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von Derek Landy
The second cycle of the internationally bestselling Skulduggery Pleasant series comes to a thrilling end. You are not ready…The Faceless Ones have returned to our universe. The bad guys have won.With the end of everything just days away – and no longer able to rely on Valkyrie Cain – Skulduggery must make allies of enemies if he's going to stand any chance of saving what's left of the world. And just when things are looking their bleakest, they manage to get even worse, with Omen Darkly suddenly having to step up when his brother, the Chosen One, falls.There's a lot going on. Most of it is bad. Sorry about that.
von Anthony Horowitz
The Third Heart-pounding Book In #1 Nyt Bestselling Author Anthony Horowitz's Spellbinding The Gatekeepers Series. A Gate Has Been Opened. The Old Ones Have Been Released. And Now The Third And Fourth Of The Five -- Twins With A Mysterious Psychic Bond -- Are Joining The Fight.
von Kevin Hearne
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
von Jonathan Stroud
The first volume in the brilliant, bestselling Bartimaeus sequence, now adapted into a stunning graphic novel format - this is Bartimaeus as you've never seen him before! Nathaniel, a young magician's apprentice, has revenge on his mind. Desperate to defy his master and take on more challenging spells, he secretly summons the 5000-year-old djinni, Bartimaeus. But Bartimaeus' task is not an easy one - he must steal the powerful Amulet of Samarkand from Simon Lovelace, a master magician of unrivalled ruthlessness and ambition. Before long, Bartimaeus and Nathaniel are caught up in a terrifying flood of intrigue, rebellion and murder. Set in modern-day London controlled by magicians, this brilliant adaptation of Jonathan Stroud's bestselling novel will enthral readers of all ages.
The Dark Tower - The Dark Tower VII - The Epic Journey Draws to a Close: Complete the Quest (The Dar
von Stephen King
At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.
von James Rollins
To save the world and our future, Sigma Force must embark on a dangerous odyssey into an ancient past whose horrors are all too present in this page-turning thriller from #1 New York Times bestselling author James Rollins that combines cutting-edge science, historical mystery, mythology, and pulse-pounding action. For eons, the city of Troy—whose legendary fall was detailed in Homer’s Iliad—was believed to be myth, until archaeologists in the nineteenth century uncovered its ancient walls buried beneath the sands. If Troy was real, how much of Homer’s twin tales of gods and monsters, curses and miracles—The Iliad and The Odyssey—could also be true and awaiting discovery? In the frozen tundra of Greenland, a group of modern-day researchers stumble on a shocking find: a medieval ship buried a half-mile below the ice. The ship’s hold contains a collection of even older artifacts—tools of war—dating back to the Bronze Age. Inside the captain’s cabin is a magnificent treasure that is as priceless as it is miraculous: a clockwork gold map imbedded with an intricate silver astrolabe. The mechanism was crafted by a group of Muslim inventors—the Banū Mūsā brothers—considered by many to be the Da Vincis of the Arab world—brilliant scientists who inspired Leonardo’s own work. Once activated, the moving map traces the path of Odysseus’s famous ship as it sailed away from Troy. But the route detours as the map opens to reveal a fiery river leading to a hidden realm underneath the Mediterranean Sea. It is the subterranean world of Tartarus, the Greek name for Hell. In mythology, Tartarus was where the wicked were punished and the monstrous Titans of old, imprisoned. When word of Tartarus spreads—and of the cache of miraculous weapons said to be hidden there—tensions explode in this volatile region where Turks battle Kurds, terrorists wage war, and civilians suffer untold horrors. The phantasmagoric horrors found in Homer’s tales are all too real—and could be unleashed upon the world. Whoever possesses them can use their awesome power to control the future of humanity. Now, Sigma Force must go where humans fear to tread. To prevent a tyrant from igniting a global war, they must cross the very gates of Hell.
von Diana Rowland
The long-awaited ninth book in the Demon series returns to the adventures of Kara Gillian and the supernatural threats that surround herKara’s drastic ceasefire deal with the formidable demon Imperator Dekkak slowed the attacks on Earth to a trickle, but her troubles are far from over. The god-like demahnk are desperate to return to their own kind, but unless they can stabilize the demon realm, they’ll be forever exiled—and they’ve subjugated Kara’s beloved Mzatal to further their hellacious cause. One faction of demonic lords and demahnk has a plan to fix their world, yet their salvation would come at the expense of Earth. Meanwhile, Kara is wrestling with government bureaucracy, backstabbing allies, enemy lords, as well as the powerful young demonic lord Ashava, who’s packing the drama, angst, and rebellion of the terrible teen years into just a few months. Kara’s in a race to stop an apocalypse, but in order to prevail she’ll have to make a terrible sacrifice or risk losing everything she holds dear.
von James Frey
The Fugitive Archives comes to an explosive finale in this ninth digital original novella in the Endgame world, which follows a forbidden love that threatens Endgame in post-World War II Germany. Humanity rests on the shoulders of twelve Players. But when the lives of a Cahokian Player and a Minoan Player intertwine over the search for an ancient weapon in post-World War II Berlin, the last thing they expect is to let their guard down and fall in love. Now Boone and Ariadne must journey deep into the ancient buried cities of Cappadocia, to find the remaining pieces of the weaponbefore it's too late. But this is Endgame. And only one can win. This heart-stopping novella arc takes place prior to the events in the New York Times bestseller Endgame: The Calling.
von Chris Kuzneski
THE HUNTERSIf you seek, they will find...The treasure:For two thousand years, Alexander the Great's legendary tomb - and the extraordinary riches within - has remained hidden, but recent events hold the key to locating the fabled vault. Only one team can solve the mystery that has plagued historians for centuries.The mission: The Hunters - an elite group assembled by an enigmatic billionaire to locate the world's greatest treasures - are tasked with finding the tomb. Following clues to Egypt, they encounter hostile forces determined to stop them. What started as a treasure hunt quickly becomes a rescue mission that will take the lives of hundreds and leave a city in ruins.As the danger mounts, will the Hunters rise to the challenge?Or will the team be killed before they find the ultimate prize? High-octane action. Brilliant characters. Classic Kuzneski.
von Jeff Somers
The world is dying. With avatars replacing humans and the birth rate non-existent, the human race is almost extinct. In the end, it comes down to Canny Orel; Avery's long sought after nemesis -- transformed now into something other than human.Orel might hold the secret to humanity's salvation, if he can be convinced -- or forced -- to relinquish it. And when Cates chances on a way to trick his old master, he suddenly has a choice to make: get his long-delayed revenge, or save the world.