught up in the culmination of the seven-thousand-year war between two opposing Destinies to determine the fate of all creation. Garion had slain the evil God Torak and been crowned King of Riva. The Prophecy was fulfilled--or so it seemed. While the strange child Erand was growing up in the Vale of Aldur with Plgara and Durnik, showing only occasional flashes of inexplicable knowledge and power, Garion was learning to rule and to be the husband of his fiery little Queen Ce'Nedra. Eleven years passed. Then suddenly the Voice of Prophecy cried out a warning: "Beware Zandramas!" Not even Belgarath the Sorcerer knew who or what Zandramas was. But Garion discovered hints in a previously obscured part of the Mrin Codex. Worse, he learned that the Dark Prophecy was still waging its ancient struggle against the Prophecy of Light. Again, a great evil was brewing in the East. And again, Garion found himself a pawn, caught between the two ancient Prophecies, with the fate of the world somehow resting on him.

von Kevin Hearne

NATIONAL BESTSELLER • From the creator of The Iron Druid Chronicles comes the final book in the epic fantasy trilogy that began with A Plague of Giants, about a war that broke a continent—and opened the door to a new world.A TORDOTCOM BEST BOOK OF THE YEARSeeker and SowerPen Yas ben Min’s cousin was one of the legendary heroes of the wars against the giants until her untimely death. Pen has grown up in her famous cousin’s shadow, but when she’s given a quest to plant the seed of the magical Fourth Tree, she has a chance to step into the light—and usher in a new age for her country.Fighter and FriendAbhi’s life—and the world—changed when he discovered a lost magic: the power to speak to animals. After fighting so many battles, he’s weary and longs for home and his love, Tamhan. But before he can return, there is one last mission that only Abhi can complete: to speak to the colossal creatures who wait beneath the waves—the krakens.Sailor and ExplorerKoesha and her shipmates have already made an impossible journey by navigating the Northern Yawn, at the end of which she secured an unusual cloak. But when that cloak turns out to be the key to unlocking the mystery of the Seventh Kenning, Koesha has to risk everything on another life-threatening journey and hope that she can steer her crew to safety.Don’t miss any of Kevin Hearne’s action-packed Seven Kennings seriesA PLAGUE OF GIANTS • A BLIGHT OF BLACKWINGS • A CURSE OF KRAKENS

von David Gemmell

“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R.A. Salvatore, New York Times bestselling authorChaos and terror stalked the realm. The king had been slain by traitors, and the sword of power had been lost beyond the Circle of Mist. Armies of Saxons, Angles, Jutes, and Brigantes cut a gory swath across the land, led by puppets of the ruthless Witch Queen—whose minions included dark, bloodthirsty creatures and a savage, undead warrior.All hope lay with young Thuro—in whose veins flowed the blood of kings. He would have to defeat the Witch Queen’s monsters and travel to the land of the Mist, there to seek a ghostly army. And the only one who could prepare Thuro to achieve his birthright was the mountain warrior Culain, the one man who knew the queen’s deadly secret . . .The legend of the mystic Stones of Power begins with a tale of blood and glory, of love and betrayal, as a boy must come of age amidst the seemingly impossible quest to become the High King.

von David Gemmell

Rebellion and invasion plunge Britannia into the Dark Ages. Chaos and terror stalk the land, the King slain by traitors, the great Sword of Power vanished beyond the Circle of Mist. Saxons, Angles, Jutes and Brigante tribesman mass together to destroy the realm, aided by the powers of the Witch Queen and the Lord of the Undead. Against them stands a weakling boy, and an old mountain warrior. But the boy has the blood of kings, and the warrior is Culain, the legendary Lord of the Lance. And he alone knows the dreaded secret of the Witch Queen.

von Terry Pratchett

War has come to Discworld . . . again. And, to no one's great surprise, the conflict centers on the small, insufferably arrogant, strictly fundamentalist duchy of Borogravia, which has long prided itself on it's ability to beat up on its neighbors for even the tiniest imagined slight. This time, however, it's Borogravia that's getting its long overdue comeuppance, which has left the country severely drained of young men. Ever since her brother Paul marched off to battle a year ago, Polly Perks has been running The Duchess,her family's inn -- even though the revered national deity Nuggan has decreed that female ownership of a business is an Abomination (with, among others, oysters, rocks, and the color blue). To keep The Duchess in the family, Polly must find her missing sibling. So she cuts off her hair, dons masculine garb, and sets out to join him in this man's army. Despite her rapid mastery of belching, scratching, and other macho habits (and aided by a well-placed pair of socks), Polly is afraid that someone will immediately see through her disguise; a fear that proves groundless when the recruiting officer, the legendary and seemingly ageless Sergeant Jackrum, accepts her without question. Or perhaps the sergeant is simply too desperate for fresh cannon fodder to discriminate -- which would explain why a vampire, a troll, a zombie, a religious fanatic, and two uncommonly close "friends" are also eagerly welcomed into the fighting fold. But marching off with little (read: no) training, Polly (now called "Oliver") finds herself wondering about the myriad peculiarities of her new brothers-in-arms. It would appear that Polly "Ozzer" Perks is not the only grunt with a secret. There is no time to dwell on such matters, however.Duty calls. The battlefield beckons. There's a tide to be turned. And sometimes -- in war as in everything else -- the best man for the job is a woman.

von Andre Norton, Lyn McConchie

A Native American girl discovers the truth about the Keplian horses who lure riders to their deaths--and must lead them into battle against the evil of the Dark Tower before they can serve light once again. Original.