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von Kevin Hearne
NEW YORK TIMES BESTSELLER • In the fourth novel of the Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan must pay his debts to cunning trickster god Coyote, a task that includes battling undead creatures of the night as well as a relentless hound of Hel and the goddess of death who commands it.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldCutting a deal with a trickster god rarely goes well for any human brave or foolish enough to try it, but Atticus doesn’t feel like he has a choice. With members of the Norse pantheon out for his blood, he can’t train his apprentice in peace, so he asks Coyote to help him fake his own death. The cost, however, might wind up being every bit as high as if he’d made no deal at all.There are things hiding in the Arizona desert that don’t want any company, and Coyote makes sure they know Atticus has arrived. And then there's the hound of Hel, Garm, who’s terribly difficult to shake and not at all convinced that Atticus is dead.Being tricked by a trickster is par for the course. But it’s the betrayal from someone he thought was a friend that shakes Atticus to the core and places his life in jeopardy. The real trick, he discovers, might be surviving his own faked death.Includes Kevin Hearne’s novella “Two Ravens and One Crow”Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
von Maiga Doocy
Desperate to undo the curse binding them together, an impulsive sorcerer and his curmudgeonly rival venture deep into a magical forest in search of a counterspell - only to discover that magic might not be the only thing pulling them together. An irresistible cosy fantasy for fans of A Marvellous Light and Emily Wilde's Encyclopaedia of Faeries. Leovander Loveage is a master of small magics, content to spend his days thinking up charms that can summon butterflies or turn hair pink. That is, until a mishap with forbidden magic compels Leo to obey his longtime rival, Sebastian Grimm. Grimm is Leo's complete opposite - respected, talented and an absolutely insufferable curmudgeon. They need a counterspell, and fast. Chasing rumours of a powerful sorcerer, Leo and Grimm enter the Unquiet Wood, a forest teeming with murderous monsters and dangerous outlaws. To break the curse, they'll have to uncover the true depths of Leo's magic, set aside their animosity and - much to their horror - work together. Even as an odd spark of attraction flares between them. 'Maiga Doocy's voice is nothing short of masterful . . . I would gladly take an arrow for either Leo or Grimm' Megan Bannen, author of The Undertaking of Hart and Mercy 'I loved this book! . . . One of the best slow-burn relationships I've seen in a long time. Prepare to get deeply invested in Leovander Lovage and Sebastian Grimm.' Melissa Caruso, author of The Last Hour Between Worlds
von Ben Aaronovitch
1st UK ed. 1st printing With a fine dust jacket.
von Jim Butcher
Jim Butcher, the #1 New York Times bestselling author of the Dresden Files and the Codex Alera novels, conjures up a new series set in a fantastic world of noble families, steam-powered technology, and magic-wielding warriors...Since time immemorial, the Spires have sheltered humanity. Within their halls, the ruling aristocratic houses develop scientific marvels, foster trade alliances, and maintain fleets of airships to keep the peace.Captain Grimm commands the merchant ship Predator. Loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy’s shipping lines by attacking their cargo vessels. But when the Predator is damaged in combat, Grimm joins a team of Albion agents on a vital mission in exchange for fully restoring his ship.And as Grimm undertakes this task, he learns that the conflict between the Spires is merely a premonition of things to come. Humanity’s ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake...
von Kazu Kibuishi
Emily and Navin's mother is still in a coma from the arachnopod's poison, and there's only one place to find help: Kanalis, the bustling, beautiful city of waterfalls. But when Em, her brother, and Miskit and the rest of the robotic crew aboard the walking house reach the city, they quickly realize that seeking help is looking for trouble, dangerous trouble.The Elf King's son, Trellis, is still after them, but this time he's accompanied by a mysterious and dangerous guard, Luger. Then an equally mysterious fox, Leon Redbeard, steps in to help. This new fox friend offers to take Em on the perilous trip up Demon's Head Mountain to find the antidote she needs. Miskit is suspicious, Navin is worried about being left behind, and Emily is in the toughest spot of all. She's got to let loose the power of the amulet—without losing herself!
von Tamora Pierce
Sixtten is a rebellious age for most young people, and Aly is no exception. WIth her mother, the lady knight Alanna, forever being summoned to some crisis or other, and the young men of Tortall little more than diversions, Aly is bored and restless. Her father is second-in-command of the country's spies - if only he would let her be one! The former king of thieves, he had trained her in the arts of espionage and knows that she is capable of taking care of herself. But he won't risk losing his only daughter to the dangers of the field, so she spends her time helping him decode messages and dyeing her hair blue. But everything changes when Aly, sailing alone down the coast of Totrall, is captured by pirates and winds up a slave to the Balitangs, a kindly noble family of the Copper Isles. years of lessons in the Isles' history have prepared her for their dual cultures - those of luarin, or white, conquerors and those of the brown-skinned, or raka, natives. Fueled by prophecies of twice-royal queen who will free them, the rakas' resentment keeps the realm in constant turmoil. But Aly is no weeping captive; she's determined to free herself. Enter Kyprioth, patron god of the Isles, also known as Trickster, who is looking to shift the balance of power back to his raka worshipers. Aly makes a deal with the god: whe will use her own trickster gifts to keep the Balitang children, especially the two teenage girls, safe through the summer. In exchange, Kyprioth will give her magical assistance in the form of spying crows and knowledge of events at court - and eventually her freedom. But deals with gods are never simple matters; she doesn't count on becoming personally involved in the raka revolt, or with an unusual young man who has his own plans for Aly. ...
