Empfehlungen basierend auf "Hallowed Ground"
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von John Gwynne
1st UK ed #408/500. DJ is fine in Mylar. UNREAD
von Janny Wurts
Lysaer, Prince of Light, lacks the means to transport his vast warhost, but swears he will still capture Arithon, Master of Shadow, defenseless in his shipyard at the seaside village of Merior. Arithon has no choice but to attempt the impossible--to see one ship launched before Lysaer can corner him, or to raise up a counterforce and meet in battle. HarperPrism.
von Janny Wurts
The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon's recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon's relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith's curse as their own private weapon to break the world's order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences.
von R. A. Salvatore
From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons & Dragons' Forgotten Realms. After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark. And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves. Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls. And no matter the outcome of either journey, the Realms will never be the same again.
von David Gemmell
Winged demons gather, silent and unseen, above the city of Usa, their talons long and sharp. Their purpose is clear, as is the prophesy: Upon the deaths of the three kings, the demon riders of the Krayakin will become flesh, free to slake their thirst with human blood - and the stench of evil will cover the land. Two of the kings are already dead. For the prophesy to be fulfilled, spreading carnage across the world, the Demon Lord must sacrifice the third king: Queen Axiana's unborn child.When Emperor Skanda disbands his army, the pregnant queen takes flight, pursued by the Lords of the Undead. All hope lies with three ancient heroes, though discarded by the emperor, they are still Drenai soldiers: Bison the giant, Kebra the bowman, and the great swordsman Nogusta - the Demon Lord's greatest foe. But will these warriors - once the best in the land - be enough to stem the tide of gruesome horror that threatens to envelop the world?
von Sara Douglass
Tencendor is no more. The land is gone. But a few SunSoars remain, and a new foe walks the world. In a time of magic and danger, three new heroes have stepped forward—Ishbel Brunelle, priestess of the Serpent Coil; Isaiah, the Tyrant of Isembaard; and Maximilian, the Lord of Elcho Falling. Yet despite their best efforts, the Dark God Kanubai has risen. And worse yet, war approaches—backed by the evil, insidious DarkGlass Mountain, hordes of insatiable Skraelings ravage the land.While the trio struggles to keep its armies and alliances alive, the SunSoars have their own challenges, including the chance to rejoin the magical Star Dance at long last, and the appearance of the Lealfast, long-lost kin to the Icarii. The Lealfast and the Icarii may be friends . . . or deadly enemies. And as tensions rise between the two races, Axis SunSoar revives his elite Strike Force in a desperate bid to stop the darkness.
von Stephen R. Donaldson
“Wounded Land is . . . a deeper, richer world than that presented in the previous volumes. . . . [Stephen R.] Donaldson is extending himself, creating a fuller, more mature world of imagination.”—Seattle Post-Intelligencer Four thousand years have passed since Covenant first freed the Land from the devastating grip of Lord Foul and his minions. The monstrous force of Evil has regained its power, once again warping the very fabric and balance of the Land. Armed with his stunning white gold, wild magic, Covenant must battle not only terrifying external forces but his own capacity for despair and devastation. His quest to save the Land from ultimate ruin is exciting and heroic as ever.
von Gareth Hanrahan
Dark gods and dangerous magic clash in this third book of Gareth Hanrahan's acclaimed epic fantasy series, The Black Iron Legacy. "This is genre-defying fantasy at its very best . . . Insanely inventive and deeply twisted" (Michael R. Fletcher). Enter a city of dragons and darkness . . . The Godswar has come to Guerdon, dividing the city between three occupying powers. A fragile armistice holds back the gods, but other dangerous forces seek to exert their influence. Spar Idgeson, once heir to the brotherhood of thieves has been transformed into the living stone of the new city. But his powers are failing and the criminal dragons of the Ghierdana are circling. Meanwhile, far across the sea, Carillon Thay--once a thief, a saint, a god killer; now alone and powerless--seeks the mysterious land of Khebesh, desperate to find a cure for Spar. But what hope does she have when even the gods seek vengeance against her? "A groundbreaking and extraordinary novel . . . Hanrahan has an astonishing imagination" (Peter McLean). Also by Gareth Hanrahan: The Black Iron Legacy The Gutter Prayer The Shadow Saint The Broken God
von Ian Irvine
The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate.
von David Eddings
"Danger stalks Queen Ehlana's realm. Peasants whisper of the heroes of old who will rise again. Outlaw bands ravage the hill country. Then comes an ambassador from the far-off Tamuli empire, requesting aid: Tamuli is being torn apart by monsters, ancient warriors, and foul magics. Queen Ehlana turns to the great knight Sparhawk, and the two begin the perilous trek to the distant empire of the east, toward a glittering court seething with corruption and treachery."--Publisher description.