Empfehlungen basierend auf "Ghostwater"

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von Paul Stewart, Chris Riddell

SANCTAPHRAX WILL BE destroyed by the energy of the Mother Storm. . . .Far over the Edge, the Mother Storm is brewing—a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax, a magnificent city built on a floating rock and tethered to the land by a massive chain. Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who dared to sail over the Edge—and returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods, and beyond. . . .“As before, Stewart’s descriptions are brilliant; Riddell’s line drawings are exquisitely detailed and notably grotesque. . . . Altogether this series is so exceptional that if I had any chance of collecting, I’d bet good money on it still being in print a century from now. . . . When’s the next book coming?”—Interzone“Fabulously illustrated. . . .”—The Sunday Times“Richly inventive. . . .”—Literary Review

von Christopher Ruocchio

Now available in a new hardcover printing, the second novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fire.Hadrian Marlowe is lost.   For half a century, he has searched the farther suns for the lost planet of Vorgossos, hoping to discover a way to contact the elusive alien Cielcin. He has pursued false leads for years among the barbarian Normans as captain of a band of mercenaries, but Hadrian remains determined to make peace and bring an end to nearly four hundred years of war.   Desperate to find answers, Hadrian must venture beyond the security of the Sollan Empire and among the Extrasolarians who dwell between the stars. There, he will face not only the aliens he has come to offer peace, but contend with creatures that once were human, with traitors in his midst, and with a meeting that will bring him face to face with no less than the oldest enemy of mankind.   If he succeeds, he will usher in a peace unlike any in recorded history. If he fails, the galaxy will burn.

von Stephen Blackmoore

The fifth book of this dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.The Los Angeles Firestorm killed over a hundred thousand people, set in revenge against necromancer Eric Carter for defying the Aztec god Quetzalcoatl. Carter feels every drop of that blood on his hands. But now there's a new problem. Too many ghosts in one spot and the barrier separating them from the living cracks. And when they cross it, they feed off all the life they can get hold of. People die. L.A. suddenly has a lot more ghosts.But it's not just one or two ghosts breaking through: it's dozens. Another mage is pulling them through the cracks and turning them into deadly weapons. Eric follows a trail that takes him through the world of the Chinese Triads, old associates, old crimes. And a past that he thought he was done with.Carter needs to find out how to get things under control, because if more ghosts break through, there's going to be even more blood on his hands.

von Max Gladstone

On the island of Kavekana, Kai builds gods to order, then hands them to others to maintain. Her creations aren't conscious and lack their own wills and voices, but they accept sacrifices, and protect their worshippers from other gods—perfect vehicles for Craftsmen and Craftswomen operating in the divinely controlled Old World. When Kai sees one of her creations dying and tries to save her, she's grievously injured—then sidelined from the business entirely, her near-suicidal rescue attempt offered up as proof of her instability. But when Kai gets tired of hearing her boss, her coworkers, and her ex-boyfriend call her crazy, and starts digging into the reasons her creations die, she uncovers a conspiracy of silence and fear—which will crush her, if Kai can't stop it first. Full Fathom Five is the third novel set in Max Gladstone's addictive and compelling fantasy world of Three Parts Dead

von C.S. Friedman

A prequel to the lauded Coldfire trilogy, Friedman's latest novel mixes the best of dark fantasy and chilling sci-fi.A ship full of colonists arrive on a seemingly hospitable planet, only to discover that it harbors a terrifying secret. Soon the settlers find themselves caught up in a desperate battle for survival against the fae, a natural force with the power to prey upon the human mind itself, bringing a person’s greatest fears and darkest nightmares to life.As Colony Commander Leon Case and Chief Medic Lise Perez struggle to find a way to control the fae before more people die, other settlers have ideas of their own…and they may prove more of a threat to colony than the fae itself.Nightborn: Coldfire Rising is a tale that blends sci-fi, fantasy, and horror, suspenseful and emotionally intense, as a handful of humans struggle to survive on an alien world that seems determined to kill them. In the end they will have to draw upon both scientific knowledge and mystical traditions to save themselves.Whether you're just discovering the Coldfire universe through this prequel or returning to it as a classic favorite, Nightborn: Coldfire Rising is the perfect entry point to this unique, genre-blending space fantasy epic.

von Edward Willett

The third book in the Worldshaper portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions.Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they’re forced to flee terrifying creatures that can only be vampires…only to run straight into a pack of werewolves.   As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people.   Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or—worst of all—turned into creatures of the night themselves.   Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.

von Rob Thurman

The fourth book in the Cal Leandros series that began with Nightlife, Deathwish is clever, ironic and hugely entertaining urban fantasy in the vein of Jim Butcher by the New York Times bestselling author, Rob Thurman. 'How I felt the mental stirrings of a bloodthirsty heritage when I passed through the gray light wasn't my favourite topic . . . the Auphe nature wasn't mine. I wouldn't let it be. And if I said that to myself over and over and sprinkled around enough frigging fairy dust, maybe it would be true.' Half-human Cal Leandros and his brother, Niko, are barely getting by with their preternatural detective agency when the vampire Seamus hires them. He's being followed, and he wants to know by whom. But the Leandros brothers have to do more than they had planned when Seamus turns up dead (or un-undead). Worse still is the return of Cal's nightmarish family, the Auphe. The last time Cal and Niko faced them, the Auphe were almost wiped out. Now they want revenge. Cal know that before the Auphe get to him, they will try to destroy everything and everyone he holds dear. Because for the Auphe, Cal's pain is a pleasure. And they're feeling good. A dark contemporary fantasy with a humorous edge, Rob Thurman's Deathwish should not be missed. Praise for Rob Thurman: 'Supernatural elements put this in the company of Jim Butcher and Charlaine Harris' SFRevu 'A roaring rollercoaster of a read . . . it'll take your breath away' Simon R. Green Rob Thurman lives in Indiana, land of rolling hills and cows. Lots and lots of cows. Nightlife, Moonshine and Madhouse, the previous novels in the Cal Leandros series, are also published by Penguin. Visit Rob at www.robthurman.net.

von Matt Dickinson

Butterfly effect: The scientific theory that a single occurence, no matter how small, can change the course of the universe forever. A father and son diving off the coast of Hawaii, with the sharks closing in. A scientist in a forest under attack from a savage bear. A young girl who has been kidnapped by drug dealers in Rio. The teenagers surfing on top of a speeding bullet train. For them, and many others, things will never be the same again. Some will live. Many will die. All are connected. The action is non-stop in this tense and compelling adventure.

von A. M. Sohma

Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?

von Sean Williams

In a glacial lake at the top of the world, salvation and destruction await ... Haunted by a ghost from the future, Shilly and her man'kin allies are drawn into the snowbound mountains on a mission to save the world. Yod, trapped by the Castillo twins in the Void Beneath, may finally be breaking free. Hard on Shilly's heels are Sal and his father, and an uneasy alliance of Sky Wardens, Panic and foresters. the stakes are high as ancient forces struggle for ascendancy, including the strange and alien glast, and a dragon with its own agenda. If the Goddess rises from her tomb, the fate of the Ice Eaters will be sealed and they will kill anyone who tries to get in their way ...