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von Bernard Cornwell
The master of historical fiction presents the iconic story of King Alfred and the making of a nation.Alfred, the great king, is said to be dying. Rivals for his succession are poised to tear the kingdom apart. The country Alfred has worked thirty years to build is about to disintegrate.Uhtred, the King’s warrior, Viking born but Saxon bred, wants more than anything else to go and fight to reclaim his stolen Northumbrian inheritance. But he knows that if he deserts the King’s cause, Alfred’s dream – and indeed the very future of the English nation – will very likely vanish.Death of Kings is an outstanding novel by a master storyteller of how England was made – and very nearly lost.
von George R. R. Martin
A century before A Game of Thrones, two unlikely heroes wandered Westeros…Before Tyrion Lannister and Podrick Payne there was Dunk and Egg. A young, naïve but courageous hedge knight, Ser Duncan the Tall towers above his rivals — in stature if not experience. Tagging along is his diminutive squire, a boy called Egg — whose true name is hidden from all he and Dunk encounter. Improbable heroes though they be, great destinies lie ahead for Dunk and Egg; as do powerful foes, royal intrigue, and outrageous exploits.A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R.R. Martin’s ongoing masterwork A Song of Ice and Fire.Featuring more than 160 illustrations by Gary Gianni, one of the finest fantasy artists of our time, this beautiful volume will transport readers to the world of the Seven Kingdoms in an age of bygone chivalry.
von Anthony Ryan
In this “gritty, heart-pounding” (John Gwynne) conclusion to the New York Times bestselling fantasy trilogy, The Covenant of Steel, Alwyn must make a difficult decide between his heart and his morals as he prepares for his final battle.It’s been a long journey for Alwyn Scribe. Born a bastard and raised an outlaw, he’s now a knight and the most trusted advisor to Lady Evadine Courlain. Together they’ve won countless battles and helped to bring order to a fractured kingdom.Yet Evadine is not the woman Alwyn once knew. As puritanical fury increasingly replaces her benevolent faith, Alwyn begins to question what her true motives really are. As the kingdom braces itself for one final battle, Alwyn’s conscience fights its own war with his heart. Now, more than ever, he must decide whose side he’s really on."Ryan’s thoughtful characterizations and complex plotting are on clear display, enhanced by his evocative prose. This sends the series out on a high note." —Publishers Weekly (starred review)
von Josiah Bancroft
Thomas Senlin and his crew of outcasts have been separated, and now they must face the dangers of the labyrinthine tower on their own in this third book in the word-of-mouth phenomenon fantasy series. "One of my favorite books of all time." -- Mark Lawrence on Senlin Ascends Fearing an uprising, the Sphinx sends Senlin to investigate a plot that has taken hold in the ringdom of Pelphia. Alone in the city, Senlin infiltrates a bloody arena where hods battle for the public's entertainment. But his investigation is quickly derailed by a gruesome crime and an unexpected reunion. Posing as a noble lady and her handmaid, Voleta and Iren attempt to reach Marya, who is isolated by her fame. While navigating the court, Voleta attracts the unwanted attention of a powerful prince whose pursuit of her threatens their plan. Edith, now captain of the Sphinx's fierce flagship, joins forces with a fellow wakeman to investigate the disappearance of a beloved friend. She must decide who to trust as her desperate search brings her nearer to the Black Trail where the hods climb in darkness and whisper of the Hod King. As Senlin and his crew become further dragged in to the conspiracies of the Tower, everything falls to one question: Who is The Hod King?
von Anthony Ryan
"A gritty, heart-pounding tale of betrayal and bloody vengeance. I loved every single word." —John GwynneThe Pariah begins a new epic fantasy series of action, intrigue and magic from Anthony Ryan, a master storyteller who has taken the fantasy world by storm.Born into the troubled kingdom of Albermaine, Alwyn Scribe is raised as an outlaw. Quick of wit and deft with a blade, Alwyn is content with the freedom of the woods and the comradeship of his fellow thieves. But an act of betrayal sets him on a new path - one of blood and vengeance, which eventually leads him to a soldier's life in the king's army.Fighting under the command of Lady Evadine Courlain, a noblewoman beset by visions of a demonic apocalypse, Alwyn must survive war and the deadly intrigues of the nobility if he hopes to claim his vengeance. But as dark forces, both human and arcane, gather to oppose Evadine's rise, Alwyn faces a choice: can he be a warrior, or will he always be an outlaw?"This makes a rich treat for George R.R. Martin fans." —Publishers Weekly (starred review)For more from Anthony Ryan, check out:Raven's Shadow TrilogyBlood SongTower LordQueen of FireRaven's Blade DuologyThe Wolf's CallThe Black SongThe Draconis Memoria TrilogyThe Waking FireThe Legion of FlameThe Empire of Ashes
von RAYMOND E FEIST
A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.
von George R. R. Martin
Published in celebration of the twentieth anniversary of George R. R. Martin's landmark series, this lavishly illustrated special edition of A Game of Thrones--with gorgeous full-page illustrations in every chapter--revitalizes the fantasy masterpiece that became a cultural phenomenon. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom's protective Wall. At the centre of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a region of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavours to win that deadliest of conflicts: the game of thrones.
von Garth Nix
Abhorsen-In-Waiting Lirael and Prince Sameth, a Wallmaker, must confront and bind the evil spirit Oranis before it can destroy all life.
von Robin Hobb
A stunningly illustrated anniversary edition of the final chapter of the beloved Farseer Trilogy, hailed by George R.R. Martin as 'fantasy as it ought to be written' and by Lin-Manuel Miranda as 'an incredible series'. FitzChivalry Farseer and the Fool return in this final volume of the Farseer Trilogy, crowning the celebration of the twenty-fifth anniversary of Robin Hobb's legendary series. The matched trilogy is now complete, rounded out by Assassin's Quest, which contains ten full-colour illustrations by Magali Villeneuve. Step into the spellbinding finale of this modern classic of epic fantasy, replete with adventure, magic, treachery, and sacrifice. King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him - currents that will either drown him or make him something more than he was.
von Cressida Cowell
The How to Train Your Dragon series chronicles the adventures and misadventures of Viking underdog Hiccup Horrendous Haddock III and his dragon, Toothless. In Book 9, a dragon rebellion is coming--filled with the meanest, nastiest dragons in the Archipelago. Razor-wings, Tonguetwisters, and Vampire Ghouldeaths are attacking Vikings and seem to be seeking one soul in particular: Hiccup Horrendous Haddock the Third! Only a King can save them...and only a champion with all of the King's Lost Things can be King. In his adventures, Hiccup has collected quite a few "things" himself. But can a scrawny Viking save the entire Archipelago from certain doom? To find out, Hiccup will have to outwit a witch, fight his arch-enemy, and beat back an army of bloodthirsty dragons with just one sword.