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von Neal Asher

Most of Neal Asher's stories are set in a galactic future-scape called 'The Polity', and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont. Through these stories, welcome to a universe of unbridled imagination, each one of them a delight in itself.Contents:Softly Spoke the Gabbleduck [Polity Universe] (2005) / novelette by Neal AsherPutrefactors [Polity Universe] (1999) / novelette by Neal AsherGarp and Geronamid [Polity Universe] (2005) / novelette by Neal Asher (variant of Garp & Geronamid)The Sea of Death [Polity Universe] (2001) / short story by Neal AsherAlien Archaeology [Polity Universe] (2007) / novella by Neal AsherAcephalous Dreams [Polity Universe] (2005) / novelette by Neal AsherSnow in the Desert [Polity Universe] (2002) / novelette by Neal AsherChoudapt [Polity Universe] (2000) / novelette by Neal AsherAdaptogenic [Polity Universe] (1994) / short story by Neal AsherThe Gabble [Polity Universe] (2006) / novelette by Neal Asher.

von unknown author

"Earth is not well. The promise of starting life anew somewhere far, far away--no climate change, no war, no Twitter--beckons, and settling the stars finally seems within our grasp. Or is it? Critically acclaimed, bestselling authors Kelly and Zach Weinersmith set out to write the essential guide to a glorious future of space settlements, but after years of research, they aren't so sure it's a good idea. Space technologies and space business are progressing fast, but we lack the knowledge needed to have space kids, build space farms, and create space nations in a way that doesn't spark conflict back home. In a world hurtling toward human expansion into space, A City on Mars investigates whether the dream of new worlds won't create nightmares, both for settlers and the people they leave behind. In the process, the Weinersmiths answer every question about space you've ever wondered about, and many you've never considered: Can you make babies in space? Should corporations govern space settlements? What about space war? Are we headed for a housing crisis on the Moon's Peaks of Eternal Light--and what happens if you're left in the Craters of Eternal Darkness? Why do astronauts love taco sauce? Speaking of meals, what's the legal status of space cannibalism? With deep expertise, a winning sense of humor, and art from the beloved creator of Saturday Morning Breakfast Cereal, the Weinersmiths investigate perhaps the biggest questions humanity will ever ask itself--whether and how to become multiplanetary. Get in, we're going to Mars"--

von Judith Reeves-Stevens

The Star Trek: Signature Edition series continues with this thrilling adventure featuring Commander Spock, Captain Kirk, and the U.S.S. Enterprise. Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise™ during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save. In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime—the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition—a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm. Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law.

von Karen Traviss

The second book of the Glasslands trilogy, another action packed adventure in the vast universe of the Halo game where the Human-Covenant War rages on. Welcome to humanity's new war: silent, high stakes, and unseen. This is a life-or-death mission for ONI's black-ops team, Kilo-Five, which is tasked with preventing the ruthless Elites, once the military leaders of the Covenant, from regrouping and threatening humankind again. What began as a routine dirty-tricks operation -- keeping the Elites busy with their own insurrection -- turns into a desperate bid to extract one member of Kilo-Five from the seething heart of an alien civil war. But troubles never come singly for Kilo-Five. Colonial terrorism is once again surfacing on one of the worlds that survived the war against the Covenant, and the man behind it is much more than just a name to Spartan-010. Meanwhile, the treasure trove of Forerunner technology recovered from the shield world of Onyx is being put to work while a kidnapped Elite plots vengeance on the humans he fears will bring his people to the brink of destruction.

von Alastair Reynolds

Elysium Fire is a smoldering tale of murderers, secret cultists, tampered memories, and unthinkable power, of bottomless corruption and overpowering idealism from the king of modern space opera. Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants. And these "melters" leave no clues behind as to the cause of their deaths. . . As panic rises in the populace, a charismatic figure is sowing insurrection, convincing a small but growing number of habitats to break away from the Glitter Band and form their own independent colonies.

von Wendy Mass

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers have made it to the last planet. If they complete this mission, they can finally go home. But they've been in space a long time, and it's starting to take its toll. When one of the crew falls deathly ill, the race back to Earth becomes even more urgent. They just have to combat fire-breathing dragons and an evil alien clone out to sabotage their every move. No big deal. At least the Voyagers have almost every element they need. Only one more to go--six elements to make the Source and save the world. So why is there a space in the Element Fuser for a seventh? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

von Jack Campbell

Admiral John “Black Jack” Geary fears the greatest threat to humanity may be itself in this gripping continuation of the New York Times bestselling series.As far from explored space as any human has ever been, Geary and the Alliance fleet are on their own, protecting a diplomatic mission in territory belonging to an alien species with still-unknown motives. His already complex and dangerous mission is further imperiled by deadly challenges from other human factions seeking to harm or exploit the aliens. When another alien species whose technology is far more advanced than humanity’s arrives, the stakes are raised to the highest possible level.Only the most serious danger comes from an unexpected source. When presented with orders to carry out actions he believes not only are mistaken but would be contrary to the ideals of the Alliance, Geary has to finally decide whether he must invoke the power that his long-revered name holds, all the while knowing that this might endanger his entire fleet, tear apart the Alliance, and destroy everything he has fought for.

von James White

CALLING DR. CONWAY. . .There was a lot of talk about the vital importance of his new assignment, but it still seemed like a demotion to Senior Physician Conway. After twelve years of outstanding service--and the most incredible experiences imaginable--Conway couldn't quite appreciate the "honor" of becoming an ambulance attendant at this stage of his life.True, the insectile empath, Dr. Prilicla, would be with him--and so would the eminently desirable Nurse Murchison--but it was definately a comedown for a Senior Physican of his status to be conscripted as part of a first-aid team for disabled spacefarers.Then the first call came--and Conway faced the problem of treating a spaceship crew's mysterious ailment. . . without wiping out every patient and doctor in Sector General!A GRIPPING NOVEL OF A FUTURISTIC HOSPITAL'S BATTLE TO CONTAIN A POTENTIALLY DEADLY EPIDEMIC. . .

von James P. Hogan

The man on the moon was dead. They called him Charlie. He had big eyes, abundant body hair and fairly long nostrils. His skeletal body was found clad in a bright red spacesuit, hidden in a rocky grave. They didn't know who he was, how he got there, or what had killed him. All they knew was that his corpse was 50,000 years old - and that meant that this man had somehow lived long before he ever could have existed!

von Anne McCaffrey

On Vega III, Lady Nimisha Boynton-Rondymense loves the challenging world of her father, Lord Tionel, owner and principal starship designer of the famous Rondymense Ship Yards. Precociously gifted, Nimisha becomes his secret assistant--and, in the aftermath of a shocking tragedy, his chosen successor at the helm of the Ship Yards. When Nimisha takes an experimental ship on a solo test flight, something goes horribly awry, marooning her light-years from home on a planet as deadly as it is beautiful. Now the ruthless members of a rival branch of the Rondymense family are given the chance they've been waiting for: to reclaim the Ship Yards by any means necessary. Only Nimisha's ingenious child, Cuiva, stands in their way. But for how long? For just when her daughter needs her most, Nimisha is in a precarious situation herself--and unable to help. But Nimisha has never given up in her life--and she's not about to start now . . .