von Frances Hardinge
Having barely escaped the revolution they had a huge (if accidental) part in causing, sharp-eyed orphan Mosca Mye; her guard goose, Saracen; and their sometimes-loyal companion, the con man Eponymous Clent, must start anew. All too quickly, they find themselves embroiled in fresh schemes and twisting politics as they are trapped in Toll, an odd town that changes its entire personality as day turns to night. Mosca and her friends attempt to fend off devious new foes, subvert old enemies, prevent the kidnapping of the mayor's daughter, steal the town's Luck, and somehow manage to escape with their lives—and hopefully a little money in their pockets. In the eagerly awaited sequel to Fly by Night, acclaimed storyteller Frances Hardinge returns to a vivid world rich with humor, danger, and discovery.
von Adam Jay Epstein, Andrew Jacobson
Can the familiars bring magic back to the queendom? Vastia is in a state of war. Led by the evil Paksahara, whose command of the Shifting Fortress gives her nearly unstoppable power, an army of undead animals is wreaking havoc on the queendom. With human magic still gone, it's up to the three prophesized familiars—Aldwyn, Skylar, and Gilbert—to capture the fortress and bring Paksahara down. But it won't be easy. The three familiars must embark on a quest to gather seven descendants of the most ancient and powerful animals in Vastia. And to make matters worse, Aldwyn finds a troubling scroll that causes him to doubt the very truth of the prophecy that guides them. With inventive magic, epic action, and laugh-out-loud humor bursting from every page, circle of heroes is an extraordinary adventure you won't want to see end.
von Lev Grossman
Lev Grossman's new novel THE BRIGHT SWORD is out now! The entire #1 New York Times bestselling trilogy that inspired SYFY's The Magicians, now available in a gorgeous boxed set, including The Magicians, The Magician King, and The Magician's Land This beautiful boxed set makes a perfect gift for readers of the beloved fantasy series praised by George R. R. Martin, Junot Díaz, and Erin Morgenstern. The Magicians Quentin Coldwater is brilliant but miserable. A high school math genius, he's secretly fascinated with a series of children's fantasy novels set in a magical land called Fillory, and real life is disappointing by comparison. When Quentin is unexpectedly admitted to an elite, secret college of magic, it looks like his wildest dreams may have come true. But his newfound powers lead him down a rabbit hole of hedonism and disillusionment, and ultimately to the dark secret behind the story of Fillory. The land of his childhood fantasies turns out to be much darker and more dangerous than he ever could have imagined . . . The Magicians is one of the most daring and inventive works of literary fantasy in years. No one who has escaped into the worlds of Narnia and Harry Potter should miss this breathtaking return to the landscape of the imagination. The Magician KingQuentin Coldwater should be happy. He escaped a miserable Brooklyn childhood, matriculated at a secret college for magic, and graduated to discover that Fillory--a fictional utopia--was actually real. But even as a Fillorian king, Quentin finds little peace. His old restlessness returns, and he longs for the thrills a heroic quest can bring. Accompanied by his oldest friend, Julia, Quentin sets off--only to somehow wind up back in the real-world and not in Fillory, as they'd hoped. As the pair struggle to find their way back to their lost kingdom, Quentin is forced to rely on Julia's illicitly learned sorcery as they face a sinister threat in a world very far from the beloved fantasy novels of their youth. The Magician's LandQuentin Coldwater has lost everything. He has been cast out of Fillory, the secret magical world of his childhood dreams that he once ruled. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can't hide from his past, and it's not long before it comes looking for him. Meanwhile, the magical barriers that keep Fillory safe are failing, and barbarians from the north have invaded. Eliot and Janet, the rulers of Fillory, embark on a final quest to save their beloved world, only to discover a situation far more complex--and far more dire--than anyone had envisioned. Along with Plum, a brilliant young magician with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of gray magic and desperate characters. His new life takes him back to old haunts, like Antarctica and the Neitherlands, and old friends he thought were lost forever. The Magician's Land is an intricate and fantastical thriller, and an epic of love and redemption that brings the Magicians trilogy to a magnificent conclusion, confirming it as one of the great achievements in modern fantasy.
von Seanan McGuire
The seventh book in the funny and fast-paced InCryptid urban fantasy series returns to the mishaps of the Price family, eccentric cryptozoologists who safeguard the world of magical creatures living in secret among humans. Includes an all-new Aeslin mice novella and a map of Lowryland! Penance, noun: 1. Punishment for past actions. 2. An attempt to pay for what can't be bought. 3. See also "exile." Antimony Price is on the run. With the Covenant on her tail and her family still in danger, she needs to get far, far away from anyone who might recognize her--including her own mice. For the first time in a long time, a Price is flying without a safety net. Where do you go when you need to disappear into a crowd without worrying about attracting attention? An amusement park, of course. Some people would call Lowryland the amusement park. It's one of the largest in Florida, the keystone of the Lowry entertainment empire...but for Annie, it's a place to hide. She's just trying to keep her head down long enough to come up with a plan that will get her home without getting anyone killed. No small order when she's rooming with gorgons and sylphs, trying to placate frustrated ghosts, and rushing to get to work on time. Then the accidents begin. The discovery of a dead man brings Annie to the attention of the secret cabal of magic users running Lowryland from behind the scenes. They want the fire that sleeps in her fingers. They want her on their side. They want to help her--although their help, like everything else, comes with a price. No plan. Minimal backup. No way out. Annie's about to get a crash course in the reality behind the pretty facade. If she's lucky, she'll survive the experience.