Empfehlungen basierend auf "Heart Gear, Vol. 1"

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von Simon R. Green

I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…

von Philip Jose Farmer

In one volume, here are the last three novels in the classic SF adventure series, The World of Tiers: Behind the Walls of Terra, The Lavalite World, and More Than Fire. These are the great originals of universe-hopping adventure that later writers, including Roger Zelazny in his Amber Series, used as models. Zelazny himself says, "I admire his sense of humor and facility for selecting the perfect final sentence for everything he writes. He can be stark, dark, smoky, bright, and any color of the emotional spectrum...put quite simply, he arouses awe," The tierworld books are full of non-stop action and typify Farmer's boundless imagination. Who else would have thought of stacking up pocket universes like a ziggurat or the layers of a cake? Join Earthlings Robert Wolff and Paul Janus Finnigan (alias Kickaha) on an unforgettable adventure to big for any single world.

von Terry Brooks

Terry Brooks is one of a handful of writers whose work defines modern fantasy fiction. His twenty-three international bestsellers have ranged from the beloved Shannara series to stories that tread a much darker path. Armageddon's Children is a new creation-the perfect opportunity for readers unfamiliar with Brooks's previous work to experience an author at the height of his considerable storytelling powers. It is a gripping chronicle of a once-familiar world now spun shockingly out of control, in which an extraordinary few struggle to salvage hope in the face of terrifying chaos. Logan Tom is doomed to remember the past and determined to rescue the future. Far behind him lies a boyhood cut violently short by his family's slaughter, when the forces of madness and hate swept our world after decadent excesses led to civilization's downfall. Somewhere ahead of him rests the only chance to beat back the minions of evil that are systematically killing and enslaving the last remnants of humanity. Navigating the scarred and poisoned landscape that once was America and guided by a powerful talisman, Logan has sworn an oath to seek out a remarkable being born of magic, possessed of untold abilities, and destined to lead the final fight against darkness. Across the country, Angel Perez, herself a survivor of the malevolent, death-dealing forces combing the land, has also been chosen for an uncanny mission in the name of her ruined world's salvation. From the devastated streets of Los Angeles, she will journey to find a place-and a people-shrouded in mystery, celebrated in legend, and vital to the cause of humankind . . . even as a relentless foe follows close behind, bent on her extermination. While in the nearly forsaken city of Seattle, a makeshift family of refugees has carved out a tenuous existence among the street gangs, mutants, and marauders fighting to stay alive against mounting odds-and something unspeakable that has come from the shadows in search of prey. In time, all their paths will cross. Their common purpose will draw them together. Their courage and convictions will be tested and their fates will be decided, as their singular crusade begins: to take back, or lose forever, the only world they have. In Armageddon's Children, Brooks brings his gifts as a mythmaker to the timeless theme of the unending, essential conflict between darkness and light-and carries his unique imaginative vision to a stunning new level. Prepare for a breathtaking tour de force. To those who are new to Terry Brooks, welcome. And to those who have read him for many years: prepare for a dramatic surprise.

von Glen Cook

Determined to stop a series of brutal murders of women, Garrett enters the sleazy underside of a medievalesque bazaar of sex, getting into one mess after another

von James Axler

BATTLEFIELD EARTH Far in the future, mankind endures the relentless onslaught of alien oppressors, an ancient battle whose tide has begun to turn through the efforts of the Cerberus rebels. This remarkable band of warriors fights an elusive enemy, traveling through dangerous portals of time and space, where reality and un-reality collide in stunning, deadly purpose... LIGHT OF THE DAMNED The diamond mines of the Congo are ground zero for a calculated new power grab by an ancient Mesopotamian god. Darkened and depraved, Nergal intends to harness the power of light to lock humanity in the blackness of eternal damnation. But Nergal's ability to blind his opponents is only the beginning. The Cerberus rebels will have to find the human who's pulling Nergal's strings...which means venturing into the gaping mouth of hell itself.

von Tamara Moss

As the conquering hold of the United Regions continues to spread, time is running out for Lintang, Captain Shafira and the crew of the Winda to find allies in their quest for peace. But when they arrive in war-torn Kaneko Brown, the local rebels are too scared to help. The Vierzans have summoned a category ten mythie that devours the star of anyone who dares stand against them. Worse, the mythie has been prophesied to mean the end of Captain Shafira. Lintang must find a way to stop the most dangerous mythie in the guidebook . . . or she'll lose her beloved captain forever.

von D. B. Shan

The second volume in a noirish, gritty urban fantasy for adults from the bestselling author otherwise known as Darren Shan.

von Angus Watson

~b~>The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy.Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards.All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part.To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to GoFor more Angus Watson, check out:Iron AgeAge of IronClash of IronReign of Iron span

von A. M. Sohma

Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?

von Richard Austin

Rising from the south-of-the-border rubble is Sister Light. She is leading her Christian hordes on a savage crusade toward a full-auto armageddon. She must be stopped--at any cost--no matter how many have to die. And the only ones with the skills to stop her are the Guardians